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Beginnings Vol 1: Westbrook Picture For Beginnings Vol 1: Westbrook from 3AM Games Price: £11.99
RRP: £13.99

Westbrook is the first book in the Beginnings series. It includes the fully developed town of Westbrook, a small, stopover town between two major trade centers. The town is well known for its hospitality and the comfort of the renowned Grey Griffon Inn.

Lately though, rats - lots of very large ones - have infested the town's granary. The call for heroes sounds, and the player characters answer. Clearing the rats from the granary shouldn't be much of a problem, but who was that shadowy figure letting the vermin in, and what's he up to?

Beginnings: Westbrook contains the fully developed town of Westbrook, four different campaign hooks to get the player characters involved with the granary, four low-level adventures that take the party through, outside, and under Westbrook to get the campaign going, and everything else that you should expect from a Beginnings book.


Details for Beginnings Vol 1: Westbrook from 3AM Games
Beginnings Vol 2: The Master's Decree Picture For Beginnings Vol 2: The Master's Decree from 3AM Games Price: £11.99
RRP: £13.99

Theron Hawksfar, Westbrook's town master, isn’t convinced that all is well in his town. Several farm folk have reported sightings of creatures scampering about and causing trouble. Now, the bodies of several murdered hunters have turned up near the little reptilians’ home deep within the South Forest, and two children have been taken. With the impending arrival of the Jurithian Tradesmen, Hawksfar wants the wood tamed.

The Master’s Decree is set in the great forest that grows just south of the town of Westbrook. It continues the adventures of Beginnings: Westbrook, carrying adventurers into an unexplored part of the town’s environs.

The book builds upon the town of Westbrook, introduced in Beginnings: Westbrook, thus making the setting even more useful. It contains three full adventures and three lairs. The full adventures are all linked, providing a sense of continuity and purpose for players. The lairs are independent and therefore perfect for that extra encounter to round out a session.


Details for Beginnings Vol 2: The Master's Decree from 3AM Games
Dark Awakenings - Guardian Picture For Dark Awakenings - Guardian from Auran Price: £8.99
RRP: £12.99

What starts as a simple sea voyage to the remote island of Guardian, quickly changes to a terrifying fight for survival as an unseen foe sends its minions against you, in a bid to consume your very souls!

Evil never dies, it simply lingers, waiting for the opportunity to rise anew.



Players: 4 - 6
Levels: 3 - 4
Details for Dark Awakenings - Guardian from Auran
Dark Awakenings - Shadowlands Picture For Dark Awakenings - Shadowlands from Auran Price: £8.99
RRP: £12.99

Having survived the terrors of Guardian Island, you now face the daunting task that has been set before you. Strengthened with ancient weapons and arcane devices you must enter the world of your enemy and try to win through to its place of power. Only then can you hope to return to Guardian for the final showdown.



Players: 4 - 6
Levels: 3 - 4
Details for Dark Awakenings - Shadowlands from Auran
Dark Awakenings - Sanctuary Picture For Dark Awakenings - Sanctuary from Auran Price: £8.99
RRP: £12.99

Sanctuary....a place of refuge providing safety from those who would bring you harm. Sometimes those who seek sanctuary are not those who you would expect to do so. Even the blackest heart needs someplace that they can call home. The rural backwater of Cherrimoor is a place far from the political intrigue of the towns and cities but it has its own secrets, it's own stories. A gothic adventure unfolds, involving a search for a fallen paladin, a family curse and the new tenant of Tharlen Keep.



Players: 4 - 6
Levels: 4 - 6
Details for Dark Awakenings - Sanctuary from Auran
Blackmoor: Temple of the Frog Picture For Blackmoor: Temple of the Frog from Code Monkey Publishing Price: £12.99
RRP: £15.99

For thirty years, no name has been more feared than this one. Within its slimy walls lies the root of fantasy adventure gaming.

