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| Games Lore Ltd - New releases week commencing 17 December 2007 | [Previous Week] |
| Note that releases do not generally arrive until the Tuesday or Wednesday of the week shown. | |
| Summary is shown here, more details are shown lower down the page. |
| Name | Description |
| Panzer Grenadier: Alaska's War | In June 1942, Japanese troops landed in the western Aleutian Islands of Alaska, the only large-scale foreign invasion of American soil since 1815. In May 1943 the Americans invaded Attu Island, sending 15,000 troops against about 2,500 Japanese defenders. The Japanese fought with suicidal determination: 28 fell into American hands as prisoners with the remainder killed in action. Two months later the Americans launched an even larger invasion of nearby Kiska Island, only to find that the Japanese had evacuated three weeks before and the Americans captured an uninhabited island. Alaska's War is a supplement based on the Japan's lone invasion of the Western Hemisphere and the American response. There are ten scenarios, or separate game situations, based on battles that took place in the Aleutian Islands. This module is not playable by itself, but requires ownership of our Battle of the Bulge, Guadalcanal, Afrika Korps and Desert Rats games. Each scenario has its own card in a spiral-bound booklet, just like the popular North Wind and Edelweiss. |
| Numbers League Card Game: Adventures in Addiplication | Villains lurk in the streets of Infinity City and the only hope is the Numbers League. Assemble your team of Superheroes, use the sum of their incredible powers and ingenious devices to capture as many villains as you can. Numbers League - Adventures in Addiplication is a stand alone superhero themed card game where your basic math skills can save the day. The more you play the sharper these skills will become until no villain is safe from your numerical onslaught. Included in the box are 48 different Villains on 24 double sided cards, 21 device cards, and 75 Superhero body parts (25 heads, 25 chests, and 25 legs). Four note pads and A Full color rules booklet with instructions in English, German, French, and Spanish. |
| Wallace and Gromit's Fleeced The Sheep Rustling Board Game | Rustling is rife in the countryside surrounding West Wallaby Street, forcing worried sheep to take refuge all over town. Work your way around the streets, seeking out those fugitive sheep. Rustle them from their hideouts, or from other players, and herd them in long lines safely back home. But beware! Sheep rustling’s a ‘gambol’! The more sheep you rustle – the more other rustling rascals will have their greedy eyes on your flock. Contents: This is a great game that takes you back to the traditional fun family board games. With its twists and turns this game is set to be a future classic. |
| Graenaland Board Game | At first glance, it might remind you just another settler-like game, there are tiles of different terrains, there are villages and other buildings built on the tiles, and there are resources produced to build more of them. However, Graenaland uses these elements in a very unusual way, and offers brand new player interaction. The main difference is that villages produce no resources; the tile produces them. They remain placed next to the tile, until players agree how to distribute them. Every village on the tile gives one vote to its owner, as well as the traveling heroes just visiting the tile, and you need more than half of the votes total for your proposal how to distribute the resources. A tile produces only one resource per turn, no matter how many villages of how many players is built on it. Building more villages on the same tile strengthens your position here; however, if another player does the same, you both are spending lots of efforts and resources struggling for still the one resource card. May be it would be wise to live in peace rather. If you are able to come to an agreement, you can take turn taking the resource. You can vote together in the case an intruder appears. You can build some improvements on the tile together, increasing its resource production. You can spread your villages to other tiles and let your hero travel where it is more needed, rather than struggling for influence on this tile. If you trust each other, you can work much more efficiently. However: does your neighbor deserve your trust? What if he returns with his hero unexpectedly, and confiscate the whole harvest of several turns? What if he builds another villages here instead of the improvement he promised? And especially, what would you do if you get such an opportunity yourself? The game mechanics, simultaneous movement of heroes, small anomalies in player roles (one player has special role every turn), and decent randomness and uncertainty in resource harvesting (each terrain produce resources of more types, with different probabilities) lead to enough interesting asymmetric situations, and it is up to you whether you take any advantage you have, or whether you try to appear fair and righteous to the others rather. As the others take it in account when searching for partners for their deals. |
