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Naval

Battle Stations Battle Stations Picture For Battle Stations Battle Stations from Decision Games Price: £17.99
RRP: £19.99

With Battle Stations, Battle Stations! players take the rolls of historic admirals to command entire fleets of ships. As a fleet commander you must work within the limitations of your ships and be guided by the strategic necessities of your nation. The streamlined and intuitive game system is player friendly; it allows players to concentrate on tactics rather than minutia. Specifically designed for 1/2400 scale miniatures, players using a larger scale can easily modify ranges; smaller scales need no modification.

To avoid bookkeeping, players utilize markers to track each ship's damage, speed, torpedoes fired, aircraft, and submarine depth levels. Players place markers on the ship stands or the ships themselves to eliminate the necessity of bookkeeping.



Players: 2
Details for Battle Stations Battle Stations from Decision Games
Best of GDW Sitreps Price: £10.99
RRP: £12.99

A collection of the popular scenarios and articles of the GDW Naval SitReps.



Command at Sea Vol 5: Mighty Midgets Picture For Command at Sea Vol 5: Mighty Midgets from Clash of Arms Games Price: £17.99
RRP: £19.99

Mighty Midgets - This CaS module contains 20 plus scenarios, featuring small craft actions (PT, E and S boats, etc) during WWII. New data, and modifications to the combat system (impulse firing) allowing for a quicker time frame and rate of fire are introduced in this module. To reduce the system to this level (where structural and crew damage caused by .30 and .50 caliber machine guns adds up quickly) took some tinkering, but the scenario design team of Dave Schueler and Bill Madison along with the rules/data team of Chris Carlson and Larry Bond were up to the challenge.




Currently Out of Stock
Command at Sea Vol 6: Baltic Arena Picture For Command at Sea Vol 6: Baltic Arena from Clash of Arms Games Price: £18.99
RRP: £20.99

Baltic Arena covers the forgotten sea of World War Two naval engagements. It's 128 pages contain 13 scenarios, from submarine attacks, convoy actions, ambushes, night surface actions, and air and surface combinations. Each scenario has its own detailed map. There are 11 supporting articles covering topics ranging from The Finnish Navy, to Soviet Submarines, Coastal Artillery, etc. Additionally, there is a new updated version of the Mine Warfare rules.



Dawn of The Rising Sun Picture For Dawn of The Rising Sun from Clash of Arms Games Price: £49.99
RRP: £54.99

In February 1904, Russia had the world's 3rd largest fleet, while that of Japan's was 4th. In September 1905, Japan was number three, while Russia had fallen off the top ten. Dawn of the Rising Sun contains 20 scenarios covering all the major surface engagements of the Russo-Japanese War that led to this stunning reversal of fortunes. Using the same rules as Fear God & Dread Nought, a novice can begin playing within a half hour of opening the box using the specially designed Jumpstart scenario.


Details for Dawn of The Rising Sun from Clash of Arms Games
Dawn of The Rising Sun Ship Forms Picture For Dawn of The Rising Sun Ship Forms from Clash of Arms Games Price: £13.99
RRP: £15.99

This 56 page booklet includes a form for every ship class, including the Royal Navy ships, found in the data annex. All forms include both profile and deck plan. As a bonus, a CD will be provided with the information in PDF format so that you may print with ease.



Great War at Sea #1: Mediterranean 2nd Edition Picture For Great War at Sea #1: Mediterranean 2nd Edition from Avalanche Press Price: £44.99
RRP: £49.99

Command the ships that made history!

For five years, thousands of players have re-created historic naval battles with The Great War at Sea series, twice named the year's best historical boardgame. Fleets of 11 nations vie for control of the Mediterranean Sea, with player's ages 10 & up taking command of their nation's destiny at sea.


