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| Games Lore Ltd - New releases week commencing 28 April 2008 | [Previous Week] [Following Week] |
| Note that releases do not generally arrive until the Tuesday or Wednesday of the week shown. | |
| Summary is shown here, more details are shown lower down the page. |
| Manufacturer | Code | Name | Price |
| Alderac Entertainment Group | AEG3206 | L5R RPG 3rd Edition: Prayers and Treasures | £15.99 |
| Avalanche Press | APL1804 | Panzer Grenadier: March on Leningrad | £4.99 |
| Avalanche Press | APL820 | Panzer Grenadier: Arctic Front Deluxe | £13.99 |
| Mayfair Games | MFG3110 | Settlers of Catan Replacement Card Deck | £4.99 |
| Mongoose Publishing | MGP3800 | Traveller RPG: Main Rulebook | £16.99 |
| Mongoose Publishing | MGP4445 | Battlefield Evolution: World at War Rulebook | £12.49 |
| Mongoose Publishing | MGP8135 | RuneQuest RPG: Monsters II | £12.99 |
| Red Juggernaut Inc | RDJ10010 | Battue: Walls of Tarsos Board Game Expansion | £13.99 |
| Steve Jackson Games | SJ1456 | Munchkin Cthulhu: Cursed Demo Pack | £2.99 |
| Steve Jackson Games | SJ1801 | Lord of The Fries Card Game | £13.99 |
| White Wolf Publishing | WW30103 | Werewolf RPG: Tribes of The Moon | £13.49 |
| White Wolf Publishing | WW55004 | World of Darkness: Innocents | £15.99 |
| Wildcard Games | WILZ002 | Mapominoes Travel Card Game | £8.49 |
| Wiz Kids Games | WZK4242 | DC HeroClix: Anti-Monitor Action Pack | £12.49 |
| Wizards of the Coast | WTC21842 | MTG Shadowmoor Booster Display | £62.5 |
| Wizards of the Coast | WTC21842S | MTG Shadowmoor Boosters | £1.99 |
| Wizards of the Coast | WTC21843 | MTG Shadowmoor Starter Display | £75 |
| Wizards of the Coast | WTC21843S | MTG Shadowmoor Starter Deck | £6.75 |
| Wizards of the Coast | WTC21846 | MTG Shadowmoor Theme Display | £75 |
| Wizards of the Coast | WTC21846S1 | MTG Shadowmoor Theme Deck - Army of Entropy | £6.75 |
| Wizards of the Coast | WTC21846S2 | MTG Shadowmoor Theme Deck - Aura Mastery | £6.75 |
| Wizards of the Coast | WTC21846S3 | MTG Shadowmoor Theme Deck - Mortal Coil | £6.75 |
| Wizards of the Coast | WTC21846S4 | MTG Shadowmoor Theme Deck - Overkill | £6.75 |
| Wizards of the Coast | WTC21846S5 | MTG Shadowmoor Theme Deck - Turnabout | £6.75 |
| Wizards of the Coast | WTC21846Z | MTG Shadowmoor Theme Deck - One of Each | £29.99 |
| Wizards of the Coast | WTC21848 | MTG Shadowmoor Fat Pack | £20.99 |
| Name | Description |
| L5R RPG 3rd Edition: Prayers and Treasures | Prayers and Treasures is an essential resource, and not just for those who play shugenja characters or who are interested in the profession. Anyone who is interested in enchanted items and legendary artifacts will find this a must-have book. Rokugan is a place of enchantment, as well as honor and courage. The Elemental spirits known as the kami inhabit every place and every thing, and those who are blessed with the gift of communicating directly with them can tap into their power and unleash forces that others can scarcely imagine. The kami that reside in physical objects have also been known to awaken on their own, or in response to human stimulation, thereby creating items with supernatural powers that are both revered and respected in all corners of the Empire. Prayers and Treasures is a comprehensive guide to magic in Legend of the Five Rings Roleplaying Game Third Edition, encompassing not only the shugenja’s art, but also the vast range of magic items that can be found in Rokugan. |
| Panzer Grenadier: March on Leningrad | In the summer of 1941, German panzer spearheads pushed towards Leningrad, Cradle of the Revolution. Adolf Hitler declared the city's capture to be the leading objective of Operation Barbarossa, the June 1941 sneak attack on the Soviet Union. Desperate to stop them and preserve the city of Peter the Great, the Red Army repeatedly made valiant efforts to stop them, and just as often, the Germans rolled over and around them. By August the city had been isolated from the rest of the Soviet Union, but its defenders refused to yield. For 900 days they held against savage Nazi bombardments, writing an epic chapter in the story of the Great Patriotic War. March on Leningrad is a supplement based on the German drive to capture Leningrad, and the Soviet defense of the approaches. Mike Perryman has designed ten scenarios, or separate game situations, based on battles that took place south of Leningrad between June and September 1941. This module is not playable by itself, but requires ownership of our Eastern Front and Road to Berlin games and Red Warriors and Sinister Forces supplements. Each scenario has its own card in a spiral-bound booklet, just like the popular North Wind and Alaska's War. |
