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Goodman

Blackmoor: The Redwood Scar Picture For Blackmoor: The Redwood Scar from Goodman Games Price: £8.49
RRP: £9.99

The first Blackmoor adventure since 1987! This exciting adventure takes players to Dave Arneson's Blackmoor, the First Fantasy Campaign, on an epic quest through the depths of the terrible Redwood Forest. A new terror has risen deep in the forest, making the powerful elves tremble in fear within the borders of their own forest kingdom. A group of hardy adventurers must find and quell this evil power before its shadow covers the once mighty Redwood Forest!



Dungeon Crawl Classics: Saga of the Dragon Cult Picture For Dungeon Crawl Classics: Saga of the Dragon Cult from Goodman Games Price: £9.49
RRP: £10.99

Before there was Áereth, the Known Realms, or the gazetteer that hints to the myriad of adventures set therein, there was Tsathzar Rho, the Witch Queen, Nockmort the Mad Treant, and Pyraxus the Red Dragon. Fearsome villains all, the four reigned with terror and violence across the Known Realms, and a many a troupe of aspiring heroes fell before their evil machinations. Now all four classic villains can be found together in this single, epic adventure path. Saga of the Dragon Cult is a collection of four classic DCC adventures that takes PCs from 1st level all the way to 10th level and beyond. Beginning play as mere apprentices, woodsmen, petty thieves, and sellswords, the PCs grow to become mighty legends, of whom tales of heroism are recounted across the North. By the final chapter, the fate of civilization rests in the hands of the PCs, as they chase a fearsome red dragon back to its lair.

This boxed set includes the adventure modules DCC #2: Lost Vault of Tsathzar Rho, DCC #6: Temple of the Dragon Cult, DCC #10: The Sunless Garden, and DCC #17: Legacy of the Savage Kings. It also includes a 32-page adventure path guide that ties these four modules into one cohesive adventure path with plot adjustments, new interludes, and more details on the world of Áereth, for a total of 168 pages of adventure!



Players: 4 - 6
Levels: 1 - 10

Dungeon Crawl Classics: The Heroes Arise Box Set Picture For Dungeon Crawl Classics: The Heroes Arise Box Set from Goodman Games Price: £9.49
RRP: £10.99

Heroes are made from great adventures, and this boxed set gives your characters the chance to rise to heroism. This special collection includes five Dungeon Crawl Classics adventure modules tailored to form a complete campaign. They can be played consecutively as a single campaign, or individually. They are picked to cover a wide range of environments and themes, adding variety and interest to your game. Within this box you will find more than 200 pages of adventure:

  • Dungeon Crawl Classics #45: Malice of the Medusa, a level 1-3 adventure that sends the heroes to solve the curse of a desert city.
  • Dungeon Crawl Classics #43: Curse of the Barrens, a level 3-5 adventure that pits the heroes against barbarian tribes in the icy north.
  • Dungeon Crawl Classics #7: The Secret of Smuggler's Cove, a level 5-7 adventure that sends the heroes to battle smugglers on the coast.
  • Dungeon Crawl Classics #8: Mysteries of the Drow, a level 7-9 adventure where the heroes venture into the underdeep.
  • Dungeon Crawl Classics #12: The Blackguard's Revenge, a level 9-11 adventure in which the heroes must battle an undead army.

    This boxed set is world-neutral and stand-alone. These adventures can unfold in any fantasy setting. Aside from the core d20 books, you do not need any additional products to play these all-new classic fantasy adventures.



    Players: 4 - 6
    Levels: 1 - 11

  • Dungeon Crawl Classics #0: Legends are Made, not Born Picture For Dungeon Crawl Classics #0: Legends are Made, not Born from Goodman Games Price: £5.99
    RRP: £6.99

    For the past few years, an ogre that lairs in a cave near the wilderness town of Dundraville has demanded tributes of ale and supplies. The villagers were happy to comply, lest the brute attack them or destroy their property. But recently, the ogre changed his demands. Now he wants gold, building supplies -- and captives! When the ogre walked into town only to have his request denied, he flew into a rage. The brute dragged two townsolk off to his cave, to be eaten for sure! The villagers have no heroes to protect them -- so someone must rise to the challenge! Six determined townsfolk have taken decided to take justice into their own hands. Can these village commoners defeat the ogre in his own lair before their fellows are eaten?



    Players: 4 - 6
    Details for Dungeon Crawl Classics #0: Legends are Made, not Born from Goodman Games
    Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho (v3.5 Edition) Picture For Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho (v3.5 Edition) from Goodman Games Price: £6.49
    RRP: £6.99

    In The Lost Vault of Tsathzar Rho, a defenseless village asks the characters to slay an out-of-control ogre. Sounds easy enough. But the ogre, who used to be nothing more than a nuisance, has become crazed and psychotic. When the characters arrive at its cave, they find a subterranean portal has connected the cave to a much larger underground complex. Something in that complex has transformed the ogre and many other local creatures into fiendish marauders. In fact, it's the lost vault of Tsathzar Rho, an ancient wizard and prophet of the Outer Gods, who are gathering their foul minions for battle.



