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Games Lore Ltd - New releases week commencing 24 February 2003
Summary is shown here, more details are shown lower down the page.
ManufacturerCodeNamePrice
Alderac Entertainment GroupAEG3035Secrets of the Phoenix£15.49
Alderac Entertainment GroupAEG8554The Explorer's Society£15.49
Citizen GamesCIT1000Dungeoneer£15.49
Creative IllusionsCTV1001The Seventh Seal: Prophet’s Shroud Gamemaster Screen and Reward of the Wicked£11.99
Fantasy Flight GamesFFGDD38Legends & Lairs: Schools of Illusion£9.25
Goodman GamesGMG3002Complete Guide to Treants£8.25
Goodman GamesGMG5000Dungeon Crawl Classics #1: Idylls of the Rat King£6.99
Hasbro GamesHAS40868Lord of The Rings Chess Set£36.99
Mongoose PublishingMGP1105Power Classes 5 - Knight£1.99
Mongoose PublishingMGP1106Power Classes 6 - Articifer£1.99
Mongoose PublishingMGP1107Power Classes 7 - Hedge Wizard£1.99
Mongoose PublishingMGP1108Power Classes 8 - Explorer£1.99
Mongoose PublishingMGP4013Quintessential Psion£11.99
Mongoose PublishingMGP7012The Rookie's Guide to Crazes£7.99
Mongoose PublishingMGP9003Ultimate Equipment Volume 1£21.99
Steve Jackson GamesSJ1413Munchkin Level Counter£7.49
Steve Jackson GamesSJ3318Ethereal Players Guide£15.49
Steve Jackson GamesSJ6531GURPS: Magic Items 3£12.99
Steve Jackson GamesSJ6702GURPS: Transhuman Space: In The Well£15.49


This section shows full descriptions for all of the products released this week, the hyperlink will take you the product page.
NameDescription
Secrets of the Phoenix

Secrets of the Phoenix is a highly detailed sourcebook containing a wealth of information for campaigns involving the Phoenix Clan. Provinces, customs, history, and important individuals are discussed in greater depth than in past books. This book not only serves as a player's guide to being a Phoenix, but also as a GM's guide for creating adventures specific to Phoenix territories. Includes a special Secrets chapter containing unrevealed mysteries of the Phoenix Clan.

The Explorer's Society

At last, the eagerly anticipated guide to the Explorer's Society is here! From the depths of ancient ruins to the far reaches of the sea, the Explorers seek out all that which is hidden. They brave untold dangers - Syrneth traps, fearsome monsters, and horrors unheard - to uncover the mysteries of their world. Join their ranks… and learn what wonders lie beyond the horizon.

Dungeoneer

Dungeoneer is a customizable fantasy board game for 2 or more players. It is fast, portable, and easy to learn yet challenging for players of all levels. Dungeoneer is modular, customizable and expandable!

The Basic Set comes with everything you need for 2 to 4 players to enter the thrilling world of Dungeoneer. Expansion sets will include New Characters, treasure cards, encounter cards, and of course...dungeon cards. You can combine sets to create your own adventure!

You play the part of a Hero adventuring through a dangerous labyrinth of Monsters, Magic and Treasure.

The Seventh Seal: Prophet’s Shroud Gamemaster Screen and Reward of the Wicked

Conceal your Prophecy until its time of Revelation with the Prophet’s Shroud. This three-panel foldout gamemaster’s screen features the full color artistry of Pat Loboyko on the player’s side, and quick access character generation guidelines and game system charts for the Prophet. The Shroud includes Difficulty Ratings, Combat tables, Equipment and more!

Also includes Reward of the Wicked a suspenseful, edge of your seat Introductory Prophecy for The Seventh Seal RPG, takes novice and experienced players on a harrowing journey through the dark side of humanity. Set during the Time of Uncertainty, the Chosen Elect begin the scenario as mortals - crossing the threshold of the mundane world into an eternal spiritual conflict versus evil. Anointed as Sentinels, they uncover a sinister cult that revels in dark ritual and untold horror intent to lay the foundation for the Legion to infiltrate our world.

Legends & Lairs: Schools of Illusion

School of Illusion contains everything you need to make illusion magic a key component of your game. Featuring more than 60 new spells including the mind-twisting might of apocalypse, School of Illusion brings the concept of divine domains to arcane spellcasters in the form of “disciplines.” Illusionists can now master invisibility, terror, true illusion, and six other disciplines on their path to ultimate power. Best of all, the visual guide to illusions shows at a glance which senses a spell affects. Whether you’re customizing your very own illusionist’s robe or wielding the awesome might of the staff of the illusionist, you’ll never look at illusion magic the same way again.

Complete Guide to Treants

What happens when a forest dies? Its treant swears vengeance. Learn about the dark side of treants: fury, hatred, revenge, and the charred, undead creatures left behind when a treant burns...

The Complete Guide to Treants is a stand-alone, world-neutral sourcebook covering everything you ever wanted to know about treants. It covers the traditional role of the treant as noble protector of the forest, but also examines the fate of those treants who turn to other means.

