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Games Lore Ltd - New releases week commencing 21 January 2008 [Previous Week]   [Following Week]
Note that releases do not generally arrive until the Tuesday or Wednesday of the week shown.
Summary is shown here, more details are shown lower down the page.
ManufacturerCodeNamePrice
Alderac Entertainment GroupAEG14540L5R CCG: Honor's Veil Starter Display£37.99
Alderac Entertainment GroupAEG14540S1L5R CCG: Honor's Veil Starter Crane£6.99
Alderac Entertainment GroupAEG14540S2L5R CCG: Honor's Veil Starter Dragon£6.99
Alderac Entertainment GroupAEG14540S3L5R CCG: Honor's Veil Starter Scorpion£6.99
Alderac Entertainment GroupAEG14540ZL5R CCG: Honor's Veil Starters 1 of each£19.99
Alderac Entertainment GroupAEG14550L5R CCG: Honor's Veil Booster Display£75
Alderac Entertainment GroupAEG14550SL5R CCG: Honor's Veil Boosters£1.75
Blue PantherBPN06010Courtyard Board Game£13.99
Compass GamesCOM1001Silent War£39.99
Digital AlchemyDAL0800Galactic Expansion Board Game£4.99
Dragondyne PublishingDYP1000Neverwhen d20 Campaign System£17.49
Exile Game StudioEGS1003Hollow Earth Expedition RPG: Secrets of the Surface World£13.49
Galileo GamesGGI2000Bulldogs! D20 RPG Campaign Setting£13.49
Games WorkshopGW5036Ork Weirdboy£7.99
Games WorkshopGW5039Ork Painboy£4.99
GMT GamesGMT0713Commands and Colors: Ancients Exp. 2 Rome vs The Barbarians£28.99
GMT GamesGMT0714Commands and Colors: Ancients Exp. 3 The Roman Civil Wars£14.99
Mongoose PublishingMGP7811Conan RPG: 2nd Edition Player's Guide to the Hyborian Age£12.99
Mongoose PublishingMGP8128RuneQuest RPG: Blood of Orlanth£12.99
Steve Jackson GamesSJ1455Munchkin Cthulhu 3: The Unspeakable Vault£4.99
Upper DeckUD61033YuGiOh Jaden Yuki 3 Duelist Pack Display£36.99
Upper DeckUD61033SYuGiOh Jaden Yuki 3 Duelist Pack£1.29
Upper DeckUD61036YuGiOh Jesse Anderson Duelist Pack Display£36.99
Upper DeckUD61036SYuGiOh Jesse Anderson Duelist Pack£1.29
White Wolf PublishingWW25307Vampire: The Requiem: Fall of the Camarilla£12.99
White Wolf PublishingWW75002Scion: Hero RPG: God£15.49


NameDescription
L5R CCG: Honor's Veil Starter Display

Honor's Veil continues the epic storyline of Legend of the Five Rings in a 150+ card expansion. Honor's Veil adds more exciting cards to the mix to continue to bolster your samurai and shugenja as they fight for control of the Empire.

With the 2008 Kotei season on the horizon, you will want the new power of Honor's Veil added to your deck as you fight for your Clan and their glory!

As Winter Court draws to a close, the political struggle between the clans takes on a dangerous edge. When the Spring thaws come, the battles raging between the Clans will resume, perhaps made worse by the intense rivalries that have sprung up during a disastrous court season..

The Crane and the Dragon emerge as front-runners in the Race for the Throne, but will the deadly manipulations of the Scorpion permit either Clan to take the lead?

The Starter Display contains 2 of each of the 3 featured decks: Crane, Dragon, and Scorpion.

L5R CCG: Honor's Veil Starter Crane

This is the 84 card Crane Clan starter.

Honor's Veil continues the epic storyline of Legend of the Five Rings in a 150+ card expansion. Honor's Veil adds more exciting cards to the mix to continue to bolster your samurai and shugenja as they fight for control of the Empire.

With the 2008 Kotei season on the horizon, you will want the new power of Honor's Veil added to your deck as you fight for your Clan and their glory!