    Players: 4 - 6
    Level: 1
    Details for Dungeon Crawl Classics #2: The Lost Vault of Tsathzar Rho (v3.5 Edition) from Goodman Games
    Dungeon Crawl Classics #4: Bloody Jack's Gold Picture For Dungeon Crawl Classics #4: Bloody Jack's Gold from Goodman Games Price: £4.99
    RRP: £6.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.

    In this all-new adventure, the characters acquire a treasure map showing the location of Bloody Jack's last haul, where hundreds of thousands of gold coins lie waiting to be taken. But Bloody Jack didn't leave his treasure unguarded -- and the best way to keep the undead legions well-stocked is to lure treasure-hunters to their death...



    Players: 4 - 6
    Levels: 10 - 12

    Dungeon Crawl Classics #5: Aerie of the Crow God (Revised) Picture For Dungeon Crawl Classics #5: Aerie of the Crow God (Revised) from Goodman Games Price: £8.49
    RRP: £9.99

    Aerie of the Crow God was nominated for Best Adventure in the 2004 Gen Con ENnie Awards. This special expanded edition includes an all-new sequel to the original adventure! Lady Elisabeth Pendour beseeches the heroes for their help. They must recover a key that was on her husband's body when he perished trying to clear an ancient tower. The tower was once a coastal fortress, but now it lies in ruins, occupied by black-feathered rook harpies who worship a foul carrion crow demon. Lord Pendour sought to free his subjects from fear by clearing the rampaging rooks from their nests. But he failed, and unless the heroes can recover his body, the crow god will come for his wife, too...

    If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!

    Features:

  • The original award-nominated Aerie of the Crow God adventure plus a new adventure, "Seed of Evil," a never-before-seen sequel that continues where Aerie leaves off.
  • Nine fully illustrated player handouts, designed to bring the adventure alive for your players!
  • Includes stats for three new monsters, all integrally tied to the adventure, as well as several new magic items, plus background on the environs of Gurnard's Head.

    Players: 4 - 6
    Levels: 7 - 8

  • Dungeon Crawl Classics #12.5: The Iron Crypt of the Heretics Picture For Dungeon Crawl Classics #12.5: The Iron Crypt of the Heretics from Goodman Games Price: £6.25
    RRP: £6.99

    Many centuries ago, a band of paladins fell from grace. These blackguards were defeated after a great battle and their grim fortress, the Iron Tower, was razed. A small abbey was established near the ruins, where generations of monks mixed ancient eldritch wards, mighty clockwork traps, and multiple failsafes to build the Iron Crypt of the Heretics. Three mighty vaults ensured that its evils would be sealed for all eternity. But unbeknownst to the brotherhood, their impregnable crypt had a single weakness: the very monks that had built it, for they knew its secrets. When a devourer stole into their abbey, the profane beast forced the monks to help it inside the Iron Crypt. It successfully broke into the first of three vaults, releasing an army of wights. The story of the devourer and his wight army is told in Dungeon Crawl Classics #12: The Blackguard's Revenge. Now, in the Iron Crypt of the Heretics, the heroes must venture into a crypt designed by the world's greatest thieves, magicians, and seers, solve its puzzles and deadly traps, and seal it once more from the outside world.



    Players: 4 - 6
    Levels: 11 - 13
    Details for Dungeon Crawl Classics #12.5: The Iron Crypt of the Heretics from Goodman Games
    Dungeon Crawl Classics #13: Crypt of the Devil Lich Picture For Dungeon Crawl Classics #13: Crypt of the Devil Lich from Goodman Games Price: £10.99
    RRP: £16.99

    An ancient prophecy sends the heroes into the crypt of the Devil Lich to destroy her before she can return to power. Once inside, they must face horrors that could only be dreamt of by a mad half-drow half-fiend lich!



    Players: 4 - 6
    Level: 15
    Details for Dungeon Crawl Classics #13: Crypt of the Devil Lich from Goodman Games
    Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen Picture For Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen from Goodman Games Price: £4.99
    RRP: £7.99

    Legend tells of a long-dead empire of sphinxes, ruled over for millennia by a great queen named Ankharet. She fell into darkness and her empire was shattered, as her subjects rebelled and cast her down. Unable to kill her, it is said that they bound her with great magic and buried her in a tomb, to wait for the foretold heroes who would be able to slay her and end her evil forever. Their empire in ashes, the sphinxes scattered to roam the world in bitter freedom, save a single great androsphinx.