| Panzer Grenadier: Arctic Front Deluxe | In November 1939, over a million Soviet troops began an invasion of Finland, defended by 160,000 soldiers. The Finns lacked artillery, tanks and aircraft, but made up for it with sisu — Finnish for fighting spirit. The Winter War lasted for four months, but Finns fought the Soviets again in the Continuation War of 1941-1944, and fought the Germans in the Lappland War of 1944. Arctic Front Deluxe Edition is a Panzer Grenadier supplement adding the Finnish army to the game series. It is not playable by itself, but requires ownership of Eastern Front to play most of the scenarios, and Road to Berlin and Battle of the Bulge to play all of them. It's a revised version of the original Arctic Front supplement released in 2002, the very first supplement to the Panzer Grenadier system. All of the previous 20 scenarios have been thoroughly revised to take advantage of map boards and playing pieces not available then, and with five more years of design experience and player feedback. And there are 20 more new scenarios as well plus background articles and order of battle charts in a 64-page book just like the popular Sinister Forces and Fronte Russo. |
| Settlers of Catan Replacement Card Deck | The Settlers of Catan Replacement Card Deck™ is a complete set of game cards for use with The Settlers of Catan®, the renowned "Game of the Year" by Klaus Teuber. The set includes: |
| Traveller RPG: Main Rulebook | Traveller is back, and it is better than ever! Based on the Classic Traveller rules set, this book has been streamlined for modern roleplaying, and yet still retains that unmistakable Traveller aura. With complete rules for character and world creation, spaceships, encounters and trading, it is your gateway into new universes. The Traveller Main Rulebook is the cornerstone of all your Traveller games, to be expanded upon with core supplements such as Mercenary and High Guard, or used with different settings like Starship Troopers, Judge Dredd and, of course, the Original Traveller Universe. Written by Gareth Hanrahan, the Traveller Main Rulebook contains many things fans of the classic game will find familiar, but always with a new twist Traveller has come back. Discover what is out there. |
| Battlefield Evolution: World at War Rulebook | Using the latest generation of the fast-playing Battlefield Evolution rules, this is the action-packed rulebook that brings World War II to your tabletop. Battlefield Evolution: World at War is a portal into World War II, providing everything you need to stage small firefights in far flung villages, or massive confrontations involving massed infantry, armour and air units, as the struggle for territory reaches a fever pitch. The main rulebook covers Late War armies in the European theatre, with future expansions introducing new campaigns and different armies. Battlefield Evolution: World at War is designed for 20-28mm miniatures, and 1/72 scale models. The rulebook includes complete army lists, advanced rules, scenarios and a unique Engagements system allowing you to create your own missions. |
| RuneQuest RPG: Monsters II | Following on from the first collection of creatures for the RuneQuest game, Monsters II provides Games Masters and Players alike a new host to populate their Gloranthan campaigns. The world of Glorantha is amply serviced, with many creatures making their first appearance in this new edition of RuneQuest. From creatures twisted by vile chaos, such as unusual varieties of broo and snakes, through to the great riding beasts of the Praxian plains and Mostali constructs there are many new foes to keep adventurers on their toes. It will require a stout heart, strong swordarm and incredible cunning to be able to face these beasts and survive! Do you have what it takes? |
| Battue: Walls of Tarsos Board Game Expansion | Tarsos runs red with blood as the Horse Lords struggle to become the first to sit on the Golden Throne. The fighting intensifies as the Roma launch their counter attacks and ribal leaders contend with each other to become the Khan of Khans. Battue: Walls of Tarsos is an expansion for Battue: Storm of the Horse Lords. Inside you will find additional components that make the game even more challenging. The rules of Battue remain the same – but now you have new obstacles to overcome, new tactics to employ, and new rewards to capture on your quest for total victory. All of Red Juggernaut’s games are set in the World of Terris, a world in which anyone can perform enchantments and magical rituals, where dwarves are violent, cruel raiders who embrace their role as godslayers and the fey posses magical powers that the other races can only marvel at. Every new game includes information about this fully fleshed out world, so fans will look forward to discovering more details in every release! Contains· 8 Event Cards· 13 Loot Cards· 6 Warrior tokens· 8 Wall tiles· 4 Tower tiles· 4 Gate tiles· 13 Interior tiles. |