For thirty years The Temple has claimed the lives of many brave and cunning adventurers. For thirty years, those who have lived to tell the tale, speak of the challenges they faced. For thirty years The Temple has challenged players and Dungeon Masters alike. Do you dare to brave the Great Dismal Swamp? Are you prepared to face the challenges, solve the puzzles and defeat the foes awaiting you? Are you ready to learn the secrets of The Temple of the Frog? Come then and test your nerve and skills. Learn what others have failed to learn, The Temple of The Frog is dangerous and those unprepared will meet their doom.



Players: 4 - 6
Levels: 5 - 9

Monte Cook's Arcana Unearthed: Plague of Dreams Picture For Monte Cook's Arcana Unearthed: Plague of Dreams from Fiery Dragon Productions Price: £6.99
RRP: £9.99

Introductory adventure by Monte Cook, James Bell, and Todd Secord. It seemed like a routine mission: Stop the bandits plaguing merchant caravans in the lands of the Diamond Throne. But the PCs soon discover there is much more going on than meets the eye when the forces of death and ancient memory threaten to unleash a plague of dreams.



Players: 4 - 6
Levels: 1 - 2

Xcrawl RPG: Coney Island Crawl Picture For Xcrawl RPG: Coney Island Crawl from Goodman Games Price: £11.49
RRP: £13.99

Remember the good old days, when orcs were just orcs, dungeons were just dungeons, and bone-sucking pit slime did 1d6 damage, just like everything else in your campaign world? Well those days are good and gone, sucker. Xcrawl is a world of sell-out superstar adventurers, corporate-sponsored action and live-on-pay-per-view mayhem. Enter at your own risk because if you die... YOU DIE!

This insane dungeon crawl is the work of the legendary DJ Faces, a judge famous for being sociopathic, vain, domineering, angry and just plain twisted. After being banned from Xcrawl due to a bizarre revenge plot, DJ Faces is back, determined to restore his status by wowing fans everywhere with a spectacular dungeon that presents an exciting but fair challenge to the players. However, Faces is still Faces, and sometimes the rage takes over. This challenging adventure will test even the bravest crawlers as they try to survive the Roller Coaster of Doom and other legendary menaces!



Players: 4 - 6
Levels: 11 - 13

Xcrawl RPG: Dungeonbattle Brooklyn Picture For Xcrawl RPG: Dungeonbattle Brooklyn from Goodman Games Price: £1.99
RRP: £1.99

Remember the good old days, when orcs were just orcs, dungeons were just dungeons, and bone-sucking pit slime did 1d6 damage, just like everything else in your campaign world? Well those days are good and gone, sucker. Xcrawl is a world of sell-out superstar adventurers, corporate-sponsored action and live-on-pay-per-view mayhem. Enter at your own risk because if you die... YOU DIE!

In Dungeonbattle Brooklyn, the players are young, untested Xcrawl players united by their hopes to go professional. Participating in the first Full Lethal Division IV event, these rank newcomers eager for their first taste at the games might be getting into more than they can handle! Set at the Brooklyn Academy of Letters Athletic Complex, the event is designed by first-time DJ (Dungeon Judge) Seymour Blood. He is actually 14-year-old Jeffery Dunn, a Brooklyn high school student who started playing tabletop Dungeonbattle at age six. His dungeon design pits the players against orcs, rust monsters, a monstrous scorpion – and Klyriodizka, the geriatric chain-smoking medusa who just needs to pack in one more crawl so she can retire.



Players: 4 - 6
Level: 1

Xcrawl RPG: Las Vegas Crawl Picture For Xcrawl RPG: Las Vegas Crawl from Goodman Games Price: £8.99
RRP: £10.99

In Xcrawl, the players are superstar athletes taking their chances in a live-on-pay-per-view death sport. It’s a modern-day world with a fantasy twist, and the game is simple. The Dungeon Judge, or DJ, creates an artificial dungeon under controlled – but lethal – conditions. The players go through the dungeon and try to fulfill whatever conditions the DJ puts forth in order to win. Xcrawl is a sport and the challenges are created, but the danger is no less real. If you die, you die!