Details for Great War at Sea #1: Mediterranean 2nd Edition from Avalanche Press
Great War at Sea #6: U.S. Navy Plan Red Picture For Great War at Sea #6: U.S. Navy Plan Red from Avalanche Press Price: £33.49
RRP: £36.99

"We would as soon fight the British as the Germans." Admiral William Shepherd Benson, U.S. Chief of Naval Operations, 1917. As the First World War drew to a close, a small staff of American planners drew up "War Plan Red" to prepare to fight the British. U.S. Navy Plan Red allows players ages 10 and up to fight the conflict that never occurred using the actual war plans of both sides. Many ships planned but never built are included. Invade Bermuda, shell Nova Scotia, and (because we know some of you just can't help yourselves) bomb Virginia Beach. Twice, the game industry's leading experts have named Great War At Sea games as the best historical board game of the year. Find out why they're so excited.



Players: 2
Age: 10


Currently Out of Stock
Great War at Sea: Airships Picture For Great War at Sea: Airships from Avalanche Press Price: £4.99
RRP: £5.99

For a brief period, Ferdinand Graf von Zeppelin's giant floating cylinders seemed poised to play a major role in naval warfare. But just as the technology matured, high-performance aircraft, a spectacular accident caught on film and the Great Depression combined to bring an end to military and most civilian use of the rigid airship.

Airships is a supplement for our Great War at Sea series of games, building on the popular Zeppelins to take a further look at lighter than air operations. There are ten scenarios, or separate game situations, based on missions that took place or could have taken place. All are by Ernie Wheeler and Doug McNair.

This module is not playable by itself, but requires ownership of our Zeppelins supplement and Jutland and Mediterranean games to play most of the scenarios, and our U.S. Navy Plan Gold game and Sea of Troubles and Dreadnoughts supplements to play all of them. Each scenario has its own card in a spiral-bound booklet, just like Panzer Grenadier's popular North Wind and Edelweiss supplements.



Great War at Sea: Cone of Fire Picture For Great War at Sea: Cone of Fire from Avalanche Press Price: £57.99
RRP: £64.99

Great War at Sea and Second World War at Sea have covered naval wars around the world, both those that occured and those that might have but did not. One of the flash points that failed to ignite was at the southern tip of South America, where Chile and Argentina engaged in a heated naval arms race from the early 1900s until the end of the Second World War.

Cone of Fire adds the fleets of South America to the Great War at Sea and Second World War at Sea game systems: Chile, Argentina, Brazil and Peru. Both the fleets built by these nations, and the ships planned or ordered but never received, are included. Ships from Britain and Germany are also present.


Details for Great War at Sea: Cone of Fire from Avalanche Press
Great War at Sea: Cruiser Warfare Picture For Great War at Sea: Cruiser Warfare from Avalanche Press Price: £35.99
RRP: £39.99

Cruiser Warfare gives the Great War at Sea series its greatest scope yet: the entire world. British, German, Japanese, Italian, Austro-Hungarian, Russian and Dutch ships begin as they did in August, 1914. The German player must disrupt Allied commerce and try to get the cruisers home if at all possible. The Allied player must track them down and destroy them before they can wreak havoc.

The entire Japanese fleet of 1914 is present, with new warships never before seen in the series like the battleships Kawachi and Satsuma. The Dutch make their first large-scale appearance in the series, with several coast defense ships plus four battleships never actually completed. These are taken from actual Dutch naval drawings of the two design variations from which the Dutch admirals would have chosen.

The German player has the option of placing a larger cruiser force in East Asia, including the modern armored cruiser Blücher (a proposed addition) and others. Battle cruisers can attempt to break out the join the raiders. There's also an option for a rapid start to the war, which would have found a German summer training squadron of two battleships and a cruiser visiting South America.

This is the crowning jewel of the Great War at Sea series. All naval game fans are going to want it.


Details for Great War at Sea: Cruiser Warfare from Avalanche Press
Great War at Sea: Dreadnoughts Picture For Great War at Sea: Dreadnoughts from Avalanche Press Price: £17.99
RRP: £19.99

In 1906, a new kind of battleship slid into the water at Portsmouth Naval Dockyard. Much larger than previous types, HMS Dreadnought carried more and bigger guns. For a generation, ships like her ruled the world's seas.

