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| Games Lore Ltd - New releases week commencing 18 February 2008 | [Previous Week] [Following Week] |
| Note that releases do not generally arrive until the Tuesday or Wednesday of the week shown. | |
| Summary is shown here, more details are shown lower down the page. |
| Name | Description |
| Warhammer Ancient Battles: Legends of The High Seas | Hoist the Jolly Roger! - prepare to repel boarders! Legends of the High Seas is a tabletop miniatures game set in the Golden age of Piracy and you take control of brave Royal Navy Captains, brutal Pirates, or greedy Privateers who sailed the Caribbean Sea. The full colour manual contains all the rules you need to gather your crew and set sail on the high seas! A series of scenarios enables you to steal a ship or hunt for buried treasure on your way to fame and fortune! A full campaign system is also included to progress your crews skill and reputation, along with a range of hired hands and real Legends of the High Seas such as Blackbeard himself! Will your adventures bring you glory or a walk along the plank to a watery grave? |
| ASL: Into the Rubble | Into The Rubble (ITR) offers players the opportunity to do cardboard battle in cities and railroad yards. The scenarios range from 1938 to 1945 with a variety of forces including American, Chinese, German/SS, Hungarian, Japanese, Nationalist Spanish, Republican Spanish, Romanian and Russian. The Battlepack includes the following: The Rubbled City overlay (RC-1) fits on other official ASL (MMP) city boards: 1, 20, 21, 22, 45, 49, and 51. Ownership of the following Multiman Publishing products are required to play all 8 of the included scenarios: Beyond Valor©, Yanks©, Doomed Battalions©, Armies of Oblivion©, Red Barricades©. Ownership of the following Heat of Battle products are required to play 1 of the included scenarios: Recon By Fire 4©. |
| Against The Odds, Volume 6 #1 Day of the Chariot: Kadesh | Miniature armies - carefully painted and labeled with unit names, strengths, and abilities - have been found in Egyptian tombs, suggesting that "wargaming" goes back a long time. Of those miniature armies, no units take more precedence than the chariots - the "panzers" of their day. Keep in mind that horses of this period were too small to "ride" with a man on their back in a "cavalry" way. Only chariots offered a battle platform faster than sandals, and provided the "shock troops" of their day and a platform to designate the aristocracy and elite peoples. Alexander and the Roman legions might sneeze at chariot power... but not for another 900 years! Kadesh must be the chariot battle of all time. Sources conflict and disagree, but there may have been as many as 5000 chariots in this twisted, confused, and bloody battle, fought to determine the borders between Egypt and the Hittite confederacy... As an early example of "spin," Egyptian pharaoh Ramses II claimed a tremendous victory and the total vanquishing of the Hittite army... although he also signed a peace treaty that left the disputed city of Kadesh in the hands of the Hittites and never returned. Hmm. (A later and more formal treaty between Ramses and the next Hittite king is reproduced on the walls of the United Nations, as one of the first recorded international peace treaties. Ramses did not get Kadesh with that one either.) Now you can take the reins and lead your lines/lions into battle. Day of the Chariot: Kadesh offers a classic design by Gene Dickens fully updated into a tactical view of one of the most-discussed battles of middle eastern history, with 340 double-sided counters, 30 minute turns, and everything you need to play a system emphasizing command control and flexibility (or the lack thereof). Three distinct scenarios provide the battle that did happen (according to Ramses), the battle that both sides had "prearranged" to happen, and the smaller, more confused battle that historians think actually did happen. (You may be surprised how different the "same" battle can be!) |
| Micro Mutants: Evolution Board Game | Micro Mutants: Evolution is the first Micro Mutants game. It includes everything up to four players need to do microscopic battle, including the Usarthopod, Flyborg, Sovietopter, and Chitinian armies! Micro Mutants: Evolution includes: |
| Runebound Wave 3: Rituals and Runes | In the fight for glory and power, only one type of magic is more powerful than the legendary Runestones, and that is ritual magic. This expansion introduces a powerful new type of Item, rituals, which require you to roll and expend certain terrain symbols before they can be used. The trade-off: they are far more powerful and versatile than other Items of the same cost. This expansion includes 30 new market deck cards. |
| Runebound Wave 3: Weapons of Legend | Throughout history, there have been both weapons of legendary power and adventurers with the strength and courage to wield them. This expansion introduces powerful new Weapons and Allies, as well as a new type of market card that can become either an Ally or an Item when you purchase it. This expansion includes 30 new market deck cards. |