| Jantaris Board Game | Originally announced as The Guild of Merchants, the final name is Jantaris. In this game each player represents a leader of the minor guild, which is trying to expand into new territory. The guilds try to take control over provinces of the kingdom, gain valuable items in the auction hall and sell their goods during the great market in the city square. Right assessment of other player´s moves plays vital role in the game. The game might offer mostly conventional game mechanics, but seen and combined from a new point of view. |
| Galaxy Trucker Board Game | Corporation Incorporated, the galactic leader in sewer system construction, is looking for can-do guys and gals to haul materials to remote regions of the galaxy. Must be willing to fend off meteors, smugglers, and pirates. Experience working with aliens a plus. Earn copious cosmic credits with bonuses for speedy delivery. Become a Galaxy Trucker. It's loads of fun! The game consists of three rounds. In each round, the players begin by rummaging through the Warehouse, trying to grab the best components and build the best space ship. Once the ships are under way, the players try to avoid snares and obstacles, while grasping financial opportunities, each hoping to be the first to finish with an undamaged ship. It's possible that you will end up with an insurmountable debt and finish your days panhandling on the streets of Deneb III, but if Lady Luck should smile upon you, you just might find yourself among the 10 billion richest people in the Galaxy! |
| League of Six Board Game | The year is 1430, a time of unrest and upheaval in the Holy Roman Empire. Echoes of the Papal Schism are still heard in all the lands, the Turks advance in the Balkans, and the Hussite Wars ravage Bohemia. Even while battling the Hussites, Upper Lusatia prospers. It has been nearly 100 years since the founding of the League of Six – a group of wealthy Lusatian towns that banded together to defend their commercial interests and preserve stability and order in the region. You have been sent to this embattled land in the role of tax collector. As a young, ambitious aristocrat, you hope to stand out so that you will be given a position in the court of Sigismund, King of the Romans, King of Hungary, and King of Bohemia, the man who will eventually, God willing, be crowned the Holy Roman Emperor. The tax collector who brings in the most revenue for the king, while simultaneously gaining the support of the civic leaders, has the best chance to fi nd himself by the side of King Sigismund, sharing in the intrigues that will shape Europe. Your path to power lies along the roads that connect the League of Six. |
| Seasons The Calendar Rummy Card Game | Seasons is the fun new way to play rummy based on a familiar concept - the months of the year! Each player starts the game with their own season-themed deck. Score points by getting rid of your cards faster than your opponents. Earn bonus points by stealing your opponents' cards or by playing special holiday, birthday and wild cards. Keen strategy is required as you progressively fine-tune your deck throughout the game. The first player to earn 365 points wins! (366 during a leap year!) So gather up your family and friends and let the fun begin! |
| Kingsburg Board Game | In Kingsburg players are Lords sent from the King to administrate frontier territories. The game takes place over five years, a total of 20 turns. In every year there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game. The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence, this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers. Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player that was able to influence him/her for the current turn. At the end of five years the player that better developed his assigned territory and most pleased the King through the Council is the winner. Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant's Guild to gain more influence in the Council or will you go for balanced development? |