For the first time in an Avalanche Press supplement, Dreadnoughts features die-cut, mounted counters: 70 "long" ship counters plus 20 standard half-inch "square" counters.

Articles, scenarios and counters are provided for the Spanish Armada of the World War One era (including its projected but never built second- and third-generation dreadnoughts), the Ottoman Turkish navy, Austro-Hungarian building projects and the saga of South America's dreadnought programs and the many attempts by other nations to purchase these ships.


Details for Great War at Sea: Dreadnoughts from Avalanche Press
Great War at Sea: Great White Fleet Picture For Great War at Sea: Great White Fleet from Avalanche Press Price: £8.99
RRP: £9.99

Before the dreadnoughts, the battleships ruled the seas. Armed with four huge guns in armored turrets, they swept the ironclads into the dustbin of history. Now they take their rightful place on your gaming table. Finally, the scenario book you've been demanding for the Great War At Sea series is here: Great White Fleet. Twenty operational scenarios featuring the battleships and armored cruisers of the pre-dreadnought era. Most are based on actual war plans, including the Russian Admiralty's 1903 wargame that decided the Tsar on war with Japan. For those wanting more detail in their games, also included are Karl Laskas' variant tactical rules for pre-dreadnoughts. Covers arcs of fire, formation movement, and more. An additional map extends the U.S. Navy Plan Orange map southward, allowing players to explore American war plans involving the island of Mindanao and its anchorages.




Currently Out of Stock
Great War at Sea: Jutland Picture For Great War at Sea: Jutland from Avalanche Press Price: £33.99
RRP: £37.99

History’s best-known naval battle was just one part of the ongoing four-year struggle to control the seas around Germany’s coasts. If the German High Seas Fleet could catch and destroy a portion of the much larger British Grand Fleet, the blockade suffocating Imperial Germany might finally be broken.

Great War at Sea: Jutland is a completely new edition of our long-retired North Sea game. It covers not only the signature battle, but also the many other sorties of the High Seas Fleet like the Scarborough, Lowestoft and Gorleston Raids, the Battle of Dogger Bank and Helgoland Bight.

Like all games in the series, this one is packed with scenarios. Along with the operations in the North Sea, the game also includes the bitterly-fought naval war in the Baltic Sea. Here the roles are reversed, with the smaller Imperial Russian Navy aggressively seeking an advantage against the larger German forces. The Russian cruiser raids are all covered, as well as the climactic Battle of Moon Sound.



Players: 2
Duration: 30 - 240 (minutes)
Details for Great War at Sea: Jutland from Avalanche Press
Great War at Sea: U.S. Navy Plan Gold Picture For Great War at Sea: U.S. Navy Plan Gold from Avalanche Press Price: £42.99
RRP: £44.99

During the early decades of the 20th century, the United States Navy made plans to fight a host of potential enemies. Some of these future wars seemed inevitable, particularly that with Japan. Others depended on changes in current politics, but Navy planners wanted to be prepared just in case.

One of these plans, labeled “Gold,” studied a potential naval war with France. The United States had stood alongside its “oldest ally” during the First World War, but in the years immediately afterwards the Navy looked at the potential for radical politicians to change France from friend to foe. Also, the peace negotiations which followed the war revealed deep underlying tensions between the Americans and their European allies; some of the more paranoid came to believe the next war would be between Europe and America.

U.S. Navy Plan Gold is based on these plans. American officers believed the seat of conflict would be the same as that of the undeclared naval war against France in the 1790s: the Caribbean Basin.

U.S. Navy Plan Gold includes the ships projected by the Armee Navale but never built due to the Washington Naval Treaty: the large Gilles and Durand-Viel battle cruisers, Normandie and Lyon class battleships, and the very odd “croiseur de combat” battleship-carrier design. And of course the Americans receive a number of new ships, such as the “alternate Omaha” large scout cruiser design.



Great War at Sea: Zeppelins Picture For Great War at Sea: Zeppelins from Avalanche Press Price: £13.99
RRP: £15.99

For a brief period, Ferdinand Graf Zeppelin's giant gas-filled airships ruled the world’s skies. Though conceived as passenger craft, during the First World War rigid and semi-rigid airships performed long-range scouting and bombing missions.