| Munchkin Cthulhu: Cursed Demo Pack | This tuckbox mini-set contains 56 cards to help you bring new victims . . . errr, gamers . . . into the wonderful world of Munchkin Cthulhu . . . First, there's a special 17-card demonstration deck, drawn from the Munchkin Cthulhu set. The cards are numbered, so you can stack the deck and play out four scripted turns that show the basic mechanics. And it only takes a couple of minutes. Instructions, dialogue, and stupid jokes are included. Or use your own stupid jokes -- we won't mind. The other 39 cards are promos - eight different kinds! - to give away to friends, customers, or total strangers. These are completely new cards, each guaranteed to be more munchkinly, more insane, more cursed than the last. And we've included multiple copies. Every munchkin will want at least one of each. Will you be generous? Or will you demand tribute? Of course, you are a munchkin, so you will keep at least one of each for yourself, right? |
| Lord of The Fries Card Game | Welcome to Friedey's, the Fast Food Restaurant of the Damned! Our whole staff is dead, and we’re really short on brains. But we'll do our best to fill your order! Even a horde of nearly-mindless zombies can assemble combo meals. Sort of. And now you're one of us. Combine frighteningly generic ingredients like "Cow Meat," "Sauce," and "Drink." Play from eight different menus, including Ratherbee's Steakhouse, the classic Friedey's Restaurant, and the new McPubihan’s. Build orders like Bovine Spongiform Yum, Yum, Yum!, Penne for Your Tots, Synaptic Relay Deteriorator, and Sheep wit' da Fishes. But be quick -- the customer is waiting! Whoever fills the best orders gets the most points, and the zombie with the most points becomes . . . The Lord of the Fries! This new edition of the classic Lord of the Fries includes large, full-color menus, a new restaurant, 8 alternate decks designed for 3-to-5-player games, color-coded dice, point tokens, and a timer. |
| Werewolf RPG: Tribes of The Moon | Bonds of Blood and Rage We are the children of the terrible wolves that hunted the world at the dawn of time. We are unified by our love of our mother the Moon and our dedication to the hunt. Fear us, for among our tribes, no wolf ever hunts alone. Tribes of the Moon includes: Tribes of the Moon is a supplement for Werewolf: The Forsaken. |
| World of Darkness: Innocents | The World of Darkness Through Innocent Eyes Monsters don't just lurk in remote forests, nightclubs, slums and the rooftops of the city. They're in your neighborhood, watching you as you walk to school. They're waiting for you in the woods behind your house as you and your friends build your fort. They're under your bed. Adults have learned to live in the World of Darkness by ignoring the supernatural, by pretending it isn't there and going about the lives they have made for themselves. You don't have that luxury. You see the world through a child's eyes, and that means you haven't learned to look away. Be careful. Innocence is fragile. World of Darkness: Innocents includes: Innocents is a core rulebook for the World of Darkness. |
| Mapominoes Travel Card Game | This portable, educational, geography game, makes a great present for any family member interested in geography or travel. It's a great game for 2-5 players that's fun, easy to learn, educational and highly addictive. It's like dominoes but with maps, as you build a map of Europe, by connecting countries that share a common border. Stay one step ahead of your opponents, as you race to be the first player to play all your country cards on the table and win the game. Block your opponents by holding on to France or Germany or open up the Baltic States by playing Russia. Take a boat through the North Sea to the United Kingdom or transit by train through Spain to Portugal. Try not to get stuck with San Marino, or landlocked with Liechtenstein as you watch the country cards spread across the table. The excitement builds as you have fewer and fewer cards left to play, but less space to play them in as you reach the edge of the world. (The table's edge). Every country card is different due to their varying border connections and hence no two games are ever the same in this clever game that you will want to play again and again. A simple game with hidden strategic depth that gives it broad appeal to both children and adults. |
| DC HeroClix: Anti-Monitor Action Pack | DC HeroClix: Crisis brings DC’s Crisis on Infinite Earths multiversespanning battle to your tabletop! This colossal battle between DC’s most remarkable heroes and the evil Anti-Monitor was only the beginning of the story. Now, with the all-new Anti-Monitor Action Pack, you can tell that story your way! Each Action Pack includes: Complete HeroClix rules and dice not included. Requires 2 AA batteries (not included). |
| MTG Shadowmoor Booster Display | The first of the two-set Shadowmoor block, this set takes the Lorwyn setting in a darker direction. The Aurora has plunged Lorwyn into eternal night, transforming the onceidyllic plane into the eerie world of Shadowmoor. The gloom has transformed its denizens, too – creatures of fable have become monsters from dark fairytales. Races and characters introduced in Lorwyn are back, but with twisted allegiances and new powers! In Shadowmoor, even the all-new game mechanics are warped. While it has already been revealed that hybrid mana costs blend to create powerful combinations on over a third of the cards in the 301 card set. Each MTG Shadowmoor Booster Display has 36 Booster Packs, each contains 15 cards. |
