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Games Lore Ltd - New releases week commencing 24 December 2007 [Previous Week]
Note that releases do not generally arrive until the Tuesday or Wednesday of the week shown.
Summary is shown here, more details are shown lower down the page.
ManufacturerCodeNamePrice
Catalyst Game LabsCAT26201Shadowrun RPG: Corporate Enclaves£10.99
Compass GamesCOM1001Silent War£39.99
Compass GamesCOM1003Red Storm Over the Reich£33.99
Fantasy Flight GamesFFGTY01RattleSnake Board Game£8.49
Front Porch ClassicsFPC0165Circa Shut The Box Game£10.99
GMT GamesGMT0706Asia Engulfed£34.99
GMT GamesGMT0707Conquest of Paradise£22.99
Goodman GamesGMG4703Wicked Fantasy Factory #3: Throwdown with the Arm-Ripper£4.99
Green Ronin PublishingGRR2515Mutants and Masterminds: Iron Age£11.99
Green Ronin PublishingGRR3007Deck of Illusions£6.49
Mongoose PublishingMGP4052Victory at Sea: Order of Battle£12.99
Mongoose PublishingMGPFC6100Spycraft RPG: 2.0 Edition£19.99
Mongoose PublishingMGPFC6103Spycraft RPG: 2.0 Edition World on Fire£15.99
Multiman PublishingMP410OCS: Case Blue£117.99
Paizo PublishingPAI9004Pathfinder #4 Rise of the Runelords Chapter 4: Fortress of the Stone Giants£8.99
Paizo PublishingPAI9500GameMastery Module TC1: Into The Haunted Forest£2.99
Paizo PublishingPAI9506GameMastery Module E1: Carnival of Tears£5.49
RackhamRAKCFAC04UConfrontation: The Age Of The Rag'narok Starter Set£35.99
StoneplaySTO001Terakh Board Game£18.99
Studio 9S9PER10003Treasures and Traps Card Game: Expanded Realms 1£3.49
Wiz Kids GamesWZK3639Star Wars Pocket Models CMG: 30th Anniversary Tin with Map£16.49


NameDescription
Shadowrun RPG: Corporate Enclaves

Are You Ready to Sell Your Soul?

Corporate Enclaves shines the spotlight on two very different bastions of corporate power in the Sixth World: Los Angeles and Neo-Tokyo. Controlled and exploited by the iron hand of the megacorps, these sprawls are home to corporate powerhouses, their political minions, powerful crime factions, and plenty of intrigue and opportunities for enterprising and resourceful shadowrunners. The second in an ongoing series of themed setting books for Shadowrun, Fourth Edition, Corporate Enclaves also briefly visits the unique corporate dominions of Dubai, Europort, Manhattan, Nairobi, and Tenochtitlán, and provides guidelines for developing your own corp-controlled settings.

Silent War

Silent War is a solitaire simulation of the United States' submarine war against Imperial Japan during the Second World War. The scenarios allow players to recreate various stages of the war or the entire campaign. In each of these scenarios, the player takes on the role of Commander Submarines, US Pacific Fleet (ComSubPac), deploying available submarines from either Pearl Harbor or Brisbane in order to attack the Japanese Navy. Additionally, in the patrol game, using single submarines, players can recreate some of the war's most famous patrols. The amount of flexibility the game allows the player is tremendous, a single submarine patrol can be completed in 10 minutes, the various campaigns can be completed in 10 or more hours depending on which campaign you play and your progress as commander.

Every American submarine that was deployed to the Pacific in World War II has its own oversize easy to handle counter in the game. Each counter has the correct side view illustration in color for that class of submarine. The game map covers the huge expanse of the Pacific Theater of submarine operations from the Aleutians to Australia and from Samoa to the Sea of Japan! The map encapsulates most of the information a player needs to play, with a unique set of easy to use graphic charts. The rules will have the player running his first submarine patrol within 45 minutes of opening the game box!