Like Dreadnoughts and East of Suez, Zeppelins includes die-cut-and-mounted playing pieces, but these are special, oversized ones: 2/3-inch by 1-and-1/3-inch large pieces depicting famous airships of Germany, Great Britain, the United States, Italy, Austria-Hungary and France. These are used with the new tactical and operational rules provided; unlike the standard game rules that treat all airships the same, with the Zeppelins module, each airship class has its own range and endurance qualities.

Every airship that played an important role in the First World War is present, both German Navy and German Army machines that scouted for the High Seas Fleet and attacked naval targets. The ultra-long-range “Africa Ship” L59 is present, along with the big, modern L100 class cancelled by the war’s end.


Details for Great War at Sea: Zeppelins from Avalanche Press
Harpoon 4 Board Game Picture For Harpoon 4 Board Game from Clash of Arms Games Price: £33.99
RRP: £37.99

Harpoon 4, handles all aspects of maritime combat: surface, sub-surface, and air. Harpoon 4 is a system of detailed but comprehensible rules covering the many facets of modern naval actions. Consistent rating systems and evaluations of the capabilities of modern naval vessels, aircraft, submarines, and helicopters make it possible to achieve realistic results when simulating known and theoretical situations.



Players: 2 - 4
Duration: 60 - 300 (minutes)
Details for Harpoon 4 Board Game from Clash of Arms Games
Harpoon Naval Review 2003 Picture For Harpoon Naval Review 2003 from Clash of Arms Games Price: £17.99
RRP: £19.99

2003 Harpoon Naval Review - Following the pattern established by the first three in this series, the 2003 HNR contains technical data on new platforms introduced during the past three years, modifications made to existing systems, weapons upgrades, etc. Articles and scenarios pertaining to possible hot spots along with new ship and aircraft forms round out the module.



Harpoon 4: High Tide Picture For Harpoon 4: High Tide from Clash of Arms Games Price: £53.99
RRP: £59.99

High Tide - An H4 boxed set. Based on what we have learned since the collapse of the Soviet Union, it compares, for the first time, the strengths and weaknesses of the Cold-War adversaries at the height of their power. In High Tide, the Harpoon design team of Larry Bond and Chris Carlson is joined by Jay Wissmann, who has contributed the scenarios.

The 128- page scenario book provides thirty naval battles, covering all types of naval operations: antisubmarine warfare, convoy operations, mining missions, amphibious landings, air-strikes on land and naval target, special missions, and sub-on-sub engagements from between 1980 and 1989.



Harpoon: Sea of Dragons Picture For Harpoon: Sea of Dragons from Clash of Arms Games Price: £31.99
RRP: £36.99

Sea of Dragons concerns conflicts among 16 nations of the Pacific Rim, all of whom have their own agenda and means to try to advance it. The scenario book includes a brief introduction to the political and economic aspirations of the potential belligerents, and is followed by a discussion of their capabilities and military plans for the immediate future. There are 4 scenario sets containing a total of 26 engagements, many of which are suitable for solitaire play. The scenarios can be played individually or as part of a mini-campaign. And just in case 26 scenarios are not enough, a scenario generator for the hotly contested Spratly Islands is also included.



Players: 2 - 4
Duration: 60 - 300 (minutes)
Details for Harpoon: Sea of Dragons from Clash of Arms Games
Harpoon: White Ensign Picture For Harpoon: White Ensign from Clash of Arms Games Price: £12.99
RRP: £13.99

Perhaps the most comprehensive study of the modern Royal Navy outside of official publications. White Ensign discusses each conflict in which Commonwealth naval forces were involved from 1960 to 2000. All ships, from carriers down to patrol/fast attack craft, as well as ships taken up from trade (STUFT) during the Falklands War are included in the ship data annex, as are all aircraft that were or could have been used in a naval environment.


