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Games Lore Ltd - New releases week commencing 17 March 2003
Summary is shown here, more details are shown lower down the page.
ManufacturerCodeNamePrice
9th Level GamesNLG9200Teenage Mutant Ninja Burger RPG£3.99
Alderac Entertainment GroupAEG8515d20 Feats£15.49
DecipherDC521Lord of The Rings RPG: The Fellowship of The Ring Sourcebook£14.75
DecipherDC525Starfleet Operations Manual£11.99
Fantasy Flight GamesFFGOT04Game of Thrones CCG: Premium Starter Display£74.95
Fantasy Flight GamesFFGOT04SGame of Thrones CCG: Premium Starter£14.99
Far Future EnterprisesFFE022Classic Traveller: The Classic Aliens Modules 5 - 8 Droyne, Solomani, Hivers, and Darrian£18.49
Far Future EnterprisesFFE2001Twilight 2000: Collectors Edition£20.49
Green Ronin PublishingGRR1303The Avatar's Handbook£9.99
Green Ronin PublishingGRR2003Mutants and Mastermind GM Screen£6.99
Guardians of OrderGUA02110BESM Uresia: Grave of Heaven£9.99
Guardians of OrderGUA02200BESM Supplement Box Set£39.99
Guardians of OrderGUA13006Silver Age Sentinels: Emergency Response #1£6.49
Mayfair GamesMFG3201Settlers of the Stone Age£32.49
Monkey God EnterprisesMO1500Legendary Land Series: Cataclysm on Cloudholme£15.49
Perpetrated PressPTD1001Factory£15.49
Troll Lord GamesTL1204By Shadow of Night£9.99
White Wolf PublishingWW08270Demon: The Fallen - Fear to Tread£9.99
White Wolf PublishingWW08327Shelzar: City of Sins£10.99
White Wolf PublishingWW08376The Grey Citadel£9.99
White Wolf PublishingWW17001Engel: Creatures of the Dreamseed£11.99
White Wolf PublishingWW20045Dark Ages: Right of Princes£9.99
Wingnut GamesWNT5000Soap RPG£5.50
Wizards of the CoastWTC88159Dungeons and Dragons Arms and Equipment£16.49
Wizards of the CoastWTC88568Races of Faerun£18.49
Zipwhaa IncZIP1100Management Material£12.49


This section shows full descriptions for all of the products released this week, the hyperlink will take you the product page.
NameDescription
Teenage Mutant Ninja Burger RPG

Have you ever wanted to be your own boss? Ninja Burger: the RPG! offers you the opportunity to manage your own Ninja Burger™ franchise! Ninja Burger™ specializes in delivering delicious Ninja Burgers™ to secure locations (like Area 52, the White House, or a supermodels dressing room) quickly and stealthily. As a manager you will prepare the delivery for your crack team of delivery Ninja. If management isn't for you then you can try your hand at deliveries, where you take on the mantle of the Ninja, the shadow warrior, masters of stealth and secret sauce, and a killing machine. Your mission is to quickly and accurately deliver the tasty Ninja Burger™ products to various customers at these secure locations WITHOUT BEING SEEN in 30 minutes or less or you will commit Seppuku! Ninja Burger: the RPG is based on the award-winning website www.ninjaburger.com - and brings bad Ninja jokes, dishonorable disgraces, Ninja magic, and "the Fries of our Ancestors" right to your table. You will experience the Ninja Burger™ Difference!

d20 Feats

Collecting some of the most innovative, exciting, and well-designed feats presented for use in with the d20 system, this volume is the first in a series that promises to be popular with players and DMs. Feats culls the best of the best from a variety of d20 sourcebooks, bringing together a wealth of material in an easy-to-use format.

In addition to material taken from other sources, this book presents a wealth of new material that allows DMs to introduce a truly epic feel to their games. Quest feats mimic the epic tasks of the heroes of myth and legend, bringing d20 games to a whole new level.

Lord of The Rings RPG: The Fellowship of The Ring Sourcebook

A 128-page, full-color, hardcover book detailing the people, places, and events from The Fellowship of the Ring (both book and film). Includes a detailed timeline and guide to the events of the story, game statistics for numerous enchanted items and artifacts, and 15 illustrated maps of places visited by the Fellowship.

