This is YANKS ... the long-awaited American extension to the ASL game system. An extensive U.S. Army countermix is presented so that you can command every major vehicle, weapon and troop type that saw action in the European Theater. Whether you play the eight historical scenarios or use the Point Values to design endless situations of your own, you'll find countless hours of exciting entertainment in the game system that GENERAL readers have proclaimed to be the best ever by a wide margin in that magazine's game rating survey.
While you will be able to play some scenarios without learning a single new rule, YANKS also includes Chapter E for insertion into your ASL binder. Composed entirely of optional rules, Chapter E allows the avid player to add Night, Interrogation, Weather, Ski Troops, Boats, Swimming, Air Support, Gliders, Paratroop Landings, Ammo Vehicles, Convoys and Artillery Barrage rules to his ASL repertoire. Four new geomorphic boards (16-19) depicting a variety of rural settings complement the varied assortment of playing surfaces available for this acclaimed game system. Relatively new SQUAD LEADER enthusiasts should note that boards 7 and 12 are necessary to play three of the scenarios included herein.
YANKS is not a complete game; ownership of ASL & BEYOND VALOR is required.
May 11th, 1944 ... The Germans had exacted a heavy toll for American advances in Italy. Night attacks were now deemed necessary to break the stalemate. The moon was new, but the lack of cloud cover made it seem incredibly bright, or so it seemed to the men of Company F as they stepped off into the darkness towards Hill 103.
June 6th, 1944 ... They had scaled the cliffs and taken the lightly-defended coastal battery position with relative ease, but they lacked heavy weapons and their backs were to the sea. Each Ranger now anxiously looked inland for the German response which was sure to come across the cratered landscape of Pointe-du-Hoc.
September 20th, 1944 ... British paratroopers were being slaughtered in Arnhem. There was no time for more frontal assaults on the Waal River bridge. Gavin would hurl his paratroopers across the river in a daring daylight river assault to outflank the German defenses. How many of the flimsy boats with their cargo of heavily-laden fighting men would make it across against the swift current?
January 3rd, 1945... Hitler's last gamble was just about spent as the Battle of the Bulge drew to its inevitable conclusion, but the embattled defenders of Bastogne knew they would have to endure the fury of yet another armored assault as they watched tanks of the 9th SS Panzer Division deploy for one last desperate attempt to crack the American lines.
Contents:
Boards 16, 17, 18, 19
Chapter E 1st Edition
Chapter H American
Scenarios 19 - 26
5 Counter Sheets
Time Scale: 2 minutes per Game Turn
Unit Scale: 5 to 10 men, plus individual leaders, vehicles, guns
Map Scale 40 meters per hex
Players: 2 (also suitable for solitaire or team play)
Playing Time: Varies with scenario played; on average, three hours
Complexity: High
Solitaire Suitability: Low
Scenario List:
ASL Scenario 19 Backs to the Sea
ASL Scenario 20 Taking the Left Tit
ASL Scenario 21 Among the Ruins
ASL Scenario 22 Kurhaus Clash
ASL Scenario 23 Under the Noel Trees
ASL Scenario 24 The Mad Minute
ASL Scenario 25 Gavin's Gamble
ASL Scenario 26 Tanks in the Street