Details for Harpoon: White Ensign from Clash of Arms Games
Modern Naval Battles - Global Warfare Price: £28.99
RRP: £34.99

Modern Naval Battles - Global Warfare is inspired by our original 1989 award winning game and its 2 expansions.

"Global War" is a redesigned improvement of the original game.

The cards will be beautifully printed with full color on both sides with rounded corners. The box size is 9" x 12" x 2".

This new game features ships from 9 different nations: USA, USSR, UK, France, China, Argentina, Taiwan, Norway, and Japan. This gives you the ships you need to play out battles during the Cold War, Falkland Islands War, and Post-2000 naval warfare on the high seas.

The MNB - Global Warfare system maximizes player decision making to make every turn exciting. First, you get to select a nation's fleet to command. Then, you get to select your specific ships to build what you think is the best battle group. Once selected, you'll get to battle the fleets selected by the other players for ultimate supremacy of the seas!



Players: 2 - 6
Duration: 90 - 120 (minutes)
Details for Modern Naval Battles - Global Warfare from Dan Verssen Games
Monsoon Seas: Naval Warfare in South Atlantic and Indian Oceans 1777 to 1783 Picture For Monsoon Seas: Naval Warfare in South Atlantic and Indian Oceans 1777 to 1783 from Clash of Arms Games Price: £12.99
RRP: £14.99

Monsoon Seas: Naval Warfare in S. Atlantic & Indian Oceans 1777-1783 - This 78 page book is Volume III of the Close Action Series (the game "Close Action" being the first volume, and "Rebel Seas" scenario pack being Volume II.) It details the exploits of French Admiral Pierre-Andre De Suffren and his battles with the British Royal Navy.



Second World War At Sea: Bismarck Picture For Second World War At Sea: Bismarck from Avalanche Press Price: £29.49
RRP: £32.99

"Bismarck" covers the famous hunt for the Bismarck, but also all of the other German commerce raids into the Atlantic between the fall of 1939 and the summer of 1941. The breakout of the battle cruisers Scharnhorst and Gneisenau is here, the raids of the cruisers Admiral Hipper and Scheer, and much more. Like all games in the World War II At Sea series, this one is packed with scenarios.

Includes:

  • Two 32"x22" strategic maps
  • 11"x17" tactical map
  • 350 game pieces
  • 12-page rulebook
  • 12-page scenario book
  • 2 player aid cards
  • 1 organizational card

  • Second World War At Sea: Black Sea Fleets Picture For Second World War At Sea: Black Sea Fleets from Avalanche Press Price: £13.99
    RRP: £15.99

    Black Sea Fleets is a 64-page supplement for the Second World War at Sea series. It covers Stalin's plans for a dominant fleet in the Black Sea, plus the fleets and naval air forces of Turkey and Romania. Background articles cover Soviet shipbuilding plans, the Soviet naval air forces, the Second World War campaigns on the Black Sea, Turkish and Romanian fleets and plans for larger ones, and more. Scenarios cover both the actual operations in the theater and the campaigns foreseen by the Soviet staff in their assessments before, during, and after the Second World War.

    Like East of Suez, Black Sea Fleets includes die-cut, mounted game pieces: 70 "long" ship pieces and 140 standard-sized pieces, most of them representing aircraft. There are battleships like Parizhaya Kommuna, Novorossisk and Sovietskaya Ukraina, the battle cruiser Sevastopol, several proposed aircraft carriers, plus cruisers and destroyers ranging from re-conditioned veterans of the Tsarist navy to the "Blue Beauty," the destroyer leader Tashkent. Romania has her long-desired cruiser, while Turkey fields the battle cruiser Yavuz plus the ships she desperately sought to buy in the 1930s. Aircraft range from the PZL-11 fighter in Turkish service through Romanian Fi.167 torpedo bombers to the Soviet I-15 biplane fighter and IL-2 Sturmovik attack plane.

    Players will need Bomb Alley to enjoy almost all of the scenarios in Black Sea Fleets, and Leyte Gulf to enjoy the rest of them.