As Winter Court draws to a close, the political struggle between the clans takes on a dangerous edge. When the Spring thaws come, the battles raging between the Clans will resume, perhaps made worse by the intense rivalries that have sprung up during a disastrous court season..

L5R CCG: Honor's Veil Starter Dragon

This is the 84 card Dragon Clan starter.

Honor's Veil continues the epic storyline of Legend of the Five Rings in a 150+ card expansion. Honor's Veil adds more exciting cards to the mix to continue to bolster your samurai and shugenja as they fight for control of the Empire.

With the 2008 Kotei season on the horizon, you will want the new power of Honor's Veil added to your deck as you fight for your Clan and their glory!

As Winter Court draws to a close, the political struggle between the clans takes on a dangerous edge. When the Spring thaws come, the battles raging between the Clans will resume, perhaps made worse by the intense rivalries that have sprung up during a disastrous court season..

L5R CCG: Honor's Veil Starter Scorpion

This is the 84 card Scorpion Clan starter.

Honor's Veil continues the epic storyline of Legend of the Five Rings in a 150+ card expansion. Honor's Veil adds more exciting cards to the mix to continue to bolster your samurai and shugenja as they fight for control of the Empire.

With the 2008 Kotei season on the horizon, you will want the new power of Honor's Veil added to your deck as you fight for your Clan and their glory!

As Winter Court draws to a close, the political struggle between the clans takes on a dangerous edge. When the Spring thaws come, the battles raging between the Clans will resume, perhaps made worse by the intense rivalries that have sprung up during a disastrous court season..

L5R CCG: Honor's Veil Starters 1 of each

Honor's Veil continues the epic storyline of Legend of the Five Rings in a 150+ card expansion. Honor's Veil adds more exciting cards to the mix to continue to bolster your samurai and shugenja as they fight for control of the Empire.

With the 2008 Kotei season on the horizon, you will want the new power of Honor's Veil added to your deck as you fight for your Clan and their glory!

As Winter Court draws to a close, the political struggle between the clans takes on a dangerous edge. When the Spring thaws come, the battles raging between the Clans will resume, perhaps made worse by the intense rivalries that have sprung up during a disastrous court season..

The Crane and the Dragon emerge as front-runners in the Race for the Throne, but will the deadly manipulations of the Scorpion permit either Clan to take the lead?

Get 1 of each of the 3 featured decks: Crane, Dragon, and Scorpion.

L5R CCG: Honor's Veil Booster Display

Legend of the Five Rings Honor's Veil Booster Display contains 48 of the 11 card Booster Packs.

Honor's Veil continues the epic storyline of Legend of the Five Rings in a 150+ card expansion. Honor's Veil adds more exciting cards to the mix to continue to bolster your samurai and shugenja as they fight for control of the Empire.

With the 2008 Kotei season on the horizon, you will want the new power of Honor's Veil added to your deck as you fight for your Clan and their glory!

As Winter Court draws to a close, the political struggle between the clans takes on a dangerous edge. When the Spring thaws come, the battles raging between the Clans will resume, perhaps made worse by the intense rivalries that have sprung up during a disastrous court season..

L5R CCG: Honor's Veil Boosters

Legend of the Five Rings Honor's Veil Booster Packs contain 11 cards.

Honor's Veil continues the epic storyline of Legend of the Five Rings in a 150+ card expansion. Honor's Veil adds more exciting cards to the mix to continue to bolster your samurai and shugenja as they fight for control of the Empire.

With the 2008 Kotei season on the horizon, you will want the new power of Honor's Veil added to your deck as you fight for your Clan and their glory!

As Winter Court draws to a close, the political struggle between the clans takes on a dangerous edge. When the Spring thaws come, the battles raging between the Clans will resume, perhaps made worse by the intense rivalries that have sprung up during a disastrous court season..

Courtyard Board Game

It is the height of the castle building era in Europe - and it is a matter of national pride that the royal couple's courtyard be the most ornate and splendid in the land.