Starfleet Operations Manual

A 96-page, full-color, hardcover book detailing the history, training, and traditions of Starfleet Academy. Covers technical terms, mission operations, materials and equipment, ships, doctrine, and protocol. A valuable tool for creating Star Trek characters!

Game of Thrones CCG: Premium Starter Display

5 Game of Thrones Premium Starters, each 108 card fixed starter containg a combined number of the starting Houses: Stark, Lannister, Baratheon.

Game of Thrones CCG: Premium Starter

108 card fixed starter containg a combined number of the starting Houses: Stark, Lannister, Baratheon

Details: The ultimate starter package of Westeros edition cards. This 19.95 starter package contains three fixed 36 card starter decks, one for each of the three starting Houses. In addition to the essential cards of the Westeros edition, the Premium Starter contains 8 all new cards, and six essential rare cards: Street of Steel, Street of Sisters, Shadowblack Lane, Counterplot, Chamber of the Painted Table, and Winter is Coming.

Classic Traveller: The Classic Aliens Modules 5 - 8 Droyne, Solomani, Hivers, and Darrian

Reprints of the Traveller Alien Modules 5-8: Droyne, Solomani, Hivers, and Darrian.

Twilight 2000: Collectors Edition

GDW's classic ultimate military role-playing game, including core game rules, plus the four Poland adventures.

The Avatar's Handbook

Avatars are divine servants of the Lords of Good that can summon celestials to aid them. Powerful avatars can even transform into celestials in combat, channeling divine energy directly from the Heavenly Host. Written by Hammer & Helm author and Dragon Magazine editor Jesse Decker, the Avatar's Handbook introduces this new core class to the d20 System and gives you all the rules you need to incorporate it into your campaign. In addition to Master Class trademarks like new feats, spells, and magic items, the Avatar's Handbook includes full game stats for over 25 new celestials, making it the perfect complement to Legions of Hell and Armies of the Abyss. Righteous paladins and clerics now have a powerful new ally in the struggle against evil.

Mutants and Mastermind GM Screen

The Game Master's job just got easier with the Mutants & Masterminds GM's Screen. Its four sturdy panels have beautiful full color art on one side and all the charts and tables you need to play the game on the other. There's no pointless filler here, just a thick, user-friendly screen that'll look great on your gaming table.

BESM Uresia: Grave of Heaven

In an age before history, mortals roamed the land. The gods, vain and numerous, ruled the heavens, but they also fought amongst themselves. In the end, the gods destroyed themselves and nearly the world. A few living things survived on the remnants of the shattered land -- a broken ring of islands scorched by lava and washed clean by storms. That was a long time ago.

Uresia: Grave of Heaven is an original fantasy setting for the BESM RPG, from the creative mind of S. John Ross. Explore a world where a lecherous teenager can become king, a savvy chef can command a navy, and entire cities of the gods lie in ruin. Uresia details a land of endless adventure; it's time for heroes, villains, fortune-seekers, and ordinary men, to determine what happens next.

BESM Supplement Box Set

Now there's never been a better and cheaper way to purchase the Big Eyes, Small Mouth supplements at once! This gorgeous and sturdy full-colour box set contains the entire line of current anime RPG sourcebooks: Big Robots, Cool Starships; Hot Rods and Gun Bunnies; GM Screen and Adventure; Centauri Knights; Cute and Fuzzy Seizure Monsters; Character Diary; and Big Ears, Small Mouse.

Silver Age Sentinels: Emergency Response #1

Stuck for ideas for your Silver Age Sentinels campaign? Look no further than Emergency Response -- a two-part adventure module set in Empire City. This 32-page book contains "Heads I Win, Tails You Lose," and "Two Heads are Better than One," and includes both d20 and Tri-Stat System game write-ups. Emergency Response contains: a twisted plot full of intrigue and action, new characters, and a "how-to" on designing your own death-traps. No mastermind should be without it. This adventure scenario is for three to five average-powered characters.