    Players: 4 - 6
    Levels: 14 - 15
    Details for Dungeon Crawl Classics #15: Lost Tomb of the Sphinx Queen from Goodman Games
    Dungeon Crawl Classics #16: Curse of the Emerald Cobra Picture For Dungeon Crawl Classics #16: Curse of the Emerald Cobra from Goodman Games Price: £4.99
    RRP: £7.99

    Centuries ago, a seemingly immortal yuan-ti warrior known as Xiuhcoatl, the Emerald Cobra, ruled over the vast Eztenqui Jungles with an iron fist. Finally, a wizard managed to end the evil serpent's reign of terror by trapping its life essence in a magical staff. The staff became both the figurative and literal heart of Voltigeur, resting in an enchanted case in the center of the town as a symbol of victory. But now the magic staff has vanished. Since the disappearance, merchant caravans traveling to Voltigeur have been savagely attacked. The few survivors report that their attackers were serpent-men swearing fealty to the reborn Emerald Cobra! Legends speak of an old pyramid near Mount Icpitl that was once the Emerald Cobra's palace. Can the heroes locate this ancient ruin and destroy the reborn Emerald Cobra?



    Players: 4 - 6
    Levels: 6 - 8
    Details for Dungeon Crawl Classics #16: Curse of the Emerald Cobra from Goodman Games
    Dungeon Crawl Classics #17: Legacy of the Savage Kings Picture For Dungeon Crawl Classics #17: Legacy of the Savage Kings from Goodman Games Price: £5.99
    RRP: £6.99

    For centuries, the Great Swamp has hidden hints of an ancient culture of barbarian kings. While passing through this miserable bog, the PCs encounter Stygoth the Damned, a half-dead black dragon driven mad by a mysterious disease. Delving further, the heroes discover that the disease is tied to the very swamp itself. A great corruption once infested this place, destroying the savage barbarian kings and leaving only mighty statues as their legacy. Now this corruption has returned, and a terrible Witch Queen is mining the corrupted swamp-earth to produce evil, blighted artifacts. In order to stop the spread of these evil weapons, the heroes must enter the ancient caves of the savage kings, put to rest the corrupt legacy of their downfall, end the disease that scars the land, and then face off against the Witch Queen herself.



    Players: 4 - 6
    Levels: 4 - 6
    Details for Dungeon Crawl Classics #17: Legacy of the Savage Kings from Goodman Games
    Dungeon Crawl Classics #18: Citadel of the Demon Prince Picture For Dungeon Crawl Classics #18: Citadel of the Demon Prince from Goodman Games Price: £6.99
    RRP: £7.99

    An apocalyptic cult of demon worshipers has been kidnapping farmers from the local hamlets and offering them up as sacrifices to their blasphemous idols. The heroes are called in for what appears to be a simple mission: hunt down the demon worshipers, beard them in their lair, and demolish their dark abbey, down to the last stone. But this cult is under the direct control of a demon prince with much larger ambitions. The heroes' exploration of the dark abbey soon leads them into a portal to another plane, where they discover the demon prince's hellish scheme -- and learn they have only hours to save their world from being destroyed! Can they defeat the demon prince in his own evil citadel?



    Players: 4 - 6
    Levels: 12 - 13
    Details for Dungeon Crawl Classics #18: Citadel of the Demon Prince from Goodman Games
    Dungeon Crawl Classics #19: The Volcano Caves Picture For Dungeon Crawl Classics #19: The Volcano Caves from Goodman Games Price: £6.99
    RRP: £7.99

    Odd things are happening in the area around Mount Rolnith, a dormant volcano. When spellcasters wield fire magic, they feel drawn to the mountain. Local farmers and their animals disappear, leaving clawed footprints and signs of struggles. Open flames tilt, all pointing to the same spot: a cave in Mount Rolnith's craggy face. The heroes decide to investigate these occurrences, and a torch serves as their compass, pointing directly into the cave's mouth...



    Players: 4 - 6
    Levels: 7 - 9
    Details for Dungeon Crawl Classics #19: The Volcano Caves from Goodman Games
    Dungeon Crawl Classics #21: Assault on Stormbringer Castle Picture For Dungeon Crawl Classics #21: Assault on Stormbringer Castle from Goodman Games Price: £5.99
    RRP: £6.99

    The coastal town of Argalis has been struck by three gale-force hurricanes in the last three weeks. While the first two storms succeeded in devastating the town, the final added insult to injury by destroying more lives than property. Argalis' leaders know a local storm giant called Stozari Stormbringer sent the hurricanes against them for failure to pay her annual "good weather" tribute. Argalis' leaders want an end to the storms, and they've decided the best solution is to eliminate the giantess herself. They need heroes willing to storm her castle and kill this storm tyrant once and for all!



