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Games Lore Ltd - New releases week commencing 11 February 2008 [Previous Week]   [Following Week]
Note that releases do not generally arrive until the Tuesday or Wednesday of the week shown.
Summary is shown here, more details are shown lower down the page.
ManufacturerCodeNamePrice
Avalanche PressAPL1803Great War at Sea: AirshipsŁ4.99
Avalanche PressAPL816Second World War At Sea: Black Sea FleetsŁ13.99
Black IndustriesBLP3031Warhammer FRPG: Tome of Salvation (Softcover)Ł20.99
Expeditious Retreat PressXRP60091 on 1 Adventures #9: Legacy of DarknessŁ4.99
Expeditious Retreat PressXRP7002True20 RPG: Nevermore, Big Trouble in Little OaktownŁ5.99
Fragor GamesFRG001Antler Island Board GameŁ23.99
Goodman GamesGMG4371GM Gems - A Tome of Inspiration for Fantasy Game MastersŁ7.49
Mongoose PublishingMGP8150RuneQuest RPG: Elric of Melnibone RPG: CompanionŁ12.99
Pelgrane PressPEL015Dying Earth RPG: Fields of SilverŁ9.99
Pelgrane PressPELG05The Esoterrorists RPG: Albion's RansomŁ9.99
Pokemon USAPOK11440Pokemon CCG: Diamond and Pearl Great Encounters Booster DisplayŁ69.99
Pokemon USAPOK11440SPokemon CCG: Diamond and Pearl Great Encounters Booster PackŁ1.99
Pokemon USAPOK11441Pokemon CCG: Diamond and Pearl Great Encounters Theme DisplayŁ78.99
Pokemon USAPOK11441S1Pokemon CCG: Diamond and Pearl Great Encounters Endless Night StarterŁ7.49
Pokemon USAPOK11441S2Pokemon CCG: Diamond and Pearl Great Encounters Eternal Time StarterŁ7.49
Pokemon USAPOK11441S3Pokemon CCG: Diamond and Pearl Great Encounters Infinite Space StarterŁ7.49
Pokemon USAPOK11441ZPokemon CCG: Diamond and Pearl Great Encounters One of Each StarterŁ21.99
Troll Lord GamesTL8059Gary Gygax's Castle Zagyg: The East Mark GazetteerŁ8.99
Troll Lord GamesTL8501Castles and Crusades RPG: Engineering DungeonsŁ3.99


NameDescription
Great War at Sea: Airships

For a brief period, Ferdinand Graf von Zeppelin's giant floating cylinders seemed poised to play a major role in naval warfare. But just as the technology matured, high-performance aircraft, a spectacular accident caught on film and the Great Depression combined to bring an end to military and most civilian use of the rigid airship.

Airships is a supplement for our Great War at Sea series of games, building on the popular Zeppelins to take a further look at lighter than air operations. There are ten scenarios, or separate game situations, based on missions that took place or could have taken place. All are by Ernie Wheeler and Doug McNair.

This module is not playable by itself, but requires ownership of our Zeppelins supplement and Jutland and Mediterranean games to play most of the scenarios, and our U.S. Navy Plan Gold game and Sea of Troubles and Dreadnoughts supplements to play all of them. Each scenario has its own card in a spiral-bound booklet, just like Panzer Grenadier's popular North Wind and Edelweiss supplements.

Second World War At Sea: Black Sea Fleets

Black Sea Fleets is a 64-page supplement for the Second World War at Sea series. It covers Stalin's plans for a dominant fleet in the Black Sea, plus the fleets and naval air forces of Turkey and Romania. Background articles cover Soviet shipbuilding plans, the Soviet naval air forces, the Second World War campaigns on the Black Sea, Turkish and Romanian fleets and plans for larger ones, and more. Scenarios cover both the actual operations in the theater and the campaigns foreseen by the Soviet staff in their assessments before, during, and after the Second World War.