Dungeon Crawl Classics #1: Idylls of the Rat King

Remember the golden days of role playing, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Well, those days are back. Dungeon Crawl Classics feature bloody combat, intriguing dungeons, and no NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know must be there somewhere.

In Idylls of the Rat King, goblin bandits are once again attacking the silver caravans, killing innocent miners and stealing cargo. The goblins have taken up residence in an abandoned mine northwest of Silverton. Someone must get rid of them. But this is no ordinary abandoned mine. It was deliberately barricaded generations ago when the Gannu family, founders of Silverton, discovered an unspeakable evil on its lowest levels. And these are no ordinary goblins, for the curse of the Gannu family courses through their veins...

Lord of The Rings Chess Set

A beautifully themed and sculpted Chess Set based on the Lord of The Rings and tied into the movies themselves. Play the forces of good and evil on a board depicting the lands of Middle Earth. Resin pieces represent many of the major characters from the film Gandalf (White King), Aragorn (White Knight), Lurtz (Black Knight), Moria Goblins (Black Pawns) etc.

Power Classes 5 - Knight

The Power Classes are a brand new series from Mongoose Publishing, focusing on introducing brand new core classes to the d20 System.

Power Classes 6 - Articifer

The Power Classes are a brand new series from Mongoose Publishing, focusing on introducing brand new core classes to the d20 System.

Power Classes 7 - Hedge Wizard

The Power Classes are a brand new series from Mongoose Publishing, focusing on introducing brand new core classes to the d20 System.

Power Classes 8 - Explorer

The Power Classes are a brand new series from Mongoose Publishing, focusing on introducing brand new core classes to the d20 System.

Quintessential Psion

This 128-page d20 sourcebook takes the Psion to new heights, granting characters a host of new Psion feats, prestige classes, and character options to truly let the mind in their Psion shine.

The Rookie's Guide to Crazes

This rules supplement for the Judge Dredd roleplaying game introduces all sorts of new crazes for citizens to try and judges to halt. From flying high at breakneck speeds on a powerboard, to soaring on thermal currents in a bat glider suit, every craze has its highs and lows and devoted followers, and it is these crazes that help make Mega City One the place it is.

Ultimate Equipment Volume 1

The Ultimate book of equipment is far more than a simple list of mundane items, instead it delves into the heart of the d20 system, bringing a vast array of diverse items from the mundane to the fantastical. Compiled by Matthew Sprange (Designer of The Judge Dredd Roleplaying game and The Quintessential Fighter), the Ultimate Equipment Guide brings together the best equipment from a wide range of Open Game Content sources, together with a host of new items for your characters to spend their hard-won gold upon.

Munchkin Level Counter

You've been telling us that Munchkin deserves its own level counter. Here it is! The Super Munchkin with his chainsaw stands atop a metal disc showing levels 1 through 10. And if you want to play to higher levels . . . or if you're playing Some Other Game . . . flip the disc over for levels 11-20! Use it as is or paint it to please your own munchkinly tastes.

Bonus! Includes new "Epic Munchkin" rules . . . for longer, wilder games full of really VILE Munchkining . . . and two BLANK Munchkin cards to customize your game!

Ethereal Players Guide

Once they were gods who ruled the lands of sleep. Once they were spirits who sent their images to slumbering mortals. Once they were elves, unicorns, dragons, and more.

The angels tried to kill them. The demons tried to enslave them. But the ethereal spirits survive -- and are born anew from human dreams! The War may be about Heaven and Hell, but humans aren't the only ones caught in the crossfire.

Now you can play those mysterious "neutrals," the ethereal spirits -- pagan gods, creatures of myth, and even the dancing toothbrushes from the last time you ate anchovies on your pizza. Woven from essential strands of concept, they have their own supernatural powers, Song affinities, and personalities. They also have their own weaknesses and flaws. But whether you wish to assume the mantle of a god or a minor spirit of the Marches, this book has what you need to make your ethereal character more than just a collection of Forces.

GURPS: Magic Items 3

GURPS Magic Items 2 once again opens the doors to shops full of arcane artifacts and enchanted objects . . . over 450 completely new items. All of the familiar magical shops from Magic Items are here, with new items for armor and protection, magical weaponry, mystical healing, necromantic magic, curses, tricks and traps, and more. In addition, this book introduces eight new shops that magic-seeking adventurers can visit, including bardic magic, adventuring items, holy magic and toys and entertainment.

GURPS: Transhuman Space: In The Well

In the Inner System, the worlds are closer together. Hotter. Full of promise and adventure. This book includes:

  • A detailed history of Mars, from the robot probes of the early 21st century, to the first manned landing in 2026, through the illegal terraforming plagues created by the Ares Conspiracy.
  • The uneasy truce on Mercury, where precious metal and abundant energy draw greedy eyes.
  • The stifling clouds of Venus, beneath which lurk a few hardy scientists, and some who are just there to hide.
  • New character types like the Recurver and Terraformer, new biomods, and new gengineered races.
  • A bestiary of genetically-enhanced animals, from smartcats to ice weasels. Plus campaign ideas, personal hardware, land and air vehicles, and more!
  • Here is the heart of the Solar System. The destiny of humanity is here. Seize the future.




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