Las Vegas and Xcrawl have a long history. It’s the city that loves to gamble, and Xcrawl offers plenty of angles to bet on! In this deadly crawl, DJ Outrageous Fortune gives the heroes the chance to test their mettle in a fun-loving adventure filled with Vegas spirit. Giant roulette wheels and deadly dice games are in the cards, along with a Trojan horse, an addictive T-rex in withdrawal, and a giant gorilla throwing flaming barrels. Visit the city of lights – and see if you come home alive!

This is a stand-alone adventure that can be played with only the core d20 books! Pregenerated characters are included.



Players: 4 - 6
Levels: 6 - 8

Xcrawl RPG: Phoenix Crawl Picture For Xcrawl RPG: Phoenix Crawl from Goodman Games Price: £11.49
RRP: £13.99

In Xcrawl, the players are superstar athletes taking their chances in a live-on-pay-per-view death sport. It’s a modern-day world with a fantasy twist, and the game is simple. The Dungeon Judge, or DJ, creates an artificial dungeon under controlled – but lethal – conditions. The players go through the dungeon and try to fulfill whatever conditions the DJ puts forth in order to win. Xcrawl is a sport and the challenges are created, but the danger is no less real. If you die, you die!

The official Xcrawl tournament module of Gen Con 2007, the PhoenixCrawl Open is set in a state-of-the-art new arena out of Phoenix, Arizona. This high-octane dungeon promises to be anything but normal as the fire-themed adventure proves there’s more at stake than just prizes when its DJ turns out to be more than human!

This is a stand-alone adventure that can be played with only the core d20 books! Pregenerated characters are included.



Players: 1
Level: 8

d20 Modern: Fright Night: Asylum Picture For d20 Modern: Fright Night: Asylum from Hogshead Publishing Price: £6.49
RRP: £9.99

d20 Modern: Fright Night: Asylum



The Drow War I - The Gathering Storm Picture For The Drow War I - The Gathering Storm from Mongoose Publishing Price: £14.99
RRP: £24.99

The Saga of the Drow, Book One: The Gathering Storm is the first in a linked series of three 256-page books. Each one contains a single epic story broken into ten parts, thus making thirty discrete adventures in total, all tied in to one overarching saga.

The adventures are structured to take the characters concerned from first level to thirtieth level. Each book covers a span of ten levels, meaning that every adventure will (if completed successfully) advance the characters by approximately one level of experience. Naturally, this outcome is not guaranteed, nor is the progress going to be one long grind!


Details for The Drow War I - The Gathering Storm from Mongoose Publishing
The Drow War II - The Dying of The Light Picture For The Drow War II - The Dying of The Light from Mongoose Publishing Price: £21.99
RRP: £24.99

A strange messenger arrives, bearing a missive for the Players from ‘a friend’. This urges them to head to the kingdom of Jehannum, the most strongly fortified country in all of eastern Ashfar. It seems bizarre that so militaristic and entrenched a nation could be at risk, but that is exactly what the letter says. Moreover, the letter refers to the Players as the Starborn, so the writer clearly knows more about them than most. The letter urges the Players to warn the ruling war barons of Crom Calamar of a coming onslaught from the Drow caverns beneath the city, and whether they succeed or fail, to meet a messenger at an inn in the city’s outskirts.

So begins The Dying Light, the second part of the Saga of the Drow trilogy. This 256-page hardback book takes the Players further along the road to the epic climax of the series. Packed with marvellous detail, expressive artwork and a great storyline, The Dying Light is a thrilling campaign for anybody who likes the drow.