Like East of Suez, Black Sea Fleets includes die-cut, mounted game pieces: 70 "long" ship pieces and 140 standard-sized pieces, most of them representing aircraft. There are battleships like Parizhaya Kommuna, Novorossisk and Sovietskaya Ukraina, the battle cruiser Sevastopol, several proposed aircraft carriers, plus cruisers and destroyers ranging from re-conditioned veterans of the Tsarist navy to the "Blue Beauty," the destroyer leader Tashkent. Romania has her long-desired cruiser, while Turkey fields the battle cruiser Yavuz plus the ships she desperately sought to buy in the 1930s. Aircraft range from the PZL-11 fighter in Turkish service through Romanian Fi.167 torpedo bombers to the Soviet I-15 biplane fighter and IL-2 Sturmovik attack plane.

Players will need Bomb Alley to enjoy almost all of the scenarios in Black Sea Fleets, and Leyte Gulf to enjoy the rest of them.

Warhammer FRPG: Tome of Salvation (Softcover)

The world dies. A foul disease infects it, spreading its taint in the winds, in the waters, polluting the very land itself. And wherever it touches it breeds corruption, manifesting as mutation, malformation, leaving it altered, changed, and utterly mad with the wickedness it instils. This is Chaos, the shadow that hangs over the Old World and beyond. It is the terrifying threat of the north, looming large in the minds of Men, Elves and Dwarfs alike.

Now, this potent force is revealed for Warhammer Fantasy Roleplay with the Tome of Corruption. This expansive volume reveals all the secrets of Chaos, exploring it in lavish detail. From the countless varieties of Mutants and Chaos Spawn, to the Beastmen that haunt the unclaimed depths of the Forest of Shadows and the Drakwald, to the horrific Daemons spawned from nightmare, this sourcebook contains everything you ever wanted to know about Chaos in all its disturbing forms.

1 on 1 Adventures #9: Legacy of Darkness

This module includes 20 adventure-packed pages, complete with locations and maps, forming a ready-made adventure. It has been crafted for one GM and 1 player (Level 8-10 Wizard), although with some minor scaling, Legacy of Darkness is suitable for use with four 6th level player characters.

Sehvain Malual is renowned for his work in necromancy, using the dark art to destroy the undead pestilence polluting the world. However every warrior must hang his proverbial sword and retiring from adventuring life, the wizened elf settled down in a nearby town purchasing a small townhouse. Here, he would finally find the peace he so craved, or such he hoped before he found The Black Lexicon. What dark intent consumes Sehvain’s time is anyone’s guess, but only the PC can uncover the Legacy of Darkness.

True20 RPG: Nevermore, Big Trouble in Little Oaktown

The children of Oaktown are disappearing in the night! Despite parents' precautions and the hamlet's patrols, they are no where to be found. While fear and despair grips the adults of Oaktown, the remaining children are locked away until the unseen threat passes.

However a group of older siblings and cousins all receive a mysterious dream. What does this dream mean? Where will it lead them? What will they find when they get there? These young heroes will soon discover the answers to these questions and many more as they unravel riddles, overcome obstacles, and face off with their foes in the unpredictable dreamlands.

This 40-page adventure introduces a group of heroes to the world of Nevermore and is intended for a party of four to six 1st level heroes. The adventure assumes players are using the pre-generated heroes presented in the Heroes’ Appendix. However, the adventure can be adjusted for use with any 1st-level or higher adventuring group.

Antler Island Board Game

You are about to take part in a stag rut on a Scottish Island.

Each player plays a stag during the annual rut. It's the time of year where they live for food, fighting and females. The object of the game is to be the dominant stag on the island.

GM Gems - A Tome of Inspiration for Fantasy Game Masters

Systems-Neutral Tools for Every Game Master

GM Gems: A Tome of Game Master Inspiration is filled with a wealth of information and ideas to empower every aspect of your game. Never run boring, vanilla games and never be caught flat-footed!

This 64-page collection of tricks and tips is systems-neutral, so you can play it with any role playing game you choose. GM Gems is written by veteran Game Masters and some of today’s best known RPG designers, and includes:

  • Alchemical Mishaps
  • Empty Rooms Worth Describing
  • Extraordinary Campsites
  • Familiar Creatures with Unfamiliar Faces
  • Short Encounters for Short Attention Spans
  • Unique Taverns and Inns
  • Unusual Holidays
  • 100 Unique Treasures
  • And much, much more!
  • RuneQuest RPG: Elric of Melnibone RPG: Companion

    The Elric Companion is a boon for all Games Masters who are desirous to send their players off into the hazardous world of Elric. Expanding upon Elric of Melnibone and Bright Shadows, the Elric Companion creates a more vivid experience of the Young Kingdoms and beyond.Inside you will find a multitude of new rules and scenarios to enhance your gaming experience.