Settlers of the Stone Age

Come join in the adventure that is the dawn of Humankind!

Will your tribe journey far and fast ? Will they surmount the pain dangers of this world ? Will they bring you victory and survival ? Are you ready to play in this newest creation of Master game designer Klaus Teuber Based on the award-winning Settlers of Catan game system, but presenting players with all-new challenges unique to the dangers and opportunities of the Stone Age.

Legendary Land Series: Cataclysm on Cloudholme

Journey to a land lost to time and legend. The mythical land of Astenthal where once the four races lived in a golden age of peace and mystical knowledge long passed. Where the very ideals of tolerance, equality and justice were a shining beacon of harmony. Yet the brightest light casts the deepest shadows and Astenthal fell, ruined to mist shrouded memory, a dream of a better world swallowed in a cataclysm of hatred, war and avarice. Legend speaks of the return of lost Astenthal's king, a good and righteous man who would reunite the virtues and peoples of the land bringing the dawn of a new age.

Dare you journey into the lost past where the darkest shadows grow and take a hand in shaping the destiny of a people who have abandoned the future long with the outside world? Will you confront the growing darkness that threatens to engulf Astenthal a second time? In a land of tainted with ancient loss and pain, can you reunite the people before darkness engulfs them.

In a world of shadows can you rekindle hope?

First in the Legendary Lands series, Cloudholme is designed to be inserted into an existing campaign world or form the basis of a new campaign. DMs will be able to use the rich and diverse cultures inside this book to enrich their campaigns, while the geographic locations provided are easily inserted into any existing world. Also included is a large adventure that will carry your players into the realms of legends and lost cities, testing their resolve and resilience.

Factory

A compendium of magical computers, robots, and dweoware for your d20 campaign.

I, Robot. You, Wormfood!

You, too, can make this threat if you're an 8' tall, elementally powered mithrium endoskeleton wrapped in 3 inch thick adamantium plates and sporting 360 degree vision, deflector screens, and turbo motivators while bringing a 15d8 delayed blast fireball online.

The arcane science of technomagic once again yields a terrifying crop: magical robots, dweonetics, and computers. From not-so-innocent beginnings as golems, the long history of technomagical development has resulted in the magical robot! And, to control these automatons demanded the invention of the arcane computer. From there, it was but a short leap to melding magical machine and man with dweonetics - arcane cybernetic devices implanted directly into living subjects!

By Shadow of Night

The crumbling walls of Bergholt sits astride a transhipment point between the far flung realms of the east and west. A backwash, Bergholt is a town of simple folk; folk who consider themselves free of the chaos of the world. This myth rests well for those weary travelers seeking respite from the horrors of the trail and the vile intrigues of the world at large. But here you will find no innocence, for foul machinations are afoot, corruption and villainous deeds fester beneath the silken myth of Bergholt’s purity. Seek to comprehend a panoply of Bergholt’s denizens, their schemes and machinations while pursuing a common thief and you will learn that behind every closed door is a secret and beneath every cloak a dagger.

This d20 system Companion book is the first part of the 3 part “Dens of Iniquity” adventure backdrop, a continuation of the “Death on the Treklant Trilogy.” It is a source book for adventures set in the city of Bergholt and introduces the first part of an intriguing adventure set in the same. With over 50 encounter areas described, new weapons, new skill interpretations, cultural and historical backdrop, this adventure is a must have for any DMs or players fascinated by city adventures. (TLG 1201, 1202, 1203) designed for 4-6 characters of levels 5-7.

Demon: The Fallen - Fear to Tread

Demons Rush In

The gates of Hell are broken and the souls of mankind are forfeit. In the boardrooms and back alleys of cities across the world, the former champions of mankind plot to enslave humanity and set the world alight. Only a handful of lost souls have the strength to rise above their demonic nature and defy the lords of the Abyss. Are you one of them?

Where Angels Fear to Tread

Fear to Tread is a collection of three stories that thrusts players' characters into a desperate struggle for the future of their city. Each story can be run separately or linked together to form the basis of an ongoing chronicle, with five sample characters included for ease of play.