The Drow War III - The Darkest Hour Picture For The Drow War III - The Darkest Hour from Mongoose Publishing Price: £21.99
RRP: £24.99

Drow War III: The Darkest Hour is the final part of the Drow War campaign. This massive adventure is epic in both senses of the word familiar to d20 enthusiasts. It takes the action out into the manifold planes of existence, pitting the Player Characters against no less a threat than the extinction of all life and the final triumph of darkness – stakes far beyond anything faced before. The adventuring takes place on a cosmic scale, with allies and adversaries to match.

The Player Characters move beyond the standard 20 levels of regular d20 and enter the realms of the epic rules. They will come into possession of astounding new magical items, learn feats and spells that outshine the heroes of legend and face down foes that cause entire civilisations to tremble.

Only one thing is certain. Whichever path the future takes, whichever side is victorious; this is the last battle of the Drow Wars.


Details for The Drow War III - The Darkest Hour from Mongoose Publishing
Pathfinder #1 Rise of the Runelords Chapter 1: Burnt Offerings Picture For Pathfinder #1 Rise of the Runelords Chapter 1: Burnt Offerings from Paizo Publishing Price: £8.99
RRP: £10.99

The Rise of the Runelords Adventure Path begins in the small coastal town of Sandpoint. In a time when rumors of rampaging dragons and massing armies of giants have everyone on edge, the people of Sandpoint eagerly anticipate the coming festival to commemorate the consecration of a new temple. Yet, at the height of the ceremony, disaster strikes. A band of goblins assaults Sandpoint, and it falls to the heroes to defend the new temple.

In the days that follow, a mysterious malady that leaves its victims monstrously deformed and dangerously insane spreads through the town. The PCs must not only determine what’s causing this strange contagion, but also discover the sinister connection between the plague, the goblin attacks, and the emergence of a strange rune from an empire thought to be long dead.

This volume of Pathfinder also includes extensive details on the town of Sandpoint, several new monsters, and information on the mysterious ancient empire of Thassilon, whose cruel and despotic rulers may not be as dead as history would have us believe.




Currently Out of Stock
Pathfinder #2 Rise of the Runelords Chapter 2: The Skinsaw Murders Picture For Pathfinder #2 Rise of the Runelords Chapter 2: The Skinsaw Murders from Paizo Publishing Price: £8.99
RRP: £10.99

A sudden string of brutal killings terrorizes Sandpoint, and the killer’s mark bears a disturbing similarity to the strange rune the goblins in the previous adventure had taken as their tribal totem. Investigation leads the heroes to confront a sinister murderer who has claimed a notorious haunted mansion as his lair. Yet this murderer is one of many, a member of a group of killers who call themselves the Skinsaw Men and have adopted an ancient magic involving the seven deadly sins. The PCs must travel to the bustling city of Magnimar to unravel the truth behind the rune, but in so doing may become prime suspects in the killings themselves!

This volume of Pathfinder includes a detailed description of the city of Magnimar, several new monsters, and a detailed description of the goddess of dreams and travel, Desna, along with notes on her faithful.



Players: 4 - 6
Levels: 4 - 6


Currently Out of Stock
Pathfinder #3 Rise of the Runelords Chapter 3: The Hook Mountain Massacre Picture For Pathfinder #3 Rise of the Runelords Chapter 3: The Hook Mountain Massacre from Paizo Publishing Price: £8.99
RRP: £10.99

The third installment of the Rise of the Runelords Adventure Path begins with a desperate call for aid from Hook Mountain. A tribe of ogres has slaughtered the garrison of a small keep, including the famous retired war hero stationed there. The few surviving rangers need the heroes to help them retake the key fortification back. Once the ogres are driven off, the PCs are awarded stewardship of the keep. Yet as the heroes begin the task of repairing and expanding their new stronghold, a sinister force grows in the surrounding wilderness.

What ties did the slaughtered commander have to these vengeful ghosts, and what terrible secrets do the ogres of Hook Mountain hide? Are the rumors of an army of giants massing for war in fact true?