    Players: 4 - 6
    Levels: 12 - 14
    Details for Dungeon Crawl Classics #21: Assault on Stormbringer Castle from Goodman Games
    Dungeon Crawl Classics #22: The Stormbringer Juggernaut Picture For Dungeon Crawl Classics #22: The Stormbringer Juggernaut from Goodman Games Price: £5.99
    RRP: £6.99

    The Stormbringer family of storm giants has long extorted gold from coastal towns as a "good weather tax." Fed up by rising taxes, the towns recently sent a band of stalwart adventurers to finish off Stozari Stormbringer for good (as witnessed in DCC #21: Assault on Stormbringer Castle). But when the adventurers struck down Stozari, they only made her more powerful. Through eldritch rituals, her life force has been transferred by her daughter into the Stormbringer juggernaut, a massive 800-foot-long giant-scaled assault ship bristling with weapons of war. Capable of laying siege to a large city or defeating an entire navy of human ships, the juggernaut is a potent weapon to bring larger cities under the control of the Stormbringers. Now this living juggernaut has set sail for the coast, and only the heroes can stop it!

    Features:

  • A dungeon crawl inside the unique setting of an enormous living ship.
  • A stand-alone adventure that can be played as a sequel or prequel to DCC #21: Assault on Stormbringer Castle, or on its own.

    Players: 4 - 6
    Levels: 14 - 16

  • Dungeon Crawl Classics #23: The Sunken Ziggurat Picture For Dungeon Crawl Classics #23: The Sunken Ziggurat from Goodman Games Price: £6.99
    RRP: £7.99

    A recent earthquake has exposed an ancient ziggurat long buried in the earth. When the heroes are called to investigate, they find more than just a buried structure. The dragon-queen Tiamat was slain on this site, and the ziggurat was built eons ago to seal her taint. Now that it has resurfaced, evil magics flow into the surrounding lands! The heroes must descend into this ancient edifice, defeat the monsters that dwell within its bowels, and replace that seal that prevents Tiamat's evil from leaking into the world!

    Features:

  • A Bablyonian-style dungeon crawl featuring fantastic themed encounters.
  • Interlinked puzzles that must be solved to advance further in the adventure.
  • 7 illustrated player handouts.
  • 11 new themed monsters to enhance the Babylonian mystique.

    Players: 4 - 6
    Levels: 5 - 7

  • Dungeon Crawl Classics #24: Legend of the Ripper Picture For Dungeon Crawl Classics #24: Legend of the Ripper from Goodman Games Price: £6.99
    RRP: £7.99

    The city is gripped in fear! The Ripper has returned after a 125-year absence and is once again carving a trail of blood through the slums of Millers Court. Also returned is the ghost of Mari Kell, his last victim from more than a century ago, and she haunts the streets where she was killed. The city watch is at a loss to solve this supernatural mystery, much less apprehend the Ripper himself. All the clues point back to the hovel where Mari Kell was slain long ago. If the heroes are brave enough to enter, will they find the Ripper himself there?

    Features:

  • A classic plot -- with a fantastic twist
  • An urban dungeon crawl that begins in a city and ends in lost caves under the sewers.
  • World-neutral location designed to be dropped into the seedy underside of any city in your campaign

    Players: 4 - 6
    Levels: 1 - 3

  • Dungeon Crawl Classics #25: The Dread Crypt of Srihoz Picture For Dungeon Crawl Classics #25: The Dread Crypt of Srihoz from Goodman Games Price: £6.99
    RRP: £7.99

    For leagues uncounted, a path has followed the tortured contours of a cliff which hangs over the storm-battered shore of the icy northern seas. The eternally damp rock is covered in places by a sickly film of grey mosses and lichens, which is the sum total of all the life forms able to scratch out an existence in this gods-forsaken hell. For atop the cliff stands the entrance to the dread crypt of Srihoz, a vampire of ancient name and deadly reputation. Only the bravest adventurers dare enter this place...

    Features:

  • A classic battle against a powerful vampire
  • A deadly crypt that has defied intrusion for thousands of years

    Players: 4 - 6
    Levels: 9 - 11

  • Dungeon Crawl Classics #26: The Scaly God Picture For Dungeon Crawl Classics #26: The Scaly God from Goodman Games Price: £10.49
    RRP: £11.99

    A mountainside stronghold important to local trade has been completely destroyed. When the heroes investigate the situation, they find a tribe of savage goblinoids occupying the stronghold. But the goblinoids couldn't possibly have inflicted the damage evident on the mighty stronghold's foundations. The more the heroes dig for clues, the more they uncover, until soon they find an underground cavern complex unbeknownst to the nearby towns -- and in that cave, they come face to face with the goblinoids' scaly god himself...

    Features:

  • Classic enemies that lead to unexpected foes
  • A cavern crawl with a surprise at the end
  • 19 new monsters, some from OGL sources such as the Tome of Horrors and others entirely new

    Players: 4 - 6
    Levels: 4 - 6

  • Dungeon Crawl Classics #27: Revenge of the Rat King Picture For Dungeon Crawl Classics #27: Revenge of the Rat King from Goodman Games Price: £7.25
    RRP: £7.99

    In Dungeon Crawl Classics #1: Idylls of the Rat King, our heroes defeated a vicious wererat and his minions. Now the Rat King is back! Investigating a ring of slavers, the heroes find themselves in the city's slums. Unknown to them, the entire dungeon is a ruse designed to lure them into the Rat King's clutches. Baited deep underground, the PCs square off against an army of wererats and slavers. When they face unbeatable odds, they can't avoid being captured and tossed into a dungeon cell! Bereft of armor, weapons or equipment, they must fight their way through a rat warren, past the collapsed tomb of an undead warrior, and back into the sewers of the Rat King!