Red Storm Over the Reich

Red Storm Over the Reich is a Ted Raicer game covering the epic final campaigns of WWII on the Eastern Front, as the forces of the Soviet Union smashed the German armies defending Poland, East Prussia, and Pomerania, and advanced across the Oder to Berlin. Included in the game are three scenarios.

  • The first scenario is historical, which finds the German forces out of position. Their armies will likely be shattered on the first turn, but the victory conditions are tough on the Soviets– they must do at least as well as historically.
  • Scenario two has the historic forces, but allows the Germans to implement Operation Sleigh-ride, a sane pull-back of the main defense line along the Vistula out of range of the opening Russian barrage (an operation historically nixed by Hitler) that at least allows for a more orderly flight.
  • Scenario three combines Sleigh-ride with reinforcements from other fronts. It assumes that Hitler has had an incapacitating stroke in late November or early December, and the new Nazi leadership is sufficiently uncertain of its position that it defers in military matters to Guderian. The Ardennes Offensive is cancelled, as are the attempts to relieve Budapest, as well as substantial forces are evacuated from the Courland pocket. This increases German strength on the main eastern front by approximately 50% and doubles German tank strength, which, when combined with Sleigh-ride gives the Germans some serious fighting strength.
  • RattleSnake Board Game

    Who will be the first player to get rid of their dangerous rattlesnake eggs?

    RattleSnake is a fun and easy game of dexterity and strategy for kids of all ages. Players compete to be the first to place all of their magnetic rattlesnake eggs on the board.

    But be careful! Every additional egg placed causes the eggs already on the board to twist, shift… and potentially clash together! Anyone who causes a clash must pick up all the joined eggs , making it that much harder to win!

    Circa Shut The Box Game

    Played for centuries in the ports of England, we've brought this game to the world for all to enjoy. The classic wood box and tiles give this game its old century charm. Roll the dice and lay down any combination of tiles to match your roll. Keep rolling until you can't match your roll on the remaining tiles. Low score wins; lay down all the tiles and you've “shut the box”. Easy to learn, this classic Bookshelf Game is fun for the whole family.

    Asia Engulfed

    GMT are proud to announce the companion game to the award winning Europe Engulfed. In Asia Engulfed the action takes place across Asia and the Pacific covering the entire war from the attack at Pearl Harbor to the final collapse of the Japanese empire.

    Asia Engulfed is a complete stand alone game or it can be combined with Europe Engulfed to simulate the entire Second World War. A complete set of combined game rules allow for unit transfer, production allocation, and combined victory conditions.

    Asia Engulfed focuses on playability and making players feel the pressures their historical counterparts were under. Players actually feel the pressures and stresses felt by the strategic level commanders in the real war. The game achieves this level of playability without sacrificing historical detail. The entire campaign is playable in 6-to-9 hours once players become familiar with its elegant game systems.

    Conquest of Paradise

    The Time: Circa 500 A.D.

    The Place: The first islands of a new culture, later to be known as Polynesia.

    The Situation: You lead a tribe looking to expand its influence throughout the South Pacific.

    Conquest of Paradise is a game of empire building in the "Polynesian Triangle" of the central Pacific Ocean for two, three, or four players. Players explore the unknown ocean around them, hoping to discover the most lucrative island groups, and colonize them. They build canoes and train warriors to create a force to defend their empire, while forging lines of communication with their developing discoveries. Resources are scarce; using them wisely is a key to victory. Investing in exploration widens your empire. Building warriors strengthens your empire. Investing resources into cultural innovations can yield unexpected dividends, like tattooing, hula dancing, surfing, or even the giant moai statues of Easter Island fame.

    Conquest of Paradise is a game of exploration and empire building, but also (as you'd expect from a GMT game) CONFLICT. Choosing when to build those expensive warriors, and when and where to fight, given limited resources, is key to your success.