Courtyard melds high-quality wooden components, traditional medieval themes, and simple border drawing mechanics to create a strategy game with a timeless feel.

Contains:

  • 80 laser engraved wooden tiles
  • 4 Player Tile Trays
  • Courtyard Rules
  • Silent War

    Silent War is a solitaire simulation of the United States' submarine war against Imperial Japan during the Second World War. The scenarios allow players to recreate various stages of the war or the entire campaign. In each of these scenarios, the player takes on the role of Commander Submarines, US Pacific Fleet (ComSubPac), deploying available submarines from either Pearl Harbor or Brisbane in order to attack the Japanese Navy. Additionally, in the patrol game, using single submarines, players can recreate some of the war's most famous patrols. The amount of flexibility the game allows the player is tremendous, a single submarine patrol can be completed in 10 minutes, the various campaigns can be completed in 10 or more hours depending on which campaign you play and your progress as commander.

    Every American submarine that was deployed to the Pacific in World War II has its own oversize easy to handle counter in the game. Each counter has the correct side view illustration in color for that class of submarine. The game map covers the huge expanse of the Pacific Theater of submarine operations from the Aleutians to Australia and from Samoa to the Sea of Japan! The map encapsulates most of the information a player needs to play, with a unique set of easy to use graphic charts. The rules will have the player running his first submarine patrol within 45 minutes of opening the game box!

    Galactic Expansion Board Game

    Lead your Empire into the vastness of space conquering all who stand before you in Galactic Expansion an expandable board game for two or more players.

    Empires lead massive star fleets into battle, research new technologies, sabotage enemy installations, incite rebellions on alien worlds and more, expanding their might until none oppose them.

    Can you lead your empire to victory?

    Neverwhen d20 Campaign System

    Neverwhen is a d20 Campaign system that uses Wizards of the Coast’s open license. It allows players and gamemasters to take items and/or characters from any d20 setting and use them in their own campaign. In addition we have provided a storyline that allows the inclusion of your campaign.

    Hollow Earth Expedition RPG: Secrets of the Surface World

    The most important discovery in human history.

    Lies beneath our feet.

    Hidden by the secrets of the surface world.

    This sourcebook expands Hollow Earth Expedition to include the mysterious and perilous surface world, filled with dangerous criminals, mad scientists, and dark sorcerers! Become a daredevil pilot, private detective, or wandering hero, exploring exotic locales and thwarting evil plots. Meanwhile, world powers and secret societies vie for control of what may be the most important discovery in all of human history: the Hollow Earth!

    Inside you will find everything you need to run thrilling surface world adventures or add more spice to your existing Hollow Earth games: new rules for psychic powers, sorcery, and weird science; an expanded vehicle and equipment catalog; and additional details on secret societies and surface world locations.

    Bulldogs! D20 RPG Campaign Setting

    Bulldogs! is a science fiction role-playing game set in a distant galaxy. The emphasis here is not on the science, the emphasis is on the action. Bulldogs! is sci-fi that kicks ass.

    Bulldogs! can work well as a quick pick-up game, or as a long campaign. The book includes several long-term campaign ideas, but there really is no limit to what you can do in the Bulldogs! galaxy. This 216-page book contains:

  • 10 new character races.
  • Rules to create your own unique races, usable for any d20 game.
  • 6 new primary classes, including the Bounty Hunter, the Space Pilot, the Engineer, and the Space Pirate.
  • New skills and feats appropriate for the science-fiction setting.
  • 20 pages of new weapons.
  • Starship combat rules.
  • Ork Weirdboy

    Weirdboyz act as a focal point and conduit for the psychic energy that is generated whenever large crowds of greenskins gather on the battlefield. This blister pack contains 1 metal Ork Weirdboy.

    Ork Painboy

    Ork Painboyz are happy to perform the most hasty surgery to get their patients back up and into the fray. This blister pack contains 1 metal Ork Painboy.

    Commands and Colors: Ancients Exp. 2 Rome vs The Barbarians

    Friends, Romans and countrymen lend me your ears…

    Some of you have already discovered that Commands & Colors: Ancients is much more than a game. It is an expandable game system that allows players to fight historical Ancient battles.