| Chaos Space Marine Vindicator | The Vindicator is another Space Marine vehicle based upon the Rhino Standard Template Construct date. The Vindicator sacrifices its transport capacity in order to mount reinforced armour, additional internal bracing and ammunition storage. This is needed for the massive Demolisher cannon mounted on the front of the hull, supported by thick recoil suppressors. Chaos Vindicators were used extensively by the Traitor Legions during the Siege of the Imperial Palace, and have seen service in the Legions and with Renegade warbands all across the galaxy in the last ten thousand years. This multi-part plastic kit contains 1 Chaos Vindicator. |
| Space Marine Vindicator MKII | The Vindicator's massive demolisher cannon is often used to breach fortified defences, allowing Terminators and Assault squads access to enemy installations. This multi-part plastic kit contains 1 Space Marine Vindicator MKII. |
| Cults of Freeport | From the moment of Freeport's inception, the subversive cults of terrible and fearsome gods have plotted and connived to find a way to bend the city toward their own sinister goals. From the dreaded Brotherhood of the Yellow Sign to the alien priests of the snake-god Yig, it seems Freeport is infested with these strange and unsettling groups. Whether allied to some dreaded demon prince or serving a bloody ghost who demands his children kill for the love of killing, the cults of Freeport are a constant and dangerous threat, forces of such evil they nearly defy description. Most Freeporters may wonder what villainy is afoot, but many have learned to not look too closely, for sometimes it's better not to know what malfeasance brews in their neighbor's home ... or beneath their very feet. Cults of Freeport peels back the swashbuckling facade of this infamous city to take an unflinching look at some of the most disturbing groups that call this city home. Inside this blistering sourcebook, you'll find eight lavishly detailed cults, including a detailed description of the cult's goals, motivations, tactics, and their impact on the city. In addition, each entry includes an overview of its membership, its recruitment policies, and tons of plot frameworks to help you feature these groups in adventures of your own design. Cults of Freeport follows the pattern established in The Pirate's Guide to Freeport in that it dispenses with game statistics to ensure this sourcebook useful no matter what campaign setting you use or game system you play. The Brotherhood of the Yellow Sign was just the beginning. Learn the unspeakable truth about Freeport's corruption in Cults of Freeport! |
| Hero RPG: Champions of The North | Most superheroes and villains may live and fight in the United States, but America's neighbor to the North is no stranger to superhuman activity. Champions Of The North is your guide to the Champions Universe in Canada. Written by native Canadians and edited by Americans, it's the perfect resource for superheroic campaigning and adventure in the Great White North! |
| Planet Earth DVD Game | With the DVD board game, parents and children will explore our amazing planet and work together to answer a range of trivia questions based on the award winning television series. The new DVD game features categories including Pole to Pole, Fresh Water / Ice Worlds, Shallow Seas / Ocean Deep, Deserts / Great Plains, Seasonal Forests / Jungles and Caves / Mountains. |
| HeroQuest RPG: Champions of The Reaching Moon | We are all One. The Lunar Way binds the empire together, the peoples together and even the inner parts of one's soul. The Red Moon leads and joins. The Lunar religions embraces All. The religion of the Red Goddess is one of the basic forces holding Her multi-ethnic empire together, and this book is about that religion. This second volume of the Imperial Lunar Handbook details the spiritual Lunar Way in all its contradictions and certainties. Look past the facade of evil and decadence and deep into the brilliance and liberty of the great Empire. It provides background information on the religion, new specialized and advanced occupation keywords for Imperial characters, and over 50 denominations in the unique Lunar Magic System. |
| Lock'n'Load Battle Pack Alpha | Everyone has been asking for more scenarios, so we decided to do something about it. Battle Pack Alpha is that something. Twelve scenarios designed to increase the replayability of your Lock "n Load games. Included are missions in the jungles of Vietnam, the streets of Arnhem, and the small, Belgian village of Foy. There are Jewish Partisans defending their home, German panzers attacking a Russian bridgehead, and North Vietnamese regulars storming an American-held hill. |
| World of Cthulhu Issue #5 | Worlds of Cthulhu #5 is the Summer 2007 edition of the respected Call of Cthulhu magazine. |