This volume of Pathfinder also features rules for maintaining and running a castle, a gazetteer of the wilderness region featured in the Adventure Path, and introduces several new monsters perfect for plaguing PCs who tread too far into these haunted mountains.



Players: 4 - 6
Levels: 7 - 9

Pathfinder #4 Rise of the Runelords Chapter 4: Fortress of the Stone Giants Picture For Pathfinder #4 Rise of the Runelords Chapter 4: Fortress of the Stone Giants from Paizo Publishing Price: £8.99
RRP: £10.99

A sudden assault on the town of Sandpoint by stone giants and a dragon brings the looming threat home. After the giants are defeated, the heroes learn that they were but a scouting party, that the stone giants are massing for war. The only way to disrupt their advance is to strike at the Jorgenfist, the fortress of Warlord Mokmurian, the sinister giant responsible for gathering his people for war. What secrets wait to be discovered in the dungeons below the Jorgenfist, and what is the true reason the giants have rallied for war?

This volume of Pathfinder also includes additional rules and information on the stone giant race, a detailed description of the goddess of monsters and her hideous minions, and several new monsters native to the rugged badlands of the stone giant realm.



Players: 4 - 6
Levels: 10 - 11

Pathfinder #5 Rise of the Runelords Chapter 5: Sins of the Saviors Picture For Pathfinder #5 Rise of the Runelords Chapter 5: Sins of the Saviors from Paizo Publishing Price: £8.99
RRP: £10.99

After defeating the giants of Mokmurian, the heroes discover that Karzoug, an ancient wizard from the long-dead empire of Thassilon, has returned to life. From his city fortress of Xin-Shalast high in the mountains, he has been using the giants to harvest souls to reclaim his lost power.

The secret to defeating him before he can reclaim his realm and enslave the region lies hidden in a deadly dungeon called Runeforge. After defeating the dragon that guards the entrance to Runeforge, the PCs must rave the haunted vaults below to discover the ancient forge capable of empowering weapons so that they can strike true against Karzoug. Yet in order to master this ancient magic, the heroes of Sandpoint must embrace the darkest magic of ancient Thassilon as their own.

This volume of Pathfinder includes a detailed description of the goddess of monsters and her hideous minions; an examination of ancient magics from the ancient empire of Thassilon for use in your campaign, including rules for the lost art of sin magic; and six new monsters.



Players: 4 - 6
Levels: 12 - 13

Pathfinder #6 Rise of the Runelords Chapter 6: Spires of Xin-Shalast Picture For Pathfinder #6 Rise of the Runelords Chapter 6: Spires of Xin-Shalast from Paizo Publishing Price: £8.99
RRP: £10.99

Having steeped their weapons in the ancient magic of Thassilon, the PCs are finally ready to confront the newly risen Runelord Karzoug at the seat of his power. To do so, they must travel high into the mountains, to the fabled city of Xin-Shalast, where they’ll be confronted by enormous giants, dragons, and other monsters before they can finally confront the mad wizard of greed in his mountaintop palace. Yet can defeating Runelord Karzoug stop the rise of the Runelords? Or are there more terrors yet to come?

This volume also presents all the information you’ll need to run Karzoug, including several unique spells and magic items. Also detailed is an expansive gazetteer of the ruined city of Xin-Shalast; its secrets and treasures and dangers can provide for many more sessions of excitement after Karzoug is defeated.



Players: 4 - 6
Levels: 14 - 15

Pathfinder #7 Curse of the Crimson Throne Chapter 1: Edge of Anarchy Picture For Pathfinder #7 Curse of the Crimson Throne Chapter 1: Edge of Anarchy from Paizo Publishing Price: £8.99
RRP: £10.99

The King has died, and the city of Korvosa is in chaos! Riots, banditry, monsters, and mayhem are turning the normally safe streets of the city into a war zone. Desperate to regain control of her city, Queen Ileosa seeks heroes to aid her in reclaiming control before the largest city in all Varisia consumes itself from within, as Pathfinder’s second Adventure Path, Curse of the Crimson Throne, begins with a bang!