Shelzar: City of Sins

Shelzar the Wicked

It is said that the exotic city of Shelzar can provide any vice, and that anything can be bought there if one has the gold. Venture to the most wicked and decadent city of Ghelspad, learn its secrets and partake of its pleasures - but never let your guard down, for death comes as quickly as delight in Shelzar's smoke-filled chambers and shadowed alleys.

Compatible with 3rd Edition Rules

Continuing in the footsteps of Mithril: City of the Golem, Hollowfaust: City of Necromancers and Burok Torn: City Under Siege, this sourcebook provides a detailed look inside yet another fascinating locale in the Scarred Lands. This city sourcebook may also be used with any fantasy campaign.

The Grey Citadel

Adventure in Dun Eamon

Demons roam the streets of the city of Dun Eamon, criminals rule the night and an important local power figure has gone missing. Can your heroes unravel the clues that lead through every social element of the city, into the hearts of its inhabitants and far below its streets in search of answers? Or are some mysteries better left unsolved?

Uncover An Artifact

The Grey Citadel is a mini-campaign of urban detective work and dungeon exploration designed for four or more characters of 5th level. Set in a rain-soaked, rough-and-tumble frontier city, The Grey Citadel offers numerous colorful NPCs, a richly unique location, new monsters and magic items — plus enough plot twists to provide hours of role-playing and door-kicking adventure where your wits must be as sharp as your swords!

Engel: Creatures of the Dreamseed

A Monk on a Holy Mission…

To walk the length and breadth of post-apocalypse Europe to observe and record all the creatures of the Dreamseed. This journal is Friar Domenico’s report and sketches of his seven years of travel tendered to the NeoBaptist Pope at Roma Æterna so that the church at its angelic orders may better know the creatures that plague the world.

To Catalog the Bizarre

Dreamseed Creatures This first supplement for the Engel™ roleplaying game is an elegant journal written in character and followed by a large appendix that provides D20 statistics for all the Dreamseed creatures.

Dark Ages: Right of Princes

Claim Your Birthright

Whether by inheritance, force of divine ordinance, the land is yours to control and its inhabitants yours to command. You might rule over a vast forest, or your word may be law in a city. The resources of the place are yours and the people look to you for guidance and leadership. In the Dark Medieval, land is power. What will you do with yours?

Rule the Dark Medieval

Right of Princes is the primer on ruling and commanding a domain for all of the Dark Ages games, from a vampire's dark fief to a mage's arcane chantry to a werewolf or inquisitor's hunting grounds. Players will find rules and suggestions for developing their characters' homesteads both individually and as a group - as well as tips for defending them when a rival turns a jealous eye.

Right of Princes includes:

  • Information suitable for all four major characters - vampires, mages, inquisitors and werewolves - on building and keepng a demesne.
  • Expansions on the "pooled Background" rules introduced in Dark Ages Vampire.
  • Four sample demesnes for use as inspiration or plot hooks.

    Soap RPG

    Welcome to Soap...where your character is likely to be shot by ex-lovers, undergo a life-threatening operation, have multiple affairs, save a family member and get into a car crash all in the space of ninety minutes! Try to reveal other character's secrets while keeping yours hidden from others in this hilarious mystery-solving soap opera game that combines role playing with points for solving the outcome of a storyline!

    Dungeons and Dragons Arms and Equipment

    This product contains a wide array of new material designed to integrate directly into an existing campaign. Although some of the material has been collected from previous D&D products, the majority of the information here is being presented for the first time. New and expanded rules are included, as well as tables on how to use each of the new elements.

    Races of Faerun

    This title contains previously unreleased details of each of the character races that exist in the Forgotten Realms setting. There are details on prestige classes, restricted feats, magic items, and monsters, all specific to each race. There will be a number of new maps detailing strongholds and settlements of the various races.

    Management Material

    Management Material is a non-collectible card game where the only way to win is to weasel out of work.

    Use lame excuses to avoid bad projects and pass the buck.

    If you can't excuse yourself out of the project, then you have to do it. If you obtain 30 points or more worth of project points, then you are promoted to management and you lose the game...just like in in the real corporate world!!





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