    Features:

  • A sequel to the most popular DCC of all
  • A classic "captured by slavers" style adventure
  • An ending that no one will see coming...

    Players: 4 - 6
    Levels: 4 - 6

  • Dungeon Crawl Classics #28: Into the Wilds Picture For Dungeon Crawl Classics #28: Into the Wilds from Goodman Games Price: £7.99
    RRP: £8.99

    A classic introductory adventure, Into the Wilds sends the adventurers to Wildsgate, a frontier keep beset by a wicked curse and savage foes. In their battles against bat-riding goblins, savage cannibals, and evil rebels, the heroes uncover rumors of a lost vault left behind by the infamous thief Zamuk the Swift. Along the way they meet villagers with hidden agendas, discover a nefarious scheme, and learn the lore of the Wilds!

    Features:

  • A classic cavern complex exploration-style adventure
  • A suspenseful plotline that reveals itself slowly as the heroes progress in their exploration

    Players: 4 - 6
    Levels: 1 - 3

  • Dungeon Crawl Classics #29: The Adventure Begins Picture For Dungeon Crawl Classics #29: The Adventure Begins from Goodman Games Price: £17.99
    RRP: £20.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.

    Let the adventure begin! This compilation of twenty all-new 1st-level adventures is especially designed to kick-start new campaigns. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with war-worms, hang-gliding kobolds, a hundred-foot-tall colossus, giant bees, an ancient wizard's tower, trained monkeys, dangerous mushrooms, a gigantic white salamander -- and more!

    Features:

  • All-new cover art by legendary TSR artist Jim Roslof!
  • TWENTY adventures for 1st-level characters, every one of them suitable for kick-starting an entire campaign
  • A wide variety of plot hooks and unique encounters to spice up your game

    Players: 4 - 6
    Levels: 1 - 2

  • Dungeon Crawl Classics #30: Vault of The Dragon Kings Picture For Dungeon Crawl Classics #30: Vault of The Dragon Kings from Goodman Games Price: £11.49
    RRP: £12.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics don't waste your time with long-winded speeches, weird campaign settings, or NPCs who aren't meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you fear, and the secret doors you know are there somewhere.

    This special tournament module was used for the Second Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2005. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. In the lofty reaches of a distant mountain range lies an ancient vault shrouded in mystery. An evil dragon has penetrated the vault in order to bring about a new age of dragons -- an age that has no place for the likes of man, dwarf or elf. Only the heroes can stop him!



    Players: 4 - 6
    Level: 10

    Dungeon Crawl Classics #31: The Transmuters Last Touch Picture For Dungeon Crawl Classics #31: The Transmuters Last Touch from Goodman Games Price: £1.50
    RRP: £1.50

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    Deep inside a catacomb at the base of a steep mountainside, the heroes encounter what appears to be a tribe of ordinary kobolds. But soon it becomes clear that these scaly humanoids have tapped into an ancient magic that augments their bodies! Exploring deeper into the mountain, the heroes learn more about the mysterious transmutation magic that haunts these old catacombs...



    Players: 4 - 6
    Levels: 1 - 2

    Dungeon Crawl Classics #32: The Golden Palace of Zahadran Picture For Dungeon Crawl Classics #32: The Golden Palace of Zahadran from Goodman Games Price: £6.99
    RRP: £7.99

    While investigating rumors of a dangerous blue dragon wreaking havoc in the deep desert, the heroes tumble under the sands into the magically sealed dome of an ancient palace. The temporarily weakened dome reseals above them, and they are left to explore the golden palace of Zahadran, once seat of power for the legendary Caliph Ardishir the Magnificent. But the dome is weak because it has been assaulted by the mythical storm demon Azi Dahaka and his trapped minions, evil creatures that were sealed under the magical dome to keep them from ravaging an unsuspecting world. To escape from the golden palace, the heroes must defeat Azi Dahaka and his minions, uncover long-buried arcane secrets, and close a gateway to the otherworld!

    Features:

  • A "city in a bottle" adventure where the heroes must use their wits and swords to escape
  • A Persian theme that adds exotic flavor to a classic adventure
  • Six new monsters keep the players on their toes

    Players: 4 - 6
    Levels: 14 - 16
    Details for Dungeon Crawl Classics #32: The Golden Palace of Zahadran from Goodman Games
  • Dungeon Crawl Classics #33: Belly of the Great Beast Picture For Dungeon Crawl Classics #33: Belly of the Great Beast from Goodman Games Price: £8.99
    RRP: £9.99

    The Great Beast floats eternally through space, content to watch the universe grow and evolve before his vast golden eyes. Only the most learned of sages has any knowledge of its existence, and none can agree on its origin or purpose. But now invaders have taken over the Great Beast and forced it to the service of chaos! They have actually constructed a compound within the living flesh of the immortal creature, allowing them to safely travel through space in an invulnerable craft. They are stealing the collective knowledge of any civilization they encounter. Our world is next - unless the heroes can stop them!

