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Basic

GURPS 4th Edition: Basic Set: Characters Picture For GURPS 4th Edition: Basic Set: Characters from Steve Jackson Games Price: £21.99
RRP: £24.99

With GURPS, you can be anyone you want -- an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!

GURPS Basic Set: Characters combines information from the Third Edition GURPS Basic Set and GURPS Compendium I, plus hundreds of new and updated rules! This 336-page, full-color hardcover contains everything you need to create and play a GURPS Fourth Edition character.



GURPS 4th Edition: Basic Set: Campaigns Picture For GURPS 4th Edition: Basic Set: Campaigns from Steve Jackson Games Price: £18.49
RRP: £20.99

With GURPS, you can be anyone you want -- an elf hero fighting for the forces of good, a shadowy femme fatale on a deep-cover mission, a futuristic swashbuckler carving up foes with a force sword in his hand and a beautiful woman by his side . . . or literally anything else! GURPS has been the premiere universal roleplaying game for almost two decades. The new Fourth Edition makes it even better!

GURPS Basic Set: Campaigns combines information from the Third Edition GURPS Basic Set and GURPS Compendium II -- plus our new core setting, with infinite possibilities for timeline-hopping adventure! (You don't have to play in the core setting -- there isn't some game-altering metaplot -- but it's there if you want it.) This 240-page, full-color hardcover contains everything a GM needs to create and run a GURPS Fourth Edition campaign.



GURPS 4th Edition: Character Assistant Picture For GURPS 4th Edition: Character Assistant from Steve Jackson Games Price: £11.49
RRP: £12.99

Introducing GURPS Character Assistant, created by Armin Sykes! This new CD-ROM from Steve Jackson Games has every character creation rule from the Fourth Edition GURPS Basic Set. You can create and save any character, and print it out on an official Fourth Edition character sheet. GURPS Character Assistant will also let you save and share character files with other players who have GCA. Templates are also fully supported – the program will let you create, modify and share them with others.

So now that you've brought your GURPS game up to Fourth Edition, it's time to bring your characters into the computer age, with GURPS Character Assistant!

GURPS Character Assistant requires a computer running Windows ME (or more recent) and at least a Pentium II processor, 64 MB RAM, and 5MB free disk space. For better performance, use a faster processor and more RAM. GURPS Character Assistant will also be available by direct download.


Details for GURPS 4th Edition: Character Assistant from Steve Jackson Games

Currently Out of Stock
GURPS 4th Edition: GM's Screen Picture For GURPS 4th Edition: GM's Screen from Steve Jackson Games Price: £11.49
RRP: £12.99

Put the amazing flexibility and power of GURPS at your fingertips with this data-packed GM's Screen. This four-panel screen features all the crucial charts, tables, and other essentials from GURPS Fourth Edition. . . . complete combat tables, reaction charts, and other references to make the GM's job faster and easier.

Also included is a copy of the new Fourth Edition version of GURPS Lite, the 32-page core of the GURPS rules. GURPS Lite is a valuable rules summary, but it's also designed, in particular, as a teaching tool . . . it makes it easy for an experienced player or GM to introduce others to the system.

This screen is beautiful, useful . . . and yes, you can use it to hide your die rolls, too. Four-panel screen. Includes GURPS Lite.



GURPS 4th Edition: Banestorm Picture For GURPS 4th Edition: Banestorm from Steve Jackson Games Price: £17.49
RRP: £19.99

This book updates the original Yrth of GURPS Third Edition, Fantasy and Fantasy Adventures. It's a complete world background - history, religion, culture, politics, races, and a detailed, full-color map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism. And it's all consistent with the just-released GURPS Fantasy and GURPS Magic.

So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers.


Details for GURPS 4th Edition: Banestorm from Steve Jackson Games
GURPS 4th Edition: BioTech Picture For GURPS 4th Edition: BioTech from Steve Jackson Games Price: £17.49
RRP: £19.99

It's the technology of the posthuman age: biotech! Upgrade your old body with steroids and smart drugs, transplants, and viral nano . . . or just get a new one. Maybe you don't think being human is so great? Then improve on nature with eugenics and gene-fixing. Or just go parahuman: if you love cats, become one! The technology's changing fast, but you'll have lots of time to get used to it – death is a temporary inconvenience with cryonics and immortality drugs. And who needs silicon and steel? Vatbrain biocomputers are where it's really at!