This volume of Pathfinder includes a GM’s gazetteer of the city of Korvosa, designed to supplement the player-oriented Pathfinder Chronicles Guide to Korvosa, along with a presentation on the mystical culture of the land’s indigenous Varisians and several new monsters designed for use in urban environs. Your new campaign starts right here!



Players: 4 - 6

Pathfinder #8 Curse of the Crimson Throne Chapter 2: Seven Days to The Grave Picture For Pathfinder #8 Curse of the Crimson Throne Chapter 2: Seven Days to The Grave from Paizo Publishing Price: £8.99
RRP: £10.99

The civil unrest in Korvosa has been dealt with, only to be replaced by a far more deadly and insidious threat. A horrific disease that leaves its dead deformed and faceless sweeps through the streets of Korvosa, death borne on the wind and steeped in the stones. Mass graves crowd the outer walls and plague doctors stalk the streets in a desperate attempt to prevent the sickness from spreading, yet is there something more to the plague than meets the eye?

This volume contains supplementary rules for handling large-scale urban disasters such as plagues and famines, and also presents a detailed exploration of Abadar, the god of cities and wealth. Several new monsters associated with sickness and disease round out the bestiary.

Pathfinder is Paizo Publishing's 96-page, perfect-bound, full-color softcover Adventure Path book printed on high-quality paper that releases in a monthly volume. Each volume is brought to you by the same staff which brought you Dragon and Dungeon magazines for over five years. It contains an in-depth Adventure Path scenario, stats for about a half-dozen new monsters, and several support articles meant to give Game Masters additional material to expand their campaign. Because Pathfinder uses the Open Game License, it is 100% compatible with the world's most popular fantasy roleplaying game.



Players: 4 - 6

Pathfinder #9 Curse of the Crimson Throne Chapter 3: Escape from Old Korvosa Picture For Pathfinder #9 Curse of the Crimson Throne Chapter 3: Escape from Old Korvosa from Paizo Publishing Price: £8.99
RRP: £10.99

Old Korvosa is under quarantine, a sprawling slum contained by roadblocks and guardposts manned by remorseless Hellknights and sinister plague doctors. While the rest of Korvosa stifles under an increasingly brutal martial law, the quarantined streets of Old Korvosa descend into true bedlam. Yet the one man who may hold the truth behind the perils that have brought Korvosa to its knees is lost inside the quarantine zone. Can he be rescued from the clutches of a new menace rising in the festering pits of Old Korvosa, and what secrets does he know that could justify the bounties for his death?

This volume of Pathfinder presents an in-depth exploration of the rakshasas of the world of Golarion and reveals details on one of the world’s most sinister networks of assassins, the Red Mantis.



Players: 4 - 6

Pathfinder #10 Curse of the Crimson Throne Chapter 4: A History of Ashes Picture For Pathfinder #10 Curse of the Crimson Throne Chapter 4: A History of Ashes from Paizo Publishing Price: £8.99
RRP: £10.99

Forced to flee the city of Korvosa and pursued by sinister agents of Queen Ileosa, the heroes travel to the Cinderlands to seek out advice on how to defeat the ancient evil that has claimed their queen’s mind. Few living today know the truth behind this evil—and those who do are among the Shoanti barbarian tribes preparing to invade Korvosa. The PCs must earn the trust of three tribes in order to realize their goals and save Korvosa from a brutal war.

This volume of Pathfinder also features an in-depth exploration of the Shoanti barbarian way of life, an exploration of the harsh badlands known as the Cinderlands, and six new monsters native to these lands.