    Features:

  • An epic-level adventure that sends the heroes to space and back
  • A hilarious mixture of fun and fantasy, including such obstacles as a space-faring outhouse and giant alien cockroach-men.
  • Unique opponents that only epic-level play can provide.

    Players: 4 - 6
    Levels: 21 - 24
    Details for Dungeon Crawl Classics #33: Belly of the Great Beast from Goodman Games
  • Dungeon Crawl Classics #34: Cage of Delirium Picture For Dungeon Crawl Classics #34: Cage of Delirium from Goodman Games Price: £13.49
    RRP: £14.99

    For decades, the ruined mansion south of town has been the source of furtive whispers and ill omens. While many have forgotten the night the sky burned red and the old halls fell to flame, all know that now its grounds are a dead place, where only fools and the suicidal dare tread. Yet those who do remember that fateful night nearly forty years ago can tell another tale: a tale of generosity, good intentions, and an unlikely romance, but also of jealousy, blasphemous curiosity, and demoniac insanity. The mansion to the south wasn’t just some fop’s manor house, they say, but a hospital – an asylum of the insane. Now the heroes must infiltrate the long-abandoned, fire-scarred, and cursed halls of Haverthold Asylum. Can they put to rest the spirits that still stalk the ruin’s halls?

    Features:

  • Includes Gates of Delirium, a complete soundtrack on CD specially cued to the adventure! Each room instructs the DM to cue the appropriate track, providing a truly immersive role playing experience.
  • Produced in cooperation with the award-winning musicians from Midnight Syndicate.
  • A truly unique adventuring experience that mixes puzzle-solving, mysteries, NPC interaction, and combat like you’ve never seen it before.

    Players: 4 - 6
    Levels: 6 - 8
    Details for Dungeon Crawl Classics #34: Cage of Delirium from Goodman Games
  • Dungeon Crawl Classics #35: Gazetteer of the Known Realms Picture For Dungeon Crawl Classics #35: Gazetteer of the Known Realms from Goodman Games Price: £39.99
    RRP: £45.99

    Certain adventures only come around once. Like when the grizzled old warrior decides to go after the dragon, and asks who’s coming with him. Or when the dark-eyed sorceress slowly surveys the crowd of peasants, waiting for one to step forward and pull the sword from the stone.

    This boxed sets contains those adventures. Dungeon Crawl Classics #35: Gazetteer of the Known Realms brings together the Dungeon Crawl Classics modules into one comprehensive world.



    Players: 4 - 6
    Details for Dungeon Crawl Classics #35: Gazetteer of the Known Realms from Goodman Games

    Currently Out of Stock
    Dungeon Crawl Classics #36: Talons of the Horned King Picture For Dungeon Crawl Classics #36: Talons of the Horned King from Goodman Games Price: £6.99
    RRP: £7.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    Traveling through the frozen wastelands of the north, the heroes arrive in a town in turmoil. A nobleman has disappeared, and the town is danger of being attacked by nomadic creatures called kra-dhan. To help the town, the heroes travel through narrow, icy ravines to a druidic circle of stone known as the Talons of the Horned King, which is believed to be the source of the town’s problems. There they discover a sinister tribe of kra-dhan - and the ruins of a spaceship buried beneath the Talons!



    Players: 4 - 6
    Levels: 3 - 5

    Dungeon Crawl Classics #37: The Slithering Overlord Picture For Dungeon Crawl Classics #37: The Slithering Overlord from Goodman Games Price: £6.99
    RRP: £7.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    The heroes are employed by a religious group called The Order of The Invincible Sun to recover treasure and hostages from marauding creatures. As the characters advance through winding passages of the underdeep, fighting all manner of weird creatures, they learn that the situation is far more complicated than they were led to believe. Eventually the heroes come face to face with the Slithering Overlord himself at the heart of his overgrown realm several hundred feet underground!



    Players: 4 - 6
    Levels: 4 - 6

    Dungeon Crawl Classics #38: Escape from the Forest of Lanterns Picture For Dungeon Crawl Classics #38: Escape from the Forest of Lanterns from Goodman Games Price: £5.99
    RRP: £6.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    A mysterious magic book has transported the heroes to the Forest of Lanterns and turned them into small children! In order to escape from this magical demiplane, they must find the Warty Witch who lives in a cottage made of candy at the heart of the forest. Over the course of their adventures they must battle a “chocolate” pudding, carnivorous garden plants, and a host of miniature trolls!