    Wicked Fantasy Factory #3: Throwdown with the Arm-Ripper

    Your adventures are already exciting. Characters explore dungeons, crush monsters, and score loot. But maybe you want your adventures to be more. Maybe you want adventures that are over-the-top, in-your-face, BADASS THRILL RIDES! Maybe you want adventures that are things of LEGEND! Maybe you want adventures that are WICKED SICK! That’s what Wicked Fantasy Factory gives you: axes hacking, spells exploding, and blood spewing.

    Don’t just crawl through dungeons — make them sorry they ever met you!

    In Throwdown with the Arm-Ripper, the heroes lend a hand to Prince Roberre. The prince is missing an arm, and he hires the heroes to help him regain it. They journey to a magic altar rumored to repair things that are broken. Soon they are face-to-face with the Arm-Ripper himself – a hulking brute who takes pleasure in plucking the limbs off things smaller than him. But if the heroes succeed, they learn that the Arm-Ripper himself was the least of their dangers!

    Mutants and Masterminds: Iron Age

    They're the best there is at what they do, and what they do isn't very pretty. Go back to the grim days of the '80s and '90s, when super-vigilantes in leather and chains dispensed harsh justice. Iron Age looks at the darkest era of comic book history and how you can bring it to life in your Mutants & Masterminds game. It includes an overview of the period, how to create and run Iron Age characters and games, and details on the Iron Age of Green Ronin's award-winning Freedom City campaign setting. Iron Age is a shotgun blast of super-powered crime, betrayal, and vengeance. It ain't pretty, but someone has to clean up the streets.

    Deck of Illusions

    The Deck of Illusions is a tricky d20 magic item that has helped more than one adventuring party out of a tough jam. Just tossing a card creates an instant ally, or at least the illusion of one! Green Ronin's Deck of Illusions brings this wondrous item to life with 36 tarot-sized cards, with each fearsome threat marvelously illustrated. When you absolutely have to pull a red dragon or a frost giant out of your back pocket, reach for the Deck of Illusions!

    Victory at Sea: Order of Battle

    The first essential supplement to the popular Victory at Sea naval wargame. Adding to the rules and fleet lists, greatly expanding upon the original rulebook and enhancing the gaming experience.

    Inside you will find:

  • Expanded Fleet Lists
  • New Rules
  • New Scenarios and Campaign

    Order of Battle is a comprehensive expansion and essential for all Victory at Sea players!

  • Spycraft RPG: 2.0 Edition

    Beyond espionage, beyond military mayhem, Spycraft 2.0 is your gateway to an unlimited world of modern action-adventure! It takes the wildly popular Spycraft RPG d20 system to a whole new level, expanding and updating character options, condensing and refining the rules set, and providing the ideal platform for any scenario from any genre in any setting! Whether your play style is intimate or epic, freeform or stat-driven, this landmark release contains everything you need to launch into the adventure today! Spycraft 2.0's Second Printing includes all errata compiled to date and reorganizes the gear chapter for fast, simple use!

    Spycraft RPG: 2.0 Edition World on Fire

    Enter the daring realm of dystopian espionage in this brand new RPG setting for Spycraft 2.0! From the halls of Majestic Branch to the twisted corridors of the Nine Tiger Dynasty and everywhere in between, this essential Spycraft volume takes you behind the scenes of an epic superspy saga like no other. Dive into the fight against the monolithic Franchise and its myriad conniving masterminds. Delve into the darkest corners of the globe to uncover the puzzles and plots left untouched for decades. Defend against the relentless onslaught of Project: Pitfall (or take on the task of bringing Pitfall's enemies to final justice). Own the future. Today.

    OCS: Case Blue

    From 1941 through 1943, Army Group South fought a campaign in southern Russia. Hitler issued goals that ranged from the far oil fields to a city on the Volga by the name of Stalingrad, finally deciding not to decide and ordered the far flung Army Group to divide and go for both.

    Across endless steppe, in the blazing sun and freezing cold, the Axis legions advanced to the edge of Asia and the Caucasus mountains. Some of the oil fields, and most of the city were taken.