| MTG Shadowmoor Boosters | The first of the two-set Shadowmoor block, this set takes the Lorwyn setting in a darker direction. The Aurora has plunged Lorwyn into eternal night, transforming the onceidyllic plane into the eerie world of Shadowmoor. The gloom has transformed its denizens, too – creatures of fable have become monsters from dark fairytales. Races and characters introduced in Lorwyn are back, but with twisted allegiances and new powers! In Shadowmoor, even the all-new game mechanics are warped. While it has already been revealed that hybrid mana costs blend to create powerful combinations on over a third of the cards in the 301 card set. Each MTG Shadowmoor Booster Pack contains 15 cards. |
| MTG Shadowmoor Starter Display | Things wither and die. That's a fact of life, especially in Shadowmoor. But don't stop that entropic cycle of nature—accelerate it! Tear down defenses and leave permanent scars in your foe’s life total. Your smoldering warriors will own an empty board. The first of the two-set Shadowmoor block, this set takes the Lorwyn setting in a darker direction. The Aurora has plunged Lorwyn into eternal night, transforming the onceidyllic plane into the eerie world of Shadowmoor. The gloom has transformed its denizens, too – creatures of fable have become monsters from dark fairytales. Races and characters introduced in Lorwyn are back, but with twisted allegiances and new powers! In Shadowmoor, even the all-new game mechanics are warped. While it has already been revealed that hybrid mana costs blend to create powerful combinations on over a third of the cards in the 301 card set. The Shadowmoor Starter Display contains 12 of the 75 card Decks. |
| MTG Shadowmoor Starter Deck | Things wither and die. That's a fact of life, especially in Shadowmoor. But don't stop that entropic cycle of nature—accelerate it! Tear down defenses and leave permanent scars in your foe’s life total. Your smoldering warriors will own an empty board. The first of the two-set Shadowmoor block, this set takes the Lorwyn setting in a darker direction. The Aurora has plunged Lorwyn into eternal night, transforming the onceidyllic plane into the eerie world of Shadowmoor. The gloom has transformed its denizens, too – creatures of fable have become monsters from dark fairytales. Races and characters introduced in Lorwyn are back, but with twisted allegiances and new powers! In Shadowmoor, even the all-new game mechanics are warped. While it has already been revealed that hybrid mana costs blend to create powerful combinations on over a third of the cards in the 301 card set. Shadowmoor Starter Decks contain 75 cards per pack. |
| MTG Shadowmoor Theme Display | The first of the two-set Shadowmoor block, this set takes the Lorwyn setting in a darker direction. The Aurora has plunged Lorwyn into eternal night, transforming the onceidyllic plane into the eerie world of Shadowmoor. The gloom has transformed its denizens, too – creatures of fable have become monsters from dark fairytales. Races and characters introduced in Lorwyn are back, but with twisted allegiances and new powers! In Shadowmoor, even the all-new game mechanics are warped. While it has already been revealed that hybrid mana costs blend to create powerful combinations on over a third of the cards in the 301 card set. The Display contains 12 of the Shadowmoor Preconstructed Theme decks (Army of Entropy, Aura Mastery, Mortal Coil, Overkill and Turnabout) each contains 60 Cards. |
| MTG Shadowmoor Theme Deck - Army of Entropy | Things wither and die. That's a fact of life, especially in Shadowmoor. But don't stop that entropic cycle of nature—accelerate it! Tear down defenses and leave permanent scars in your foe’s life total. Your smoldering warriors will own an empty board. The first of the two-set Shadowmoor block, this set takes the Lorwyn setting in a darker direction. The Aurora has plunged Lorwyn into eternal night, transforming the onceidyllic plane into the eerie world of Shadowmoor. The gloom has transformed its denizens, too – creatures of fable have become monsters from dark fairytales. Races and characters introduced in Lorwyn are back, but with twisted allegiances and new powers! In Shadowmoor, even the all-new game mechanics are warped. While it has already been revealed that hybrid mana costs blend to create powerful combinations on over a third of the cards in the 301 card set. |