Players: 4 - 6

Pathfinder #11 Curse of the Crimson Throne Chapter 5: Skeletons of Scarwall Picture For Pathfinder #11 Curse of the Crimson Throne Chapter 5: Skeletons of Scarwall from Paizo Publishing Price: £8.99
RRP: £10.99

The heroes have learned the identity of the evil that plagues Korvosa—the vile remnants of an evil dragon who once ruled much of Belkzen as a sadistic warlord. In order to defeat him again and save both Korvosa and the queen, the PCs must journey deep into the orc-held lands of Belkzen and brave the haunted reaches of Castle Scarwall, once the dragon's seat of power. Somewhere deep inside waits the holy weapon Serithtial, the sword responsible for his defeat hundreds of years ago. Only on its edge can the dragon be driven from the world.

This volume of Pathfinder also features a gazetteer of the brutal lands known as the Hold of Belkzen, a presentation on Zon-Kuthon (god of darkness and pain), and several new monsters native to Belkzen and the haunted depths of Castle Scarwall.



Players: 4 - 6

Pathfinder #12 Curse of the Crimson Throne Chapter 6: Crown of Fangs Picture For Pathfinder #12 Curse of the Crimson Throne Chapter 6: Crown of Fangs from Paizo Publishing Price: £8.99
RRP: £10.99

The heroes return to Korvosa to find their home city in a stranglehold of martial law and cruelty—and that Queen Ileosa has neared her goal of achieving immortality. With the holy weapon Serithtial in their hands, they must confront old enemies and explore ancient Thassilonian ruins if they hope to save the people of Korvosa from fueling a mad queen's lust for immortality.

This volume of Pathfinder closes out the Curse of the Crimson Throne Adventure Path, and also features a discussion of Varisia's largest dungeon—the untold vaults below Castle Korvosa, full details on the notorious dragon behind the Curse of the Crimson Throne, and many new monsters to vex and plague high-level heroes.



Players: 4 - 6

Pathfinder #13 Second Darkness Chapter 1: Shadow in the Sky Picture For Pathfinder #13 Second Darkness Chapter 1: Shadow in the Sky from Paizo Publishing Price: £8.99
RRP: £10.99

The elves of the Mierani Forest have been hiding something from outside eyes for hundreds of years, but now, this sinister secret has escaped. What at first seems to be a sudden uprising in unsanctioned banditry in the Riddleport hinterlands is in fact something altogether more menacing—the dark elves have come to Varisia. Yet the threat presented by the drow from below may be nothing compared to a new threat from the skies above. Can a new group of heroes save the world from the Second Darkness?

This volume of Pathfinder kicks off the third Pathfinder Adventure Path campaign—Second Darkness—and presents a detailed gazetteer of the intrigue-filled streets of Riddleport, details the Gold Goblin Gaming Hall and several of Riddleport's most popular games of chance, and presents a half dozen new monsters native to the Riddleport region. It also contains a bonus adventure that presents a typical Riddleport thieves' guild.



Players: 4 - 6


Currently Out of Stock
Pathfinder #14 Second Darkness Chapter 2: Children of The Void Picture For Pathfinder #14 Second Darkness Chapter 2: Children of The Void from Paizo Publishing Price: £9.99
RRP: £11.99

The Sky is Falling!

A star has fallen and the rush is on! While the crimelords of Riddleport race to be the first to claim the mysterious meteorite, dark works are afoot at the crash site on Devil’s Elbow. Things not of this world claw their way forth from skymetal prisons, hungry for new prey and ready to spread their alien seed across an unsuspecting world. Can the PCs put an end to a terror that comes from beyond the night sky and the diabolical magic that summoned it forth?

This volume of Pathfinder includes:

  • “Children of the Void,” an adventure for 4th-level characters, by Mike McArtor
  • An extraterrestrial exploration of the worlds and strange creatures inhabiting Golarion’s solar system, by James L. Sutter
  • Details on Cayden Cailean, the once-mortal god of bravery, freedom, and wine, by Sean K Reynolds
  • Eando Kline learns a deadly lesson about survival in the wilds of the Darklands, an entry into the Pathfinder’s Journal, by Amber Scott
  • Five new monsters by Ashavan Doyon, Mike McArtor, Rob McCreary, and Erik Mona

    Players: 4 - 6
    Levels: 4 - 6

  • Pathfinder #15 Second Darkness Chapter 3: The Armageddon Echo Picture For Pathfinder #15 Second Darkness Chapter 3: The Armageddon Echo from Paizo Publishing Price: £11.99
    RRP: £13.99

    The End is Nigh!