| Runebound Wave 3: Traps and Terrors | Ancient crypts, well-defended fortresses, and labyrinthine dungeons all contain countless ways for explorers to meet their ends. In addition to more traditional foes, this adventure deck expansion contains devious traps that can delay, injure, or outright destroy the unwary. This adventure card expansion includes 30 new challenge cards. |
| Runebound Wave 3: Beasts and Bandits | The open roads and the broad wilderness are not good places for the poorly armed or the faint of heart. This expansion fills the forests and plains of Terrinoth with treacherous bandits and savage beasts; one will take your coin, the other will take your life! This adventure card expansion includes 30 new challenge cards. |
| Runebound Wave 3: The Seven Scions | A storm is coming; a storm unlike any the world has ever seen. It consumes all that it touches, and soon everything will be shrouded in its darkness. Your only hope is to awaken the Seven Scions of legend and, with their help, destroy the Stormlords. This variant game introduces new rules and two new types of card: Storm cards, which act as a clock (hastening the story and the game to a close), Events, and special Challenges all in one, and Scion cards, a new type of Ally that any Hero can call on in a moment of need. The Seven Scions adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the base Runebound game, creating an entirely new game experience! It includes 30 new adventure cards. |
| Runebound Wave 3: The Cataclysm | On the night of the cataclysm, a star fell from the sky, and the land was shattered. Many of the free towns were destroyed; the rest fell prey to terrible curses. Only the most courageous and clever of heroes can free the remaining towns from the beasts, spells, and afflictions that plague them. In this variant game, in addition to normal adventuring, the players must face the obstacles and dangers lying within the cursed towns. If they can overcome them and successfully return from special quests, they may become the towns’ saviors, and the free towns will once again be able to rebuild. The Cataclysm adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the base Runebound game, creating an entirely new game experience! It includes 30 new adventure cards. |
| Railroad Tycoon Board Game: Rails of Europe Expansion | It is mid 19th century Europe. The railroads that first appeared in England are now appearing on the European mainland. Wealth and prestige await the player who can tap into the resources and demands of the continent. Do you build through the mountains of Southern Europe , or across the expanse of Eastern Russia? If you are fortunate enough, maybe you can sign a charter agreement with a strategically located town or even a capital. A continent awaits for the Rails of Europe. Rails of Europe is an expansion map for Eagle Game's very popular railroad game. You will need the pieces from the basic game (track and city tiles, shares, money, empty city markers, trains and first player marker) to play Rails of Europe. Contents: |
| Through The Ages Board Game | Through the Ages is an exciting game of strategy and resource management. Players guide their civilizations up from Antiquity, through the Middle Ages, and into Modern Times. What will your civilization be like? Will it be warlike?Technologically advanced? Religious? Artistic? Choose from Leaders such as Hammurabi, Napoleon, and Ghandi. Build the Pyramids, the Great Wall, or the Eiffel Tower. Your Civilization's culture is yours to shape – and you can do it differently every time you play the game. Through the Ages is playable in three different difficulty levels. Play the short Tutorial Game to learn the game mechanics. Play the Advanced Game when you are ready to face the consequences of politics and corruption. And when you want an even greater challenge, play the Full Version of Through the Ages and take your civilization from spear-throwing to space flight. |
| Fun Day Racing | A fantastic game incorporating a selection of School Sports Day races promoting competitiveness, team work and most importantly FUN! Decide the design and length of your race course. Play individually or as part of a team and award points to 1st, 2nd and 3rd positions. Full of fun and action to get anyone aged over 3 years going! Includes: |
| Not Just Cricket | Whether you want to have some fun with the kids or whilst entertaining friends and family, this pack of three well loved games; Football, Cricket and Badminton are all featured in a wonderful canvas carry bag! Either in the garden or during a trip to the coast; this set is transportable and ideal for family and friends on the move! Includes: |
