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| Games Lore Ltd - New releases week commencing 17 March 2008 | [Previous Week] [Following Week] |
| Note that releases do not generally arrive until the Tuesday or Wednesday of the week shown. | |
| Summary is shown here, more details are shown lower down the page. |
| Name | Description |
| Shadowrun RPG: Arsenal | Gear Up! When corpsec is raining lead down on your head, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps, shadowrunners need the best gear they can make, buy, or steal. Arsenal covers everything a runner team needs, from weapons and armor to advanced electronics and spy toys to the latest state-of-the-art drones. It also covers the intricacies of the black market and drug trade and provides advanced rules for combat and martial arts, mixing your own chemicals and explosives, and modifying your weapons and vehicles. |
| Classic Battletech RPG: Readout 3039 | In 2781 the Star League was officially abandoned, ending a two-hundred-year-long Golden Age. The Successor Lords launched a series of massive conflicts in 2785 that would rage for centuries and become known as the Succession Wars. Such endless warfare took its toll, and by the Fourth Succession War of 3028 the technology employed on the battlefields was a mere shadow of the height of the Star League. However, the discovery of the Helm Memory Core started to unlock such sought-after secrets, with new BattleMechs and experimental technologies emerging for the first time in centuries.. Classic BattleTech Technical Readout: 3039™ is the perfect “first Technical Readout” companion to the Classic BattleTech Introductory Box Set. Combining the ’Mechs, vehicles and aerospace fighters previously found in Technical Readout: 3025, Revised and Technical Readout: 3026, Revised, this volume features some of the most common units of the Succession Wars. Each machine is illustrated in detail, accompanied by a description of its history, capabilities, game stats, along with their most famous pilots. |
| Price of Freedom Board Game | The Price of Freedom is a grand-strategic game allowing two players to recreate one of the seminal conflicts in American history and a precursor to the total wars that marked the 20th century. Using an original card-driven system, The Price of Freedom provides strong historical flavor in a simple game that consistently can be played under three hours. This makes The Price of Freedom an ideal game for today's gamer's busy lifestyle, for tournaments, and for introducing new players to the hobby. |
| Le Passe-Trappe Micro Board Game | Jean-Marie ALBERT has created a fast, exciting and easy game of skill which will make you spend unforgettable moments in an electric atmosphere. Your goal is to quickly pitch as many discs as possible, through the trap door, into the opposite camp. But beware, your opponent is trying to do it too! Boisterous matches await you, that will intoxicate the players and the spectators alike ! Beautifully made of solid wood, PASSE-TRAPPE is intended for players from 4 to 104 years old. |
| Counter Strike 16: C S A America's Civil War | C.S.A. is a simulation game of the American Civil war. The USA player controls the Union side and the CSA player controls the Confederate side. The Game contains the rulebook, 288 counters, one color map and 10 sheets of charts and tables. The game uses Ben Madison and Wes Erni's "Charles S. Roberts Award" winning Death in the Trenches: The Great War, 1914-1918 system to simulate the American Civil War. Units represent Generals (their component brigades are represented off-map), elite units (Iron Brigade, Cobb's Legion), cavalry (Stuart, Stoneman), guerillas (Quantrill, Kirk), and Indians (Choctaws, Delawares, Stand Watie). Like Death in the Trenches: The Great War, 1914-1918 random events and "Special Event Coins" are crucial, and there are about 400 (yes, 400) of them. |
| World Cup Football Board Game Expansion 3: 1950, 1986, 1990 and Euro 2008 | Expansion set 3: Covers the 1950, 1986 & 1990 World Cup tournaments and the bonus Euro 2008 game. The components are:-
In 1950 it was fortunate, perhaps that the final match to be played was between the two contenders, the highly fancied home nation, Brazil and their local rivals Uruguay. Uruguay upset the home fans by beating Brazil 2-1 to take their 2nd title. 1986 held in Mexico and 1990 in Italy were two of three tournaments whereby 4 of the third place teams progressed to the 2nd round. It was a complex mechanism to decide which teams played against each other in the Round of 16 in order to keep teams apart for the rest of the tournament who had played in the same group. Both Finals were contested by West Germany and Argentina - one win each! The Euro 2008 bonus game will allow players to choose their own rankings. There will be guidelines with a ranking system in place. It will be interesting to see how accurate the guideline rankings are by the time we get to the final on 29 June 2008! |
| d20 Freeport Companion | The d20 Freeport Companion is a rules supplement for the Pirate's Guide to Freeport. Its 160 pages are packed with all the support you need to run a d20 Freeport campaign. In addition to giving game stats for all the major characters, the d20 Freeport Companion provides new core and prestige classes, famous magic items, an insanity system, new spells and incantations, and an introductory adventure. |