But it's not just about the future. GURPS Bio-Tech includes a full range of 19th, 20th, and 21st-century medical equipment, from early vaccines to surgical robots, along with game stats for the world's most deadly diseases.

GURPS Bio-Tech also includes a complete set of character templates for biotech professions, rules for biotech magic, and two original campaign settings: an alternate Earth ruled by a clone of Alexander the Great, and a a living starship on its way to colonize an alien world!


Details for GURPS 4th Edition: BioTech from Steve Jackson Games
GURPS 4th Edition: Fantasy Picture For GURPS 4th Edition: Fantasy from Steve Jackson Games Price: £17.49
RRP: £19.99

Create a world that could never be! GURPS Fantasy is the complete toolkit to let you build a campaign of heroic deeds and wondrous magic. It discusses the genre in depth -- with all its subgenres and inspirations (myth, novels, movies, etc.) -- allowing you to handle any kind of fantasy.

GURPS Fantasy gives detailed, concrete advice for assembling fantasy settings -- from the basics of the landscape itself, through its inhabitants and cultures, to the details of believable histories and politics. It also examines the nature of supernatural forces, and discusses the impact of wizards, monsters, and gods. And, of course, it looks at the many different ways that magic and users of magic can work in a fantasy world.

And, perhaps most importantly, it advises GMs and players alike on the kinds of characters appropriate to fantasy -- including ordinary folks, people with fantastic powers, and nonhumans.

Whether your model is Tolkien, Jordan, or Leiber, this book will let create a town, a country, or an entire world. Like all Fourth Edition books, it's a full-color hardcover.

(This is not an update of the Yrth setting presented in the old GURPS Fantasy. We're going to give that world its own book, GURPS Banestorm, sometime next year.)



GURPS 4th Edition: High Tech Picture For GURPS 4th Edition: High Tech from Steve Jackson Games Price: £16.99
RRP: £19.99

All the Gear Is Here!

In 256 meticulously researched pages, GURPS High-Tech gives descriptions and stats for hundreds of kinds of historical weapons and personal armor, vehicles from the stagecoach to modern helicopters, and much more.

GURPS High-Tech also has the gear and gadgets characters need. Communication, from early telegraphs to modern computers; tools of the trade for detectives, spies, and thieves; camping equipment, rations, and first-aid kits; business cards, watches, and fashionable duds – this book has everything, for encounters from the wilderness to high society and everything in between.

GURPS High-Tech is the complete resource for equipment from the 18th century through the modern age, and will be appreciated by Game Masters no matter what system they use!



GURPS 4th Edition: Infinite Worlds Picture For GURPS 4th Edition: Infinite Worlds from Steve Jackson Games Price: £17.49
RRP: £19.99

The shuttles of Infinity Unlimited jump between parallel Earths, seeking adventure, profit, knowledge, and even entertainment. But a parallel called Centrum has also developed the technology to hop between the worlds . . . and they want to rule them all. The Infinity Patrol must deal with their ruthless rivals, as well as with world-jumping criminals, and with the possibility that the secret of dimension travel might escape to some of the really nasty alternate worlds like Reich-5.

Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . . . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move characters between worlds when the plot requires it.


Details for GURPS 4th Edition: Infinite Worlds from Steve Jackson Games

Currently Out of Stock
GURPS 4th Edition: Magic Picture For GURPS 4th Edition: Magic from Steve Jackson Games Price: £17.49
RRP: £19.99

Completely revised and updated for GURPS Fourth Edition, this full-color hardcover combines the spells from the Third Edition GURPS Magic and GURPS Grimoire, plus dozens of all-new spells, for the ultimate tome of magic!