| True20 RPG: Experts Handbook | The first in a series of three sourcebooks spotlighting the heroic roles of True20 Adventure Roleplaying, this handy sourcebook details the expert role, including new information on skills, feats, and diverse paths suited for a variety of adventure genres. The True20 Expert's Handbook also takes an expanded look at equipment and details suitable challenges for expert characters, from traps to cunning foes and beyond. Take your characters and your adventures to the next level with the True20 Expert's Handbook. True excitement, true adventure... True20! |
| HARP RPG: The Essentials CD-Rom | HARP: The Essentials is a brand newtype of product from ICE! Now you canget all the essential HARP RPG titles ona single CD-ROM: This CD-ROM is packaged in a standard, plastic CD/DVD case (5 1/4" x 7 1/2" x 9/16") with a full-color cover insert. |
| HARP RPG: Character Book | Plunge into adventure instantly by choosing from over 60 pre-generated first level HARP characters. Each character is game ready, with good stats, balanced skills, a training package,and talents. Attack bonuses, defensive bonuses and skill bonuses are all figured. Just pick a character, choose a name and start adventuring. We’ve even included equipment bundles for characters to choose from, so there are no worries about facing the monsters unprepared. Over 20 new training packages add interest and vitality to the characters. These packages give your character a past and a future—be an Explorer, a Vagabond, a Mercenary, a Lightbringer or a Dwarven Defender. Players interested in the Martial Arts, can choose from several new training packagers including "The School of the Mouse", a martial arts style designed for short people. The HARP Character Book is ideal for beginning and experienced gamers who are want to get into a HARP game quickly without going through the character creation process. The book is perfect for new campaigns. Just ask the players to choose their characters from the Character Book for an interesting, well balanced group of characters in a hurry. |
| Rolemaster Classic RPG Classic: Creatures and Treasures | Here be dragons…and giants…and other nasty critters. Beware of teeth that snatch and claws that scratch! Creatures & Treasures is back, with more teeth, talons, stings, and tentacles than ever. Put some bite into your players' next encounter and power up your monsters with C&T. Not happy with the existing monsters-then create your own, using the section on designing monsters. Completely revised and updated, Creatures & Treasures contains descriptions and stats for hundreds of monsters, animals and fantasy races, including Dragons, Demons, Elementals, and Giants. With C&T, even random encounters are fraught with danger. Thanks to the complete set of random encounter tables, adventure waits in the most unexpected places. Why do adventurers kill monsters? For treasure of course! C&T includes a host of magic items to add sparkle to any campaign, enough to satisfy the greediest of adventurers. There are also guidelines for generating treasure to go with monsters, to make the encounters worthwhile. Creatures & Treasures completes the core Rolemaster Classic set. Monsters, treasures and encounters are a vital part of all fantasy role playing settings and C&T adds spice to any campaign. |
| Corps Command: Totensonntag Game | November 19, 1941. As the sun rises over a new day in the Libyan Desert, the men of Reconaissance Battalions 3 and 33 are greeted by a horrifying sight. Massed columns of British armour are rolling around the open flank of Panzerarmee Afrika - a new attempt to relieve the besieged city of Tobruk has begun! The Axis must abandon the preparations for their own offensive and fight for their very survival. In the headquarters of the Eighth Army, a clock is ticking. They have done the impossible and surprised the Desert Fox, slipping nearly five hundred tanks behind his lines. The opportunity to crush the Afrika Korps lies within their grasp... Totensonntag is the first offering in the Corps Command series from Lock'n Load Publishing. Corps Command games are designed to be played - they are light on rules and require merely a couple hours to finish. The emphasis here is on lean, mean and simple. |
| World at War Game: Death of the 1st Panzer | Expand your World at War battles! The initial Soviet forces have taken heavy losses, but NATO has discovered that the Soviets can give as good as they get. The smoking remnants of an American armored brigade dot the hills of the Eisenbach Gap, and still the Soviet attack continues. Now it is the hastily assembled 1st Panzer Division’s turn to stop the red horde. Will the West German’s mix of Leopard I tanks, Marder Infantry Fighting Vehicles, and tank destroyers, coupled with a handful of lethal Leopard II tanks, be enough to stop the Soviet onslaught? It’s up to you to find out. World at War simulates, on a platoon-level, the war which began May 12, 1985 when Junior Lieutenant Yuri Andromnivitch's T-72 sent a 125mm HE round screaming into the guard tower on the ridge at Dankmarshausen, ripping mortar from rebar and sending head-sized chunks of concrete tumbling into the red-roofed houses below. Units activate by chit draw and formation, fire in a flurry of dice, and look good doing it. The rules cover self-propelled mortars, thin-skinned vehicles, support weapons, ranged combat, opportunity fire, ATGM depletion, assault and overrun combat. Better still, World at War is not just a game, but also a game system. Learn Eisenbach Gap, and you can play any of the follow-on modules. |