    Imperial Rome and The Barbarians is the second expansion to Commands & Colors: Ancients. In this second expansion you will find historical battles that focus on Rome and the early Gallic invasion, invasion of the Northmen, the Servile War (Spartacus), Caesar's conquest of Gaul, the Roman Civil Wars and much more.

    Showcased in the second expansion, are over 20 scenarios that range from 390 BC (Allia River) to 9 AD (Teutoburger Wald), and all the blocks and labels you need to field the Roman and Barbarian forces to fight out these battles. By now, you know we can do this, because Commands & Colors: Ancients by design is a unique historical game system that allows players to effectively portray stylized Ancient battles that play to a conclusion in less than an hour.

    Imperial Rome and The Barbarians will feature at least one new unit type as well as several "specialty" units and leaders (Briton Chariots, Legionaries using the pilum, and Caesar, for example). Each of these operates within the confines of the original system rules, with only slight modifications to reflect their historical abilities and importance. So, rules-wise, if you've played Commands & Colors: Ancients, you'll have no trouble at all learning the few special rules for these new types of units.

    The battle dice resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. Yet the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Ancient units, their weapons, terrain and the history.

    Commands and Colors: Ancients Exp. 3 The Roman Civil Wars

    ALEA JACTA EST! (The die is cast - a phrase near and dear to wargamers). Julius Caesar spoke this phrase as his legions crossed the Rubicon, sparking the Second Roman Civil War. Leading the most capable combat-hardened veteran legions in the Roman Army, Caesar set out to subdue his numerically superior opponents - and succeeded!

    The Roman Civil Wars is the third expansion to Commands & Colors: Ancients. In this expansion you will find historical battles that focus not only on the most famous of the Civil Wars, but also the earlier First Civil War, and the Sertorian War in Spain where Quintus Sertorius, a gifted soldier-in-exile, defeated several larger Roman armies sent against him, until killed in 72 BC by assassins.

    Expansion #3: The Roman Civil Wars will provide all the gray and red blocks and stickers needed to field two full opposing Roman armies when combined with the gray Republican Roman army from Commands & Colors: Ancients, and the red Marian Roman army from Expansion #2: Rome and the Barbarians. There will be at least 16 scenarios that range from 82 BC (Aesis River) to the Battle of Munda in 45 BC.

    The Roman Civil Wars will feature familiar units with new capabilities. The Roman legions have evolved into the deadly fighting units of legend. In terms of Commands and Colors performance, the medium infantry units (representing less experienced legions) and heavy infantry units (representing the veteran legions) will now be able to move two hexes without engaging in close combat, or still move one hex and have close combat (as well as throwing their pilum - a capability acquired in Expansion #2: Rome and the Barbarians). You will be able to fight battles with medium and heavy infantry as you have never fought them before!

    Rules-wise, if you've played Commands & Colors: Ancients, you'll have no trouble at all learning the few special rules for these legionary infantry units, for the basic mechanics remain unchanged. The battle dice resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. Yet the tactics you need to execute conform remarkably well to the advantages and limitations inherent to the various Ancient units, their weapons, terrain and the history.

    But that's not all... GMT is also going to include another mounted mapboard in Expansion #3, configured to be mated to the mounted board from Expansion #2. In addition the Commands & Colors: Epic Ancients new Command rules for fighting large-scale historical battles will provide those of you interested in fighting truly large-scale, multi-player, ancient battles the perfect and unique opportunity to do so with a number of your friends.

    Conan RPG: 2nd Edition Player's Guide to the Hyborian Age

    The world of Conan is dark and dangerous and the people that inhabit it are well suited to their environs. The Player’s Guide to the Hyborean Age contains new rules and information that can help your Player Character succeed where otherwise he might fail. No longer will Player Characters be relegated to being a mere collection of statistics... now a character can have hidden depths and goals too. Extensive guidelines on personality types are included, to help round out nascent Player Characters.