    Players: 4 - 6
    Levels: 7 - 9

    Dungeon Crawl Classics #39: The Ruins of Castle Churo Picture For Dungeon Crawl Classics #39: The Ruins of Castle Churo from Goodman Games Price: £12.49
    RRP: £13.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    This 8-panel DM screen, designed especially for 3.5 rules, includes all the reference panels a DM needs during his game. It is illustrated with gorgeous art from the Dungeon Crawl Classics line, and comes packaged with The Ruins of Castle Churo, a new adventure for character levels 1-3. The heroes have to bring justice to marauding bandits who have taken refuge in castle ruins – but this castle was long ago destroyed by a magical accident whose effects still linger!



    Players: 4 - 6
    Levels: 1 - 3

    Dungeon Crawl Classics #40: Devil in the Mists Picture For Dungeon Crawl Classics #40: Devil in the Mists from Goodman Games Price: £6.99
    RRP: £7.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    A deadly blue mist fills the streets of Fair Haven, slaying many of the small town’s inhabitants and driving the rest insane. The mist’s source is hidden in the town’s dark sewers. To save Fair Haven, the heroes must explore the catacombs beneath the town, solve an ancient riddle, and defeat a sahuagin menace. But their journey does not end there – for an unspeakable devil from a forgotten plane of existence lurks within the mists...

    This adventure can be played as a sequel to Dungeon Crawl Classics #7: Secret of Smuggler’s Cove, or can be played on its own.



    Players: 4 - 6
    Levels: 7 - 9

    Dungeon Crawl Classics #41: The Lost Arrows of Aristemis Picture For Dungeon Crawl Classics #41: The Lost Arrows of Aristemis from Goodman Games Price: £7.99
    RRP: £8.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    There have always been caravan raiders. But in the last few years, the raiders have turned into slavers and expanded to helpless farms and villages. The slavers have struck even the Holy Order - but one recovered victim has brought back wild tales of holy artifacts of Aristemis! Can you break the slavery ring and recover the relics?



    Players: 4 - 6
    Levels: 1 - 3

    Dungeon Crawl Classics #42: Secret of the Stonearm Picture For Dungeon Crawl Classics #42: Secret of the Stonearm from Goodman Games Price: £5.99
    RRP: £6.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    A merchant’s beautiful daughter is missing, and only the heroes can save her! The search leads to a band of assassin-thugs called the Stonehands, whose magically enhanced stone hands give them great powers. To rescue the merchant’s daughter, the heroes must best teeming jungles, deadly cults, a demigod’s tomb, and a wizard with ancient magic at his fingertips!



    Players: 4 - 6
    Levels: 2 - 3

    Dungeon Crawl Classics #43: Curse of The Barrens Picture For Dungeon Crawl Classics #43: Curse of The Barrens from Goodman Games Price: £4.99
    RRP: £5.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    The headwaters of the Hendata de Danne river -- or “the Heart of the Danne” -- can be traced to a series of ice caves in the slowly melting glaciers of the Saint’s Blood Mountains. It is in those ice caves that the curse of the barrens originates. This mysterious curse has poisoned the waters of the Danne and driven two barbarian tribes to war. The only way to stop the war and end the curse of the barrens is to travel to the Heart of the Danne in search of a lost fertility idol...



    Players: 4 - 6
    Levels: 3 - 5

    Dungeon Crawl Classics #44: Dreaming Caverns of The Duergar Picture For Dungeon Crawl Classics #44: Dreaming Caverns of The Duergar from Goodman Games Price: £5.99
    RRP: £6.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    While journeying through the treacherous peaks of the Ul Dominor mountains, the heroes are caught in an avalanche! They find the road ahead blocked by rubble – as well as the road behind. But the avalanche opens a cave in the mountainside, leading to a labyrinth of dark, forbidding caverns. With nowhere else to go, the heroes make their way into the unexplored cave, and soon find themselves battling duergar cultists with a sinister agenda...



    Players: 4 - 6
    Levels: 1 - 3

    Dungeon Crawl Classics #45: Malice of The Medusa Picture For Dungeon Crawl Classics #45: Malice of The Medusa from Goodman Games Price: £5.99
    RRP: £6.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    In the slums of a small desert-shrouded city, the malformed and degenerate huddle in darkened alleys, their ranks growing with each passing year. More and more children are birthed with horrible snake-like deformities, a result of the creeping influence of demon worship among the downtrodden of society. Now a troubling plague has befallen the higher castes: inexplicably and without warning, members of the ruling elite catch fire and within moments are reduced to mere bones. Terrified and powerless, they turn to the heroes for salvation. All the clues point to one place: the lair of a powerful medusa and her spiteful curses...