    New rules, which cover sailing and the vessels that ply the oceans, allow for voyages between major ports and the investigation of mysterious islands. The Eternal Champion travels between the million spheres, and now any party can have the opportunity to visit other planes. The unknown east is described in depth , allowing for adventures in lands never fully revealed within the original stories

    Insanity and madness are commonplace in Elric’s world, due to the unnatural influence of Chaos and now you can add this new danger to further threaten players. The cries of battle ring out across the Young Kingdoms and new rules allow for these to be played out.

    The inhabitants of this world are also not neglected within the Elric Companion. From the heroes in Elric’s saga, to foul monsters, strange creatures and the evil of demons, all provide new challenges.

    Finally there is a scenario included, involving the sorcerer Tork’aada, whose desire to forge a strong empire could ultimately result in the forces of Kelmain storming the Young Kingdoms and altering this world forever.

    So strap on your sword and leap astride your warhorse, for adventures within the Young Kingdoms have taken a new turn.

    Dying Earth RPG: Fields of Silver

    The Dying Earth isn’t all rapier wits and dry humor. Fields of Silver gives somber warriors and potent magicians a chance to show their capabilities. Written for powerful, driven characters in the style of Turjan of Miir, you can solve mysteries, uncover secrets and deal with ancient evils.

    The Esoterrorists RPG: Albion's Ransom

    This could be your toughest case yet. First up, get the girl back. Next, find out if the Esoterrorists are involved. Then shut down their conspiracy. Finally… just try to stay alive.

    Pokemon CCG: Diamond and Pearl Great Encounters Booster Display

    Palkia. Dialga. A mysterious legend emerging from the darkness to challenge all comers. Who will stand victorious? In the Pokémon TCG: Diamond & Pearl—Great Encounters expansion, these incredible Pokémon come together to battle one another in an epic confrontation that will be a triumph for trainers everywhere! With more brand-new Pokémon, more Pokémon LV.X, and a titanic clash of some of the most powerful Pokémon ever, Great Encounters is your chance to encounter greatness!

    The Booster Display contains 36 of the 10 card Booster Packs.

    Pokemon CCG: Diamond and Pearl Great Encounters Booster Pack

    Palkia. Dialga. A mysterious legend emerging from the darkness to challenge all comers. Who will stand victorious? In the Pokémon TCG: Diamond & Pearl—Great Encounters expansion, these incredible Pokémon come together to battle one another in an epic confrontation that will be a triumph for trainers everywhere! With more brand-new Pokémon, more Pokémon LV.X, and a titanic clash of some of the most powerful Pokémon ever, Great Encounters is your chance to encounter greatness!

    Each Booster Pack contains 10 cards.

    Pokemon CCG: Diamond and Pearl Great Encounters Theme Display

    Palkia. Dialga. A mysterious legend emerging from the darkness to challenge all comers. Who will stand victorious? In the Pokémon TCG: Diamond & Pearl—Great Encounters expansion, these incredible Pokémon come together to battle one another in an epic confrontation that will be a triumph for trainers everywhere! With more brand-new Pokémon, more Pokémon LV.X, and a titanic clash of some of the most powerful Pokémon ever, Great Encounters is your chance to encounter greatness!

    The Theme Display contains 4 of each of the 3 different decks; Endless Night, Eternal Time and Infinite Space.

    Pokemon CCG: Diamond and Pearl Great Encounters Endless Night Starter

    The Endless Night Theme Deck contains: 60 Cards, Coin, Rulebook, Card List and Damage Counters.

    Palkia. Dialga. A mysterious legend emerging from the darkness to challenge all comers. Who will stand victorious? In the Pokémon TCG: Diamond & Pearl—Great Encounters expansion, these incredible Pokémon come together to battle one another in an epic confrontation that will be a triumph for trainers everywhere! With more brand-new Pokémon, more Pokémon LV.X, and a titanic clash of some of the most powerful Pokémon ever, Great Encounters is your chance to encounter greatness!