    Details for Second World War At Sea: Black Sea Fleets from Avalanche Press
    Second World War At Sea: Distant Oceans Picture For Second World War At Sea: Distant Oceans from Avalanche Press Price: £11.99
    RRP: £12.99

    A supplement for the popular naval game series, this book adds more than two dozen new scenarios for SOPAC, Bomb Alley, Midway and Eastern Fleet, plus historical background, variant rules and more! The Royal Yugoslav Navy, Italian aircraft carriers and the German helicopter carrier are all covered in detail.




    Currently Out of Stock
    Second World War At Sea: East of Suez Picture For Second World War At Sea: East of Suez from Avalanche Press Price: £12.99
    RRP: £14.99

    East of Suez is a 64-page scenario book for the Second World War at Sea series. It covers Churchill’s plans, which ranged from the hopelessly optimistic to the patently absurd, and the Royal Navy’s operations in the Pacific alongside the Americans in 1945. Background articles and scenarios describe the operations executed and those planned by the British Eastern and Pacific Fleets from 1943 to 1946. The Dutch East Indies Squadron is also covered by article and scenarios.

    Like Dreadnoughts, East of Suez includes die-cut, mounted game pieces: 70 “long” ship pieces and 140 standard-sized pieces, most of them representing aircraft. The British receive the battleships Vanguard, Duke of York and Anson, numerous light and escort carriers, and a number of cruisers and destroyers. The French battleship Richelieu, the Dutch battlecruisers and light cruisers of the 1939 building program, and British jet fighters (even the SRA-1 seaplane jet fighter) are all present.

    Players will need Eastern Fleet, Strike South, Bismarck and Leyte Gulf to enjoy all the scenarios in East of Suez.


    Details for Second World War At Sea: East of Suez from Avalanche Press
    Second World War At Sea: Eastern Fleet Picture For Second World War At Sea: Eastern Fleet from Avalanche Press Price: £30.99
    RRP: £36.99

    Japan's daring plans to conquer Southeast Asia and its rich resources involved several stages. In the complicated fashion typical of the Imperial Navy during World War II, first the American Pacific Fleet would be knocked out of action at Pearl Harbor. Next, the carrier forces that had fought there would cover amphibious invasions in the Dutch East Indies and Malaya. Finally, the First Air Fleet's aircraft carriers would surge into the Indian Ocean to knock out the British Eastern Fleet.

    Eastern Fleet, the second game in the Second World War at Sea series, is based on this third stage of Japanese aggression and also covers parts of the second. There are 70 "long" playing pieces, depicting the major fleet units of both sides: battleships, aircraft carriers, cruisers and fleet destroyers. There are also 140 square playing pieces, half the size of the ship pieces, mostly depicting aircraft but also smaller warships and markers.



    Players: 2
    Details for Second World War At Sea: Eastern Fleet from Avalanche Press
    Second World War At Sea: Leyte Gulf Picture For Second World War At Sea: Leyte Gulf from Avalanche Press Price: £134.99
    RRP: £139.99

    During the summer and fall of 1944, history’s greatest naval battles raged in the western Pacific Ocean, as the United States fought to finally subdue the Japanese Empire, and the Imperial Navy put up fanatical resistance to the last possible moment.

    Leyte Gulf is one of the largest wargames ever published, and it covers both of these battles plus many more. It’s part of our Second World War at Sea series of operational-level naval games.

    There are 22 scenarios, five of them battle scenarios that use only the tactical map, and 17 operational scenarios.

    The huge number of pieces represent every significant ship and airplane that fought or could have fought in the Western Pacific in 1944 and 1945. Well-known ships like the destroyers Johnston and Hoel, the escort carriers of Taffy Three, and the Japanese super-battleship Yamato are all present. So are some ships never completed, like Yamato’s two sisters or the American Montana-class battleships. And the Japanese even get a handful of jet planes.


    Details for Second World War At Sea: Leyte Gulf from Avalanche Press
    Second World War At Sea: Strike South Picture For Second World War At Sea: Strike South from Avalanche Press Price: £31.49
    RRP: £34.99

    Strike South: Japan Invades the South Seas, 1941-42

    Japan embarked on the Pacific War for one reason: to seize the oil and metals of the Dutch East Indies and Malaya. In a daring five-month campaign, Japanese air, land and naval forces conquered a vast segment of the Earth’s surface from its American, British, Dutch and Australian defenders.