    Then the Red Army had its turn...

    Case Blue is a game that covers both the Axis advance (1941 and 1942) as well as the Soviet counterattacks (Nov 42 to Jan 43) and the German counteroffensive at Kharkov (Feb-March 1943) that ended the series of campaigns in the south. The game covers in great detail all the operations from October 1941 until May 1943 on a large play area extending from Voronezh almost to the Turkish border. The full scope and grandiose nature of these operations come to life here.

    Pathfinder #4 Rise of the Runelords Chapter 4: Fortress of the Stone Giants

    A sudden assault on the town of Sandpoint by stone giants and a dragon brings the looming threat home. After the giants are defeated, the heroes learn that they were but a scouting party, that the stone giants are massing for war. The only way to disrupt their advance is to strike at the Jorgenfist, the fortress of Warlord Mokmurian, the sinister giant responsible for gathering his people for war. What secrets wait to be discovered in the dungeons below the Jorgenfist, and what is the true reason the giants have rallied for war?

    This volume of Pathfinder also includes additional rules and information on the stone giant race, a detailed description of the goddess of monsters and her hideous minions, and several new monsters native to the rugged badlands of the stone giant realm.

    GameMastery Module TC1: Into The Haunted Forest

    A barroom brawl at a country inn causes the destruction of a priceless relic and the heroes are responsible. Now they must chase down a host of ancient artifacts, lost in a haunted wood, to repay their debt. While the heroes search for the items to clear their name, another group of scoundrels plots their downfall from the depths of the mysterious forest. Only one group will emerge victorious.

    GameMastery Module TC1: Into the Haunted Forest is also included in the GameMastery Treasure Chest.

    GameMastery Module E1: Carnival of Tears

    Falcon's Hollow has long been watched by the vile fey of Darkmoon Vale. They've lingered in their wood, seething with anger at the townspeople for defiling their land. When the carnival arrives, the fey finally see their chance for vengeance.

    Carnival of Tears is a low-level, event-based adventure written by Nicolas Logue and Tim Hitchcock that pits the players against a band of wretched fey who have infiltrated a carnival in order to unleash their anger on Falcon's Hollow. When the heroes uncover the dark secrets within, will they act in time to prevent Falcon's Hollow from becoming the carnival's final patrons?

    Confrontation: The Age Of The Rag'narok Starter Set

    Confrontation: The Age of the Rag´narok is the fourth edition of the well-known fantastic battle game. The game rules, adapted to a universe where every nation is fighting to prevail in the ultimate battle, are intuitive and quick to learn. They come with a mini-campaign of six scenarios to discover the game with the miniatures from the Starter Set. Each scenario is played within half and hour to one hour, preparation included. The box contains the reference cards regrouping the fighters´ characteristics so that the players can look them up quickly in the heat of battle!

    Terakh Board Game

    The six Battle Clans of the Terakh each possess an Orb woven of ancient magic. During the Festive Battles of Valgor, the Orbs give power to shape-shift the Clan's Inkas into Idols, whose versatile abilities set interleaving ripples in the ever-shifting tides of the rotating Battle Planes.

    Treasures and Traps Card Game: Expanded Realms 1

    This supplement to Treasures & Traps: The Adventure Card Game features 10 character class cards and five special class cards designed to introduce a new game variation, as well as a tournament-style play mode complete with score sheets.

    Game Contents:

  • 10 character class cards
  • 5 special class cards
  • Score sheets
  • Rules
  • Star Wars Pocket Models CMG: 30th Anniversary Tin with Map

    A limited edition tin to celebrate the 30th Anniversary of the Star Wars series. It contains 5 Star Wars PocketModel TCG Boosters.

    The Star Wars PocketModel TCG combines the best card play from classic TCGs with the fun of constructible styrene ship models. Coupled with the most popular license in the galaxy, the Star Wars PocketModel TCG is a sure-fire hit with fans of all ages.



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