| World at War Game: Gamer's Guide | Forty pages (including cover) packed with World at War wisdom. You'll find a preview of the upcoming World at War boxed game, World at War: Blood and Bridges. Two new scenarios, Clearing Hell's Highway, and Poor Bloody Infantry. Two battle reports with semi-fictionized accounts recounts of WaW scenarios (Some of you call these after action reports). A ten page article examining strategy in the World at War series and the specific tactics needed to win all six Eisenbach Gap scenarios. Even variants for night fighting, and a design your own scenarios "how to" article. There are lots of tables comparing the strength and weakness of an M1 Abrams platoon and a T-72 platoon in the World at War system. And we go through the platoons of Eisenbach Gap, unit-by-unit, and even provide a walkthrough for winning Blind Sided (a Death of the 1st Panzer scenario.) All this in a beautifully laid out, two-color 40-page glossy magazine. Yeah, this one's printed. You can hold it in your hands. |
| Battlestar Galactica RPG: GM Screen | The Battlestar Galactica universe offers many gaming possibilities, from the crew of a war-weary military vessel, civilians struggling to survive in a rag-tag fleet, or guerilla fighters striking out against the Cylons on occupied worlds. The Battlestar Galactica Game Master's Screen is the perfect accessory to accompany the Battlestar Galactica Role Playing Game. Four panels provide everything you need to run the Cortex System game rules at a glance, with artwork featuring Galactica and a Cylon Basestar. Inside is a poster map showing the full deckplans of Galactica itself, with the new ship -- the Griffon -- on the other side. |
| The Trail of Cthulu RPG | Trail of Cthulhu is a new GUMSHOE system game under license to Chaosium, set in the 1930s released 1st March 2008. It supports both Pulp (for Indiana Jones, Robert E. Howard, thrilling locations sorts of games) and Purist styles of play(for intellectual horror and cosmic dread). HP Lovecraft's work combined both, sometimes in the same story. It includes a new take on the creatures, cults and gods of the Lovecraft's literature, and addresses their use in gaming. It adds new player backgrounds, and bulk out the GUMSHOE system to give intensive support for sanity, incorporating into the rule set the PCs desire to explore at the risk of going mad. |
| Zombies!!! 2nd Edition 4: The End | Zombies!!! 4 gets improved art and some rules clarifications for the second edition. “All of your hard work has paid off and now you stand here in the dark and lonely wood. Don't worry about that howling in the distance. It's probably nothing. Who ever heard of a zombie dog anyway?” The goal of Zombies!!! 4: The End is to be the first player to successfully “undo” the spell that is making the dead rise. To do this, you need to find as many pages from the Book of the Undead as possible; make it to the cabin and perform the spell before the other players. But, watch out for the "dead" dogs. This standalone expansion, for two to six players, features an ever changing map and an always hungry pack of undead dogs. |
| Innsmouth Escape Board Game | One player takes on the role of the escaped student. He is the Human player, and he is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones there, then searches those locations for his friends and equipment to help in their escape. The other players play groups of Deep ones. They are trying to prevent the Human player from escaping. The Deep one players take turns moving their pawns around the board trying to trap the Human. Certain locations on the board also allow them to draw cards, spawn additional Deep Ones or even summon a terrible Shoggoth. |
| Zombie Town Board Game 2: Road Rage | The neighborhood has certainly gone down hill since you’ve arrived. Food is in short supply. Ammunition is running low. And let’s face it, the zombies make it really hard to get around. If only you could remember where you put your car keys... As if survival wasn't hard enough the first time, now we're going to add more challenges and more options with this expansion set. |
| Mwahahaha! Card Game | World Domination Shall Be Mine! "Surely, Doctor, you don't expect the most powerful nation in the world to turn over control of its nuclear reactors to you? That's madness!" The bureaucrat stood with his back to an assembly of statesmen, his eyes imploring across the satellite feed on which his image was projected. A short, bald, gnarled figure watched the politician on a large television monitor. The room in which he stood was dark, save for a single spotlight. Beyond the thick steel walls of the little man's chamber, stars and planets whirled about the lunar outpost from which his image was broadcast back to Earth. The outcast innovator stroked his chin and smiled a yellow grin. "I don't care what you think, Mr. President. If those reactor codes aren't in my possession by this time tomorrow, I will unleash a meteorite that will plummet into the United States! Then all will rue the day you defied... Doctor Dookie!" Pfffft. "Sorry." Mwahahaha! is a card game of mad scientists and global domination for 2 to 5 players. You assume the role of an evil genius who builds a criminal empire and constructs a doomsday device with which to cow a trembling humanity. But you're not the only one with grand machinations. Other players rival you for absolute mastery. He who completes his device first and collects the highest ransom is declared the winner — and ruler of the world! This strategy card game includes: |
| Dungeons and Dragons Dungeon Tiles VII: Fane of The Forgotten Gods | This product adds a new dimension to D&D games and gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting dungeons, temples, and monster lairs. This accessory for the D&D game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. |
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