    Strike South is a Second World War at Sea series game based on this bold Japanese aggression. There are 140 “long” playing pieces, depicting the major fleet units of both sides: battleships, aircraft carriers, cruisers and fleet destroyers. There are also 280 square playing pieces, half the size of the ship pieces, mostly depicting aircraft but also smaller warships and markers.


    Details for Second World War At Sea: Strike South from Avalanche Press
    Silent War Picture For Silent War from Compass Games Price: £39.99
    RRP: £44.99

    Silent War is a solitaire simulation of the United States' submarine war against Imperial Japan during the Second World War. The scenarios allow players to recreate various stages of the war or the entire campaign. In each of these scenarios, the player takes on the role of Commander Submarines, US Pacific Fleet (ComSubPac), deploying available submarines from either Pearl Harbor or Brisbane in order to attack the Japanese Navy. Additionally, in the patrol game, using single submarines, players can recreate some of the war's most famous patrols. The amount of flexibility the game allows the player is tremendous, a single submarine patrol can be completed in 10 minutes, the various campaigns can be completed in 10 or more hours depending on which campaign you play and your progress as commander.

    Every American submarine that was deployed to the Pacific in World War II has its own oversize easy to handle counter in the game. Each counter has the correct side view illustration in color for that class of submarine. The game map covers the huge expanse of the Pacific Theater of submarine operations from the Aleutians to Australia and from Samoa to the Sea of Japan! The map encapsulates most of the information a player needs to play, with a unique set of easy to use graphic charts. The rules will have the player running his first submarine patrol within 45 minutes of opening the game box!



    Players: 1
    Details for Silent War from Compass Games

    Currently Out of Stock
    The Nine Navies War: A World War I Alternative History Battleship Game Picture For The Nine Navies War: A World War I Alternative History Battleship Game from Decision Games Price: £25.99
    RRP: £30.99

    Nine Navies War begins at the start of 1915, after a victorious Germany has overrun France the year before. (Perhaps the BEF didn't land on time or at all, or they got bottled up in Mons, or the Germans kept to their full-blown, keep the right super -strong and pull back on the left Schlieffen Plan scheme, thereby bagging two French armies in the Rhineland, etc.) Italy, seeing the German victory train leaving the station, joins the Central Powers, as do Spain and Greece. All of which makes for a dreadnought showdown in the Mediterranean, Atlantic Ocean and North Seas, as the avidly Mahanist Kaiser Wilhelm seeks to finally defeat the Royal Navy and thus make Germany into a true global power.

    It will be the battleships of Britain, Russia and 'Free France' versus those of Germany, Italy, Turkey, Austria-Hungary and the captured portion of the divided French fleet. (Each French ship is rolled for at the start of every game. Each can be scuttled, go over to the British, or be captured by the Germans.) There will also be the possibility of later US entry when/if the Japanese switch sides in the Pacific and launch a dastardly surprise attack that finally draws in the Yanks.

    Victory is determined on victory points awarded for controlling the various sea zones around Europe. The geography thereby creates a kind of "two front war," one in the Mediterranean and one in the Atlantic. The Central Powers player is also able to win a "sudden death" victory by controlling the waters immediately surrounding the British Isles for one full year (three turns). If he does so, the British have just been starved into submission.

    The game uses a derivation of the classic Avalon Hill War at Sea. 9NW is simple two-player game with a short three-turn "1915" scenario, which can easily be finished in one sitting, as well as a 12-turn "campaign game" that will require about eight hours to play.



    Players: 2
    Details for The Nine Navies War: A World War I Alternative History Battleship Game from Decision Games
    Victory at Sea Rulebook Picture For Victory at Sea Rulebook from Mongoose Publishing Price: £12.99
    RRP: £14.99

    Based upon the award winning A Call to Arms games system, Victory at Sea is a fast flowing game that will allow novices and veteran gamers alike to enjoy recreating the epic struggles between the mighty fleets of the era.