| Pathfinder #6 Rise of the Runelords Chapter 6: Spires of Xin-Shalast | Having steeped their weapons in the ancient magic of Thassilon, the PCs are finally ready to confront the newly risen Runelord Karzoug at the seat of his power. To do so, they must travel high into the mountains, to the fabled city of Xin-Shalast, where they’ll be confronted by enormous giants, dragons, and other monsters before they can finally confront the mad wizard of greed in his mountaintop palace. Yet can defeating Runelord Karzoug stop the rise of the Runelords? Or are there more terrors yet to come? This volume also presents all the information you’ll need to run Karzoug, including several unique spells and magic items. Also detailed is an expansive gazetteer of the ruined city of Xin-Shalast; its secrets and treasures and dangers can provide for many more sessions of excitement after Karzoug is defeated. |
| GameMastery Module U2: Hangman's Noose | A spiteful ghost haunts an abandoned courthouse in the metropolis of Absalom, and on the ten-year anniversary of a grave injustice it seeks its revenge. The heroes must unravel the mystery of the ghost’s demise before they too are given a guilty verdict and sent to the gallows. |
| Call of Cthulhu Limited Edition Black and White Dice Set | Cthulhu Fhtagn! Q-Workshop and Chaosium Inc. have unleashed the Cthulhu dice upon the mortal world. These dice will be a great asset to all servants of the Great Old Ones. |
| Call of Cthulhu Limited Edition Fluorescent Glow-in-the-Dark Dice Set | Cthulhu Fhtagn! Q-Workshop and Chaosium Inc. have unleashed the Cthulhu dice upon the mortal world. These dice will be a great asset to all servants of the Great Old Ones. |
| Call of Cthulhu Limited Edition Black and Yellow Dice Set | Cthulhu Fhtagn! Q-Workshop and Chaosium Inc. have unleashed the Cthulhu dice upon the mortal world. These dice will be a great asset to all servants of the Great Old Ones. |
| Mutants and Masterminds: Powers and Perils #1: Orwell Industries | Orwell Industries is the first product in our Powers & Perils line of superpowered supplements. Written by Butch Curry and illustrated by Julia Bax, this book contains the history of Orwell Industries from its humble beginnings to its present worldwide infrastructure. Find details on key staff members, the corporate hierarchy, new enemies and allies, new gear and vehicles, secret projects, and more. Guidelines are given on how to introduce and integrate Orwell Industries into your existing supers campaign and how you can make it the focus of a new campaign. Plot hooks abound, along with a complete campaign outline, so you'll never be at a loss for adventure. Prepare to throw on your capes and spandex and face the evils of Orwell Industries! |
| Savage Worlds RPG: Powers and Perils #1: Orwell Industries | Orwell Industries is the first product in our Powers & Perils line of superpowered supplements. Written by Butch Curry and illustrated by Julia Bax, this book contains the history of Orwell Industries from its humble beginnings to its present worldwide infrastructure. Find details on key staff members, the corporate hierarchy, new enemies and allies, new gear and vehicles, secret projects, and more. Guidelines are given on how to introduce and integrate Orwell Industries into your existing supers campaign and how you can make it the focus of a new campaign. Plot hooks abound, along with a complete campaign outline, so you'll never be at a loss for adventure. Prepare to throw on your capes and spandex and face the evils of Orwell Industries! |
| Chateau Roquefort Board Game | Monsieur de Montforte no longer lives in his Chateau. When he vacated the premises, the highly acclaimed gourmet left behind a collection of the finest cheeses in the world. As the years passed, the cheese aged, but so did the Chateau. Now the mice that search the Chateau for the cheese treasures must be careful or fall into holes which have opened in the floors as the building aged, making the Chateau one of the largest mouse traps under the starlit sky.Welcome to the craziest Chateau in the gaming world! The three-dimensional adventure takes place on four levels. At the top, the Chateau’s roof blocks the view of the inside. When a player peeks under the roof, he can see the lattice of walls and rooms and send his mice in search of treasure – cheese! However, once there, the mice must tread carefully as the floors slide unexpectedly under their paws and can reveal a deadly trap. For those who can avoid the traps, delicious cheese treasures await.Not only can children shine in Chateau Roquefort with their unbeatable memories, but they improve also their abilities to anticipate what lies ahead! Adults will also find the game an exciting challenge, again and again! it And the game comes with a two-sided board for TWO DIFFERENT SCENARIOS! |