    Players: 4 - 6
    Levels: 1 - 3

    Dungeon Crawl Classics #46: Book of Treasure Maps Picture For Dungeon Crawl Classics #46: Book of Treasure Maps from Goodman Games Price: £9.99
    RRP: £11.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    Treasure maps have been a staple of great fantasy adventures for generations. This module expands this notion by offering six great treasure map adventures to d20 gamers. Covering a wide range of levels, each of the adventures revolves around a treasure map of some kind, and the book includes beautiful handouts to bring the maps to life in the hands of your gamers. The traditional “pirate’s booty map” is represented, of course, and we’ve also taken some steps forward on the concept of “treasure map” – including one map that, after assembly by the DM, resembles a giant 20-sided gem with inscriptions upon it! Each of the adventures is stand-alone and world-neutral, and given the nature of the treasure map concept, they’re easy to drop into any campaign.

    If you enjoy this adventure, look for the rest of the Dungeon Crawl Classics series!



    Dungeon Crawl Classics #47: Tears of the Genie Picture For Dungeon Crawl Classics #47: Tears of the Genie from Goodman Games Price: £5.99
    RRP: £6.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    The desert city-state of Ashareet is plagued by a terrible curse. The only way to free the city before its people are destroyed is to sprinkle the tears of a djinni upon a cursed oasis. The heroes must travel to the Tomb of the Lost King, where a powerful effreet’s dungeon complex has long imprisoned a noble djinni. Only by freeing him and uncovering the ritual for breaking the curse can the heroes save the city!



    Players: 4 - 6
    Levels: 6 - 8

    Dungeon Crawl Classics #48: The Adventure Continues Picture For Dungeon Crawl Classics #48: The Adventure Continues from Goodman Games Price: £15.99
    RRP: £18.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    The adventure continues! This compilation of all-new 4th-level adventures is especially designed to continue new campaigns. They’re perfect sequels to DCC #29: The Adventure Begins, or any other level 1-3 adventures. Written by experienced adventure authors, these stand-alone modules will challenge your heroes with feral elves, undead fiddlers, evil fey, dreamscape nightmares, ghostly Neanderthals -- and more!



    Players: 4 - 6
    Levels: 4 - 6

    Dungeon Crawl Classics #49: Palace In The Wastes Picture For Dungeon Crawl Classics #49: Palace In The Wastes from Goodman Games Price: £9.99
    RRP: £11.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    This special tournament module was used for the Third Annual Dungeon Crawl Classics Open Tournament at Gen Con Indy 2006. It includes the official tournament scoring system, pregenerated characters, and illustrated player handouts. The adventurers seek the ruined palace occasionally glimpsed deep within the forbidding Achsfel Wastes. Within, they discover evidence of the palace’s builders, the tortoise-like falsoom, and begin to piece together why it was built. Soon they face a series of titanic battles against a twisted servant of Law, a giant weapon of Chaos, and the severed (but very alive) hand of a demigod!



    Players: 4 - 6
    Levels: 6 - 7

    Dungeon Crawl Classics #50: Vault of The Iron Overlord Picture For Dungeon Crawl Classics #50: Vault of The Iron Overlord from Goodman Games Price: £6.99
    RRP: £7.99

    Remember the good old days, when adventures were underground, NPCs were there to be killed, and the finale of every dungeon was the dragon on the 20th level? Those days are back. Dungeon Crawl Classics adventures don’t waste your time with long-winded speeches, weird campaign settings, or NPCs who aren’t meant to be killed. Each adventure is 100% good, solid dungeon crawl, with the monsters you know, the traps you remember, and the secret doors you know are there somewhere.

    Chaos reigns in the kingdom as the king and queen have died, leaving no heirs. The heroes are commissioned to go into the king’s vault to retrieve the scepter of succession, a magical relic that legends claim to be able to determine who should be the rightful ruler of the kingdom. The king kept his treasures in no ordinary vault, however. The so-called Vault of Rings was designed to not only keep out thieves but to train his heir, who would be unable to access the kingdom’s wealth until he or she could overcome the trials and obstacles found within the vault...

    This special module marks the fiftieth adventure in the Dungeon Crawl Classics series. The adventure features a unique map composed of concentric rings that rotate as the characters explore the dungeon. The module is printed to include a map on the inside cover that physically rotates, so the DM can follow the dungeon rotation as the players explore!



    Players: 4 - 6
    Levels: 7 - 9

    Dungeon Crawl Classics #51: Castle Whiterock Boxed Set Picture For Dungeon Crawl Classics #51: Castle Whiterock Boxed Set from Goodman Games Price: £44.99
    RRP: £52.99

    Castle Whiterock is a complete campaign. This box holds more than 700 pages of material, enough to take new characters to 15th level and fuel a campaign for years. It contains:

  • Four books detailing the dungeon’s 15 levels and 14 sub-levels, colored according to level: red book, blue book, green book, and black book. Every map location is fully described with stats included.
  • A 56-page gazetteer of the Kingdom of Morrain, including the town of Cillamar.
  • A 48-page book of maps.
  • A 32-page book of player handouts.
  • A poster map showing Cillamar on one side and the final two levels of the dungeon on the reverse.
  • Six loose-leaf character sheets of the pregenerated heroes, ready to play out of the box, plus one blank character sheet to copy for later use.
  • A 16-page index and glossary.