    Pokemon CCG: Diamond and Pearl Great Encounters Eternal Time Starter

    The Eternal Time Theme Deck contains: 60 Cards, Coin, Rulebook, Card List and Damage Counters.

    Palkia. Dialga. A mysterious legend emerging from the darkness to challenge all comers. Who will stand victorious? In the Pokémon TCG: Diamond & Pearl—Great Encounters expansion, these incredible Pokémon come together to battle one another in an epic confrontation that will be a triumph for trainers everywhere! With more brand-new Pokémon, more Pokémon LV.X, and a titanic clash of some of the most powerful Pokémon ever, Great Encounters is your chance to encounter greatness!

    Pokemon CCG: Diamond and Pearl Great Encounters Infinite Space Starter

    The Infinite Space Theme Deck contains: 60 Cards, Coin, Rulebook, Card List and Damage Counters.

    Palkia. Dialga. A mysterious legend emerging from the darkness to challenge all comers. Who will stand victorious? In the Pokémon TCG: Diamond & Pearl—Great Encounters expansion, these incredible Pokémon come together to battle one another in an epic confrontation that will be a triumph for trainers everywhere! With more brand-new Pokémon, more Pokémon LV.X, and a titanic clash of some of the most powerful Pokémon ever, Great Encounters is your chance to encounter greatness!

    Pokemon CCG: Diamond and Pearl Great Encounters One of Each Starter

    Get 1 of each of the Pokemon CCG: Diamond and Pearl Great Encounters Theme Decks: Endless Night, Eternal Time and Infinite Space.

    Palkia. Dialga. A mysterious legend emerging from the darkness to challenge all comers. Who will stand victorious? In the Pokémon TCG: Diamond & Pearl—Great Encounters expansion, these incredible Pokémon come together to battle one another in an epic confrontation that will be a triumph for trainers everywhere! With more brand-new Pokémon, more Pokémon LV.X, and a titanic clash of some of the most powerful Pokémon ever, Great Encounters is your chance to encounter greatness!

    Gary Gygax's Castle Zagyg: The East Mark Gazetteer

    Gary Gygax’s Castle Zagyg: The East Mark Gazetteer Folio Edition is a 9" x 12" pocket folder containing the 24-page Gazetteer of the East Mark, the 48-page adventure module Mouths of Madness (for 3 - 6 player character of levels 1st - 3rd) with 3 accompanying maps.

    IMPORTANT NOTE: Much of the information in the Gazetteer has already appeared in the Castle Zagyg Vol. 1: Yggsburgh, it has been condensed in order to allow you to access pertinent setting information much faster. The module Mouths of Madness is part of the Upper Works and is all new.

    Castles and Crusades RPG: Engineering Dungeons

    Beneath the crisp clear air of the world’s surface lies dungeons, deep and cold, where stone passages lead to hidden chambers and rooms of treasure and wealth. In dungeons are the lost chambers of other worlds where mysteries belie the truth of past labors. But the shadow’s dark hide monsters both foul and fair. Creatures who feast upon the unwary stalk these chambers and the undead are ever present. However, it is in dungeons that adventurers always seek their fare. Gold, glory, fame and more lie in the forgotten tombs of dead kings, in wizard’s maze or the warriors stronghold.

    Since the advent of fantasy gaming dungeons have been a mainstay at any gamer’s table. They offer quick adventure with little need for backdrop or story and capture the mood and essence of adventuring. Making dungeons can however, be time consuming and difficult. And more often than not dungeons that are thrown together create haphazard adventures that savvy players can pick up on.

    Engineering Dungeons brings the wearied Castle Keeper the tools to entice the imagination, to create, wholesale, from scratch, a varied array of dungeoneering experiences. You will find the means to determine monsters, their treasures, their lairs . . . who, where, and why a dungeon exists, and even flavorful aspects of the dungeon environment, such as light, air condition, and odors. Traps, of all sorts, designed to function as a universal difficulty system, are waiting… and so is adventure.



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