| Utopia Board Game | Take the role of one of the ministers of Utopia in this strategy game for 2 to 5 players. To succees, you will have to be flexible and find the best ways to accomodate and move the royal princes. You will also find it imperative that you participate in the building of the most prestigious monuments and most awe-inspiring wonders! The rules of Utopia are simple to understand, but the strategies are many and the game flow is contantly changing, making for both a challenging and extremely replayable game. |
| Hive Board Game: Mosquito Expansion | The Mosquito pieces can be added to a standard Hive set before the start of the game giving each player 12 pieces to play with. During the game, they are placed in the same way as the other pieces. Once in play, the Mosquito takes on the movement characteristics of any creature it touches at the time, thus changing its characteristics throughout the game. Exception: If moved as a Beetle on top of the Hive, it continues to move as a Beetle until it climbs down from the Hive. |
| YuGiOh GX Next Generation Blister Pack | The most exciting collection of the hottest Yu-Gi-Oh! TCG boosters combined into one blister pack! This is your chance to grab a Cybernetic Revolution, Elemental Energy, and Shadow of Infinity booster pack in one shot. In addition to these three must-have boosters, you also get the hard to find White-Horned Dragon!! |
| Mage: The Awakening: Banishers | Suffer Not the Witch Only a few have the vision to see magic for what it is — anathema. Those who wield this unnatural power must be converted or destroyed, lest they unravel the fabric of the world itself. This is the crusade of the few, the zealous — the Banishers. A Character Book for Mage: The Awakening™ |
| World of Darkness: Midnight Roads | The roads are lovely, dark and deep… There are things in the world that no laws account for – things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power. Midnight Roads includes: |
| HorrorClix: Nightmares Booster Box | HorrorClix: Nightmares brings your most dreadful fantasies and horrible dreams into reality! Every HorrorClix player will want to add all 60 new monsters to their collections, including the Zombie Cheerleader, the infamous Shoggoth, and the giant Nessie. Each booster contains five exclusive figures, five monster cards, one plot twist card, and one victim token or minion token. It’s wicked fun! |
| HorrorClix: Nightmares Booster Box x 3 | 3 x HorrorClix Nightmare Booster Packs available as a GamesLore multibuy. HorrorClix: Nightmares brings your most dreadful fantasies and horrible dreams into reality! Every HorrorClix player will want to add all 60 new monsters to their collections, including the Zombie Cheerleader, the infamous Shoggoth, and the giant Nessie. Each booster contains five exclusive figures, five monster cards, one plot twist card, and one victim token or minion token. It’s wicked fun! |
| HorrorClix: Nightmares Booster Box x 12 | 12 x HorrorClix Nightmare Booster Packs available as a GamesLore multibuy. HorrorClix: Nightmares brings your most dreadful fantasies and horrible dreams into reality! Every HorrorClix player will want to add all 60 new monsters to their collections, including the Zombie Cheerleader, the infamous Shoggoth, and the giant Nessie. Each booster contains five exclusive figures, five monster cards, one plot twist card, and one victim token or minion token. It’s wicked fun! |
| HorrorClix: Freddy vs Jason Action Pack | The HorrorClix universe expands to include some of the iconic characters from the A Nightmare on Elm Street and Friday the 13th movies. Freddy and Jason are the mostdemanded characters in the horror market. The Freddy vs. Jason Action Pack includes five exclusive figures and two 3D objects, five monster cards and two object cards, six victim tokens, one double-sided map, and a rulebook. |
| Pandemic Board Game | Four diseases have broken out in the world and it is up to a team of specialists in various fields to find cures for these diseases before mankind is wiped out. Players must work together, playing to their characters' strengths and planning their strategy of eradication before the diseases overwhelm the world with ever-increasing outbreaks. For example, the Operation Specialist can build research stations, which are needed to find cures for the diseases. The Scientist needs only 4 cards of a particular disease to cure it instead of the normal 5. But the diseases are outbreaking fast and time is running out: the team must try to stem the tide of infection in diseased areas while also towards cures. A truly cooperative game where you all win or you all lose. |
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