    The Player’s Guide to the Hyborean Age contains new races, feats and spells that can be used within the game, helping to make each character truly unique, with multiple equipment kits to allow characters to be properly attired either by their culture or location.

    Also included are indexes detailing where to find the spells and character options already published in other Conan supplements. The Player’s Guide to the Hyborean Age is an invaluable sourcebook for the Conan game, expanding upon the information provided in the main rulebook and other supplements to enhance the experience of adventuring in the Hyborean Age.

    RuneQuest RPG: Blood of Orlanth

    There is a legend that few Gloranthans will ever know. It tells how during the Godswar, in the land which is now called Dragon Pass, Orlanth was almost slain by one of the vile Chaos Gods that rose from the Void and threatened to extinguish all life in the world. To the Orlanthi, this is a foul lie. Yet to a minor, lone cult of the barbarians, it is a terrible truth and a secret shame – a secret they guard forever.

    The God Learners have learned a shard of this hidden truth. Arch-sorcerers of the Alliance have mastered a ritual that can use the blood of the wounded Storm God to achieve their own unknowable ends, perhaps even rewriting history and altering the life of Orlanth himself. But the blood must come from this secret myth. Jrustelan agents make their way to Dragon Pass now, seeking to prise the secret legend from the Orlanthi that live there.

    Delecti the Inquirer, the traitorous sorcerer, is aware of his former brethren’s machinations. He employs his own agents, Dragonspeakers and mercenaries allied to the Empire, to watch over the conquered Orlanthi of Dragon Pass and ensure the God Learners do not learn the full truth of this legend.

    In every battle there is a crucial moment: a fulcrum upon which all hope and despair balance. It is in that moment that the fate of each conflict is decided. It is down to the Player Characters to forestall disaster by any means necessary. If they are successful, only then can they defeat the God Learners’ ambitions before the sorcerers enter the Hero Plane and steal a god’s blood.

    Munchkin Cthulhu 3: The Unspeakable Vault

    Kick open the Unspeakable Vault!

    For years, Goomi has been unleashing his own vision of Cthulhu upon the world, in his comic "The Unspeakable Vault (of Doom)!" Now his unique take on the Elder Gods comes to Munchkin, in the form of Munchkin Cthulhu 3 - The Unspeakable Vault.

    This 56-card expansion brings Great Cthulhoo, Dagoon, Narly, and Tindaloo into the pun-filled world of Munchkin. Feed your friends to Cthulhoo, grow Footicles, and use your Inhuman Moan to defeat the Teeny Weeny Mi-Goo.

    What darkness lurks in the Vault?

    More Madness! Fear books (logical enough, given the number of tomes that can eat your face), ichor, even phobias themselves!

    More Monsters! Face Goomi's versions of the Mythos gods and creatures . . . Ygo, 'Zathoth, Nightgaunts, Ghouls, Deepoines, and many more!

    More Things That Put The Hurt On Monsters! Wield the Roman Candle, the giant Hypodermic Needle, and the . . . Can Opener? Sure, why not? After all, this is Munchkin!

    YuGiOh Jaden Yuki 3 Duelist Pack Display

    Now you can create your own deck based on your favourite Yu-Gi-Oh! GX animated series character. With new Elemental Heroes in the Jaden Yuki 3 and Crystal Beasts in the Jesse Anderson Duelist Packs their moves and combos are at your fingertips. Just add these cards to your staple deck and “Get your game on!”.

    Each Jaden Yuki 3 & Jesse Anderson Duelist Pack contains:

  • 5 cards and a strategy card in every pack
  • Collect 13 common cards (4:1), 6 rare cards (1:1), 4 super rare cards (1:5), 2 ultra rare cards (1:24), and 10 strategy cards per Jaden 3 and Jesse sets

    There are 30 packs in each Jaden Yuki 3 Duelist Pack Display.

  • YuGiOh Jaden Yuki 3 Duelist Pack

    Now you can create your own deck based on your favourite Yu-Gi-Oh! GX animated series character. With new Elemental Heroes in the Jaden Yuki 3 and Crystal Beasts in the Jesse Anderson Duelist Packs their moves and combos are at your fingertips. Just add these cards to your staple deck and “Get your game on!”.