| Dying Earth RPG: The Compendium of Universal Knowledge | This is the book we should have released second. It is a 296 page comprehensive guide to the Dying Earth. It includes reliable information on everything that has ever existed*. It details all the major people, places, creatures and phenomena within the Dying Earth and also offer the expansions, speculations and comments of other contributors, as well as asides into the Vancean oeuvre. For the Dying Earth roleplaying game, the Compendium includes more than two hundred adventure seeds, game statistics for eighty creatures, more than a dozen spells and cross references to all our other publications. The Compendium is lavishly illustrated, with beautiful maps. When you are not poring over its pages, its sturdy frame will add character to your bookshelf. |
| Gumshoe RPG: The Book of Unremitting Horror | Players in horror campaigns are a little too accustomed to the nightmares their characters face; even the most eldritch of tentacular horrors is less intimidating when you know exactly what it is, because your PC has faced it before. New times demand new nightmares. This, therefore, is a book of horrors, not a manual of monsters. The horrors are nightmarishly intimate, often created from human vice, or let loose by human greed. They show us the ugliness that underlies reality. They are the crawling things under the rock of the everyday, sane world. Consequently, we've detailed our creatures in depth. Each one has its own agenda, its own reason for existence and its own legend. We've made these creatures unusual, frightening and bizarre, yet sufficiently comprehensible that they players realize they are up against something intelligent, if inhuman. The Book covers using creatures with The Esoterrorists background, and another includes detailed adventure hooks for use with that setting. There are also artifacts and new GUMSHOE abilities. Finally, the book includes two full length adventures. Using BOUH with The Esoterrorists and with Fear Itself In Esterrorists, you are a highly competent investigator, tracking down creatures of Unremitting Horror. You may risk injury, madness and death, but it's your choice. In Fear Itself, your just a normal person, and the creatures are after you. Let's take an example creature, the Sisterite. She hunts down vulnerable men online, arranges a date, then kills them. In Fear Itself, the adventure would start with your techie friend going missing. In Esoterrorists, you would be part of the OV investigating the work of a peculiar serial killer. |
| Forces of Warmachine: Pirates of the Broken Coast | Beware the scourge of the Broken Coast! The terrors of the high seas are now yours to command! Presented in this 72-page full color book is a rogue's gallery of ruthless sea dogs and notorious personalities drawn from the darkest dens and seediest seaports of the Iron Kingdoms. Prepare to assault your enemies with lightning fast tactics and deadly combos the likes of which they have only heard about in bone-chilling tales. Forces of WARMACHINE: Pirates of the Broken Coast™ includes all the warcasters, units, solos, unit attachments, and warjacks you need to field all-Privateer armies of every description, as well as all the rules to integrate these mercenaries into existing faction and mercenary contract armies. Brand new fiction throws you into the world of these bloody buccaneers and adds new dimensions to the Iron Kingdoms storyline. Time to gather your crew of cutthroats and bring a new brand of terror to the battlefield! |
| Forces of Warmachine: Pirates of the Broken Coast Special Edition (Hardcover) | Beware the scourge of the Broken Coast! The terrors of the high seas are now yours to command! Presented in this 72-page full color book is a rogue's gallery of ruthless sea dogs and notorious personalities drawn from the darkest dens and seediest seaports of the Iron Kingdoms. Prepare to assault your enemies with lightning fast tactics and deadly combos the likes of which they have only heard about in bone-chilling tales. Forces of WARMACHINE: Pirates of the Broken Coast™ includes all the warcasters, units, solos, unit attachments, and warjacks you need to field all-Privateer armies of every description, as well as all the rules to integrate these mercenaries into existing faction and mercenary contract armies. Brand new fiction throws you into the world of these bloody buccaneers and adds new dimensions to the Iron Kingdoms storyline. Time to gather your crew of cutthroats and bring a new brand of terror to the battlefield! This stunning book contains all the models, rules, and intensity of Forces of WARMACHINE: Pirates of the Broken Coast in a beautiful hardcover form. Even these pirates clean up well. |