Within these pages, crackling with mystic energies, you'll find:

  • The core magic system for GURPS, expanding on the material presented in the GURPS Basic Set: Characters. . . rules for learning magic, casting spells, enchanting magic items, and more!
  • Complete alchemy rules . . . creating magical elixirs, using them, and even researching new ones . . . with an extensive list of known elixirs and their powers.
  • Alternatives to the core magic system, including complete, updated rules for improvised magic and rune magic. There are also guidelines for the GM who wants to change how magic works in particular worlds in a multi-world campaign.
  • Plus special material from the GURPS Magic Items series and GURPS Wizards.

    This is a powerful book, indeed. Use it wisely.




    Currently Out of Stock
  • GURPS 4th Edition: Martial Arts Picture For GURPS 4th Edition: Martial Arts from Steve Jackson Games Price: £16.49
    RRP: £18.99

    Inscrutable masters from hidden temples. Special Forces soldiers. Swashbuckling pirates. Bare-chested brawlers.

    GURPS Martial Arts brings fighting styles from throughout history to Fourth Edition. This book balances realistic historical schools with cinematic feats from Hong Kong, Tokyo, and Hollywood . . . popular Asian bare-handed techniques, European combat arts, fantastic non-human training. Recreate the greatest fighters in the world, or create a style to fit a new campaign. Martial Arts has the techniques and guidelines you need.

    Not all combat options map to techniques and styles, however. Many require extensions to the combat system itself, so Martial Arts expands on the combat and injury rules from GURPS Basic Set. Some of these additions are highly realistic, while others are extremely cinematic – but they’re all optional, allowing the GM to decide which rules apply. Customizing the GURPS combat system has never been easier.



    GURPS 4th Edition: Powers Picture For GURPS 4th Edition: Powers from Steve Jackson Games Price: £18.49
    RRP: £20.99

    GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!

    GURPS Powers is a Fourth Edition GURPS book that completely replaces the Third Edition books GURPS Supers and GURPS Psionics. Like our other Fourth Edition supplements, it's a gorgeous 240-page, full-color hardback.

    If you've got a high-powered campaign – or high-powered players – you want GURPS Powers!


    Details for GURPS 4th Edition: Powers from Steve Jackson Games
    GURPS 4th Edition: Space Picture For GURPS 4th Edition: Space from Steve Jackson Games Price: £18.49
    RRP: £20.99

    The Future Is Yours!

    Now updated for GURPS Fourth Edition, this is the ultimate toolkit for any campaign between the stars. Explore options for space travel and technology, from the realistic to the miraculous. Design alien races and monsters. Create campaigns of every style, from science fantasy to space opera to near-future realism. Build worlds, from asteroids to Dyson spheres.

    With this book, you can create anything from a single alien beast to a whole galaxy of civilizations and star systems . . . quickly and randomly, or with a detailed step-by-step process that's true to biology and astrophysics as we understand them today.




    Currently Out of Stock
    GURPS 4th Edition: UltraTech Picture For GURPS 4th Edition: UltraTech from Steve Jackson Games Price: £17.49
    RRP: £19.99

    GURPS Ultra-Tech is the sourcebook for science-fiction technology, from the near future to the farthest reaches of the imagination. It's a valuable companion to GURPS Space, GURPS Bio-Tech, and GURPS Infinite Worlds, and an exceptional resource for any character or campaign that needs technology from tomorrow . . . and beyond. GURPS Ultra-Tech is full of personal equipment for heroes and superheroes from TL9 to TL12.


    Details for GURPS 4th Edition: UltraTech from Steve Jackson Games
    GURPS: Prime Directive Core Rulebook 4th Edition Picture For GURPS: Prime Directive Core Rulebook 4th Edition from Amarillo Design Bureau Price: £15.49
    RRP: £16.99

    Updated for GURPS 4th Edition. Roleplaying on the final frontier. A self-contained book that works with all G4e books but can also be used as a stand-alone product (so trek fans who never played GURPS will be able to enter the game universe without any other book). Contains sufficient data that GURPS KLINGONS(4e) and GURPS ROMULANS(4e) can be used with either GPD(4e) or with G4e Basic Set. Includes racial templates, character generation, skills, attributes, weapons, technology, starships, etc. Many sections are revised, expanded, and updated since the GPD3e version.



    Products : RPG : Gurps : Basic



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