| MTG Shadowmoor Theme Deck - Aura Mastery | Unleash the power of enchantments. Buff up your creatures, put the whammy on your opponent's, and then snap your fingers to scramble Auras around at your whim. Your enemies will grudgingly applaud even as their plans are ruined. The first of the two-set Shadowmoor block, this set takes the Lorwyn setting in a darker direction. The Aurora has plunged Lorwyn into eternal night, transforming the onceidyllic plane into the eerie world of Shadowmoor. The gloom has transformed its denizens, too – creatures of fable have become monsters from dark fairytales. Races and characters introduced in Lorwyn are back, but with twisted allegiances and new powers! In Shadowmoor, even the all-new game mechanics are warped. While it has already been revealed that hybrid mana costs blend to create powerful combinations on over a third of the cards in the 301 card set. |
| MTG Shadowmoor Theme Deck - Mortal Coil | Mortality is annoying, but these creatures don't mind. The persist mechanic allows them to laugh in the face of death, or even benefit from dying. You'll weave combos and frustrate your opponent as your minions repeatedly jump back to play. The first of the two-set Shadowmoor block, this set takes the Lorwyn setting in a darker direction. The Aurora has plunged Lorwyn into eternal night, transforming the onceidyllic plane into the eerie world of Shadowmoor. The gloom has transformed its denizens, too – creatures of fable have become monsters from dark fairytales. Races and characters introduced in Lorwyn are back, but with twisted allegiances and new powers! In Shadowmoor, even the all-new game mechanics are warped. While it has already been revealed that hybrid mana costs blend to create powerful combinations on over a third of the cards in the 301 card set. |
| MTG Shadowmoor Theme Deck - Overkill | Go for the big finish. Buy time with an innocuous army while you build to a game-winning mystic explosion. Demolish the board with a cataclysmic spell that will set records every time you play the deck. Mages are measured by the spells they wield, so why not wield the biggest ones? The first of the two-set Shadowmoor block, this set takes the Lorwyn setting in a darker direction. The Aurora has plunged Lorwyn into eternal night, transforming the onceidyllic plane into the eerie world of Shadowmoor. The gloom has transformed its denizens, too – creatures of fable have become monsters from dark fairytales. Races and characters introduced in Lorwyn are back, but with twisted allegiances and new powers! In Shadowmoor, even the all-new game mechanics are warped. While it has already been revealed that hybrid mana costs blend to create powerful combinations on over a third of the cards in the 301 card set. |
| MTG Shadowmoor Theme Deck - Turnabout | They'll never see it coming. Your tricky creatures can untap at a whim to create combat superiority or machine-gun combos. Use their untap abilities repeatedly to build up immense creatures or swarms of tokens—and leave your opponents wondering what hit them. The first of the two-set Shadowmoor block, this set takes the Lorwyn setting in a darker direction. The Aurora has plunged Lorwyn into eternal night, transforming the onceidyllic plane into the eerie world of Shadowmoor. The gloom has transformed its denizens, too – creatures of fable have become monsters from dark fairytales. Races and characters introduced in Lorwyn are back, but with twisted allegiances and new powers! In Shadowmoor, even the all-new game mechanics are warped. While it has already been revealed that hybrid mana costs blend to create powerful combinations on over a third of the cards in the 301 card set. |
| MTG Shadowmoor Theme Deck - One of Each | The first of the two-set Shadowmoor block, this set takes the Lorwyn setting in a darker direction. The Aurora has plunged Lorwyn into eternal night, transforming the onceidyllic plane into the eerie world of Shadowmoor. The gloom has transformed its denizens, too – creatures of fable have become monsters from dark fairytales. Races and characters introduced in Lorwyn are back, but with twisted allegiances and new powers! In Shadowmoor, even the all-new game mechanics are warped. While it has already been revealed that hybrid mana costs blend to create powerful combinations on over a third of the cards in the 301 card set. Get 1 of each of the Shadowmoor Preconstructed Theme decks (Army of Entropy, Aura Mastery, Mortal Coil, Overkill and Turnabout), each contains 60 Cards. |
| MTG Shadowmoor Fat Pack | The first of the two-set Shadowmoor block, this set takes the Lorwyn setting in a darker direction. The Aurora has plunged Lorwyn into eternal night, transforming the onceidyllic plane into the eerie world of Shadowmoor. The gloom has transformed its denizens, too – creatures of fable have become monsters from dark fairytales. Races and characters introduced in Lorwyn are back, but with twisted allegiances and new powers! In Shadowmoor, even the all-new game mechanics are warped. While it has already been revealed that hybrid mana costs blend to create powerful combinations on over a third of the cards in the 301 card set. Contents: |
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