    Victory at Sea includes counters to use with every class of ship featured in the game.


    Details for Victory at Sea Rulebook from Mongoose Publishing
    Victory at Sea Counter Sheets Picture For Victory at Sea Counter Sheets from Mongoose Publishing Price: £12.99
    RRP: £14.99

    This deluxe set of counter sheets greatly expands those found accompanying Victory at Sea. It includes multiple copies of every ship featured in that book, enabling you to literally double the size and scale of your naval combats!




    Currently Out of Stock
    Victory at Sea: Order of Battle Picture For Victory at Sea: Order of Battle from Mongoose Publishing Price: £12.99
    RRP: £14.99

    The first essential supplement to the popular Victory at Sea naval wargame. Adding to the rules and fleet lists, greatly expanding upon the original rulebook and enhancing the gaming experience.

    Inside you will find:

  • Expanded Fleet Lists
  • New Rules
  • New Scenarios and Campaign

    Order of Battle is a comprehensive expansion and essential for all Victory at Sea players!


    Details for Victory at Sea: Order of Battle from Mongoose Publishing
  • War At Sea Board Game Picture For War At Sea Board Game from L2 Design Group Price: £30.99
    RRP: £36.99

    A naval simulation of the Second World War naval battles in the Atlantic Ocean and the Mediterranean Sea, this game has all the big battleships and carriers of the belligerent sides. True to the original game, War at Sea has a one piece die cut map on heavy board, all the classic rules and the most recent rules used in Tournament play at WBC. Counters are 5/8" x 1.25" in size and hit markers are 5/8". Orders of battle are given for the British, German, Russian, French, Italian and United States Navies.

    War at Sea is the first of 3 planned games, the Atlantic, the Pacific and a linking game. Counters for War at Sea have variant RAIDER backs on them, NOT used in this game, but consistent with the entire Victory at Sea system. Almost every variant counter known has been included with the counter mix including:

  • Frogmen
  • French Navy
  • 1 Factor Air Power
  • The Kirov, the Argus and more.
  • Force G, Gibralter Naval Guns and English Channel mines
  • Admirals and more!

    This game will rekindle the nostalgic spirits of the toughest grognards as well as appeal to the new players! Easy to learn, fast to play and a beauty to behold.



  • World in Flames: Convoys in Flame Supplement Picture For World in Flames: Convoys in Flame Supplement from Australian Design Group Price: £17.99
    RRP: £19.99

    Convoys in Flames is Australian Design Group's latest release including all the escort carriers, sub chasers, and specially fitted ASW aircraft that fought the battle of the Atlantic.

    Facing them are the specialist subs deisgned throughout the war to try to bring Britain to her knees. These include the Schnorkel, the Walther, the Milch cows and even the first ever guided missile submarines to roll off the production lines.

    All the major powers of World War II thus have vastly enhanced capability to fight this most deadly of naval battles.

    Also included are the German auxiliary cruisers and the tankers and convoys produced by all the major powers and minor countries. At last you can slink silently between the convoys or hunt down those wolf packs until final victory is achieved.

    Convoys in Flames includes 400 counters, rules and charts. It is now printed and available for sale world wide.



    World in Flames: Cruisers in Flame Supplement Picture For World in Flames: Cruisers in Flame Supplement from Australian Design Group Price: £17.99
    RRP: £19.99

    Cruisers in Flames is Australian Design Group's latest World in Flames release. It includes every light cruiser (CL) and anti aircraft cruiser (CLAA) of World War II. Now at last you can refight the Battle of the River Plate, Cape Spada and myriad other cruiser actions.

    Cruisers in Flames also includes minor country convoys and additional major power convoys and tankers allowing you to refight the Battle of the Atlantic and the Battle of the Pacific as it was meant to be fought.

    Cruisers in Flames includes 400 counters, rules and charts. It is now printed and available for sale world wide.



    Products : Military Games : Naval



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