    Each Jaden Yuki 3 & Jesse Anderson Duelist Pack contains:

  • 5 cards and a strategy card in every pack
  • Collect 13 common cards (4:1), 6 rare cards (1:1), 4 super rare cards (1:5), 2 ultra rare cards (1:24), and 10 strategy cards per Jaden 3 and Jesse sets
  • YuGiOh Jesse Anderson Duelist Pack Display

    Now you can create your own deck based on your favourite Yu-Gi-Oh! GX animated series character. With new Elemental Heroes in the Jaden Yuki 3 and Crystal Beasts in the Jesse Anderson Duelist Packs their moves and combos are at your fingertips. Just add these cards to your staple deck and “Get your game on!”.

    Each Jaden Yuki 3 & Jesse Anderson Duelist Pack contains:

  • 5 cards and a strategy card in every pack
  • Collect 13 common cards (4:1), 6 rare cards (1:1), 4 super rare cards (1:5), 2 ultra rare cards (1:24), and 10 strategy cards per Jaden 3 and Jesse sets

    There are 30 packs in each Jesse Anderson Duelist Pack Display.

  • YuGiOh Jesse Anderson Duelist Pack

    Now you can create your own deck based on your favourite Yu-Gi-Oh! GX animated series character. With new Elemental Heroes in the Jaden Yuki 3 and Crystal Beasts in the Jesse Anderson Duelist Packs their moves and combos are at your fingertips. Just add these cards to your staple deck and “Get your game on!”.

    Each Jaden Yuki 3 & Jesse Anderson Duelist Pack contains:

  • 5 cards and a strategy card in every pack
  • Collect 13 common cards (4:1), 6 rare cards (1:1), 4 super rare cards (1:5), 2 ultra rare cards (1:24), and 10 strategy cards per Jaden 3 and Jesse sets
  • Vampire: The Requiem: Fall of the Camarilla

    We have been lying for decades. The terrible truth is that the Gods have fallen silent. Only thieves and liars speak for them now. The prophecies you hear are nothing but a desperate attempt to rally our forces. How can they succeed? You see that chaos rules Necropolis now. You know the Camarilla is doomed. --Kemnebi, Vaticinator of the Cult of the Augurs

    This book includes:

  • An epic, companion Chronicle to Requiem for Rome, that’s detailing the end of the last great unified society of vampires. A comprehensive resource for Storytellers to run the chronicle from the very first sign of trouble to the calamitous finale a hundred years later!
  • Rules to allow players to play the chronicle from multiple perspectives as heroes of the doomed Camarilla or instigators of the final collapse. Detailed scenes allow them to take advantage of political opportunity to seize power and steer history, indulge in decadent escape unparalleled in modern nights, or bathe in the blood of their hated enemies.
  • New information about the true origins of three of the modern covenants are included in scenes allowing players to witness the spectacle of ancient betrayal and inspiration. Includes new rules for arena competition, blood magic rituals, and a resource for running Chronicles set in Byzantium, the first true seat of Sanctified power.

    Fall of the Camarilla is a supplement for the World of Darkness game Vampire: The Requiem.

  • Scion: Hero RPG: God

    Embrace Your Fate

    Now risen to the hallowed ranks of the Gods, the Scions must fight as soldiers in the Overworld War, facing the Titans and their spawn on a battleground beyond imagining.

    Can the addition of the Scions to the Gods’ ranks turn the tide of this epic conflict, or is the World doomed to fall to the chaos born of Titan ascendancy?

    The final battle has yet to be fought, and the future is undecided. Trusting that the inscrutable power of Fate will bear them to victory, the Scions press on, ignoring the lesser threats and taking the battle to the Titans themselves.

    This book includes:

  • Six ready–to–play God Scions, updated from Scion: Demigod
  • Rules to take Scion characters to the next level of their development, godhood
  • The adventure, “Titanomachy,” using the Storytelling Adventure System

    Scion: God is the third book in a new Storytelling game series from White Wolf Publishing.



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