| Soccer Tactics World Board Game | Soccer Tactics World combines the strategy of Soccer with the heart of the game. Eleven players per team play on a traditional full-length field. The game includes dribbling, passing, capturing the ball, and intense battles for ball control. But don’t get too rough: red and yellow cards are included in the game. There are long and short passes as well as offensive and defensive moves and strategies. The game includes free kicks, goal kicks, corner kicks, and penalty kicks. Don’t be caught off-side! You can play a full 90-minute game or set your own game length. STW plays like the real thing for pure soccer emotion! |
| La Citta Board Game | Each player is an Italian prince and begins the game with two cities. During the game, each player's goal is to increase the size of the territory he controls by expanding his starting cities and establishing and growing new ones. The players must manage food for their people, as well as health, culture, and education. The player who best manages these things, will win the game. |
| Capture The Gag Game | You and your friends split into two teams. Put on your wristbands and unfurl your flag. Each team hides a Gag for the other team to find. Will you be the first to find the ultimate hiding creature? Can be played indoors or outdoors. Contents: |
| DC TCG: Comic Legends Booster Display | Superman, Batman, Wonder Woman, Green Lantern, The Flash, Lex Luthor and The Joker. When people talk of super heroes and villains, these are the names that are known around the world. The most legendary DC heroes and villains of all time are here and ready to fight for your cause. Your favourite characters will battle for supremacy in classic confrontations - or you can create new comic clashes never before dreamt of! Each Booster Display contains 24 separate 15 card Booster Packs. |
| DC TCG: Comic Legends Booster Pack(s) | Superman, Batman, Wonder Woman, Green Lantern, The Flash, Lex Luthor and The Joker. When people talk of super heroes and villains, these are the names that are known around the world. The most legendary DC heroes and villains of all time are here and ready to fight for your cause. Your favourite characters will battle for supremacy in classic confrontations - or you can create new comic clashes never before dreamt of! Each DC Vs Comic Legends Booster Pack contains 15 cards. |
| Murder City Board Game | Murder City is a strategy game for 2 to 5 players. You assume the role of a futuristic investigator, from hard-boiled detective to alien sleuth to company man. Your goal is to track down killers and prosecute them. The player to survive "the life" best and earn the most credits is the winner, the foremost jovan in the city. This game includes the following: |
| Mage: The Awakening: The Adamantine Arrow | The Dragon’s Talon Existence is war. The Exarchs’ power cannot be thrown off by calm words and gentle gestures. The Banishers won’t relent if they see you’re harmless. Sometimes you need to fight harder than you’ve ever fought before — swift and unbreakable, like arrows made of adamantine. A Character Book for Mage: The Awakening™ Adamantine Arrow is a supplement for the World of Darkness game Mage: The Awakening. |
| Prussia's Defiant Stand Board Game | In 1756, Frederick the Great launched a preemptive strike on Saxony and his archenemy Austria, sparking the Seven Years War and pitting the most powerful countries of Europe against the fledgling state of Prussia. Frederick's gamble nearly destroyed Prussia, but a few stunning victories over numerically superior forces, many delaying actions, British gold, and the timely death of Tsarina Elizabeth of Russia saved Prussia and ensured Frederick's place in history as a great general. Prussia's Defiant Stand recreates the fierce struggle for mastery of Central Europe. Using the well-proven, card-driven action system the game showcases the importance of maneuver, fortresses, sieges, supply, and the potentially costly option of winter campaigning. The countries of Prussia, Austria, France, Russia, and Sweden are represented with units for leaders and artillery, heavy and light infantry, cavalry, Cossacks, and fortresses. Players will have difficult choices in managing their cards as some can be used for "commands" to move units, or used to modify combat odds. The game mechanics reflect the period's focus on maneuver for position and a "Frictions of War" table beautifully models the indecisiveness of many allied leaders. This explains more than anything how the small nation of Prussia was able to withstand the combined weight of the most powerful states of the day. Frederick himself attributed Prussia's survival more to the timidity of allied commanders than to his own actions. |
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