    The city of Celwynvian hides a terrible sin. For countless centuries the elves of the Mierani Forest have barred outsiders from the fabled City of Emerald Rains, in a desperate attempt to contain an ancient shame. But as a new power rises in the depths, the elves’ secret threatens not only to escape, but to rain down devastation upon the entire world. In desperation, elven eyes fall to a band of outsiders for aid. Tread the forsaken ground of Celwynvian, once one of the greatest capitals of elven culture, now a graveyard haunted by the spirits of the past, foul dragons, demons, and worse. Discover the darkest secret of the Mierani Forest and the truth of the cataclysm known as Earthfall. And dare to shed the bonds of eternity and pay witness to an apocalypse that has borne out a thousand times and threatens to devastate Golarion once more!



    Players: 4 - 6
    Levels: 7 - 9

    GameMastery Module D1: Crown of the Kobold King Picture For GameMastery Module D1: Crown of the Kobold King from Paizo Publishing Price: £5.49
    RRP: £6.99

    The crown of the kobold king will be anointed in blood.

    Five children from the town of Falcon’s Hollow have gone missing, dragged off into ruins underneath a cursed dwarven monastery. Soon they will be sacrificed to the crown, all to the glory of the twisted King of the Kobolds. If they are to be saved from this gruesome fate, brave heroes must follow their trail to the monastery and plumb the depths of its trap-laden and monster-infested halls.

    This dungeon adventure, compatible with the world’s most popular fantasy roleplaying game, includes details on the town of Falcon’s Hollow and the deadly dungeons underneath a nearby ruined monastery. There are terrible dangers waiting for your players in the halls of the king, but they must be overcome if the player characters are to save the children.



    GameMastery Module D2: Seven Swords of Sin Picture For GameMastery Module D2: Seven Swords of Sin from Paizo Publishing Price: £5.49
    RRP: £6.99

    Long hidden away in remote vaults and guarded by powerful wards, the ancient Seven Swords of Sin have been stolen and brought together again for a terrible cause.

    Seven Swords of Sin is a lethal adventure that pits players against a vile enchantress, Tirana, in a trap-laden and monster-guarded dungeon. Only the brave (and perhaps foolish) can survive Tirana's lair and rescue the fabled Seven Swords of Sin from her heinous plot to unlock their deadly powers.



    Players: 4 - 6
    Level: 7

    GameMastery Module D3: The Demon Within Picture For GameMastery Module D3: The Demon Within from Paizo Publishing Price: £5.49
    RRP: £6.99

    A dungeon adventure for 11th-level characters.

    For years, the knights of Mendev have held back the evil locked inside the Worldwound, a vast, demon-tainted landscape. Every few years, they anoint a new protector, a sacred guardian charged with pitting his will against the teeming hordes bent on devouring the very souls of the living. This year, something has gone horribly wrong, and now a bloodthirsty demonic army has overrun the ancient fortress, and threatens to pour into the surrounding countryside.

    This adventure is set in Mendev, the site of the largest crusade in the Pathfinder Chronicles Campaign Setting, but it can be easily adapted for use in any setting. For more information on this enduring struggle, check out the Pathfinder Chronicles Gazetteer.



    Players: 4 - 6
    Level: 11

    GameMastery Module D4: Hungry Are The Dead Picture For GameMastery Module D4: Hungry Are The Dead from Paizo Publishing Price: £7.49
    RRP: £8.99

    The logging town of Falcon’s Hollow has been through rough times—first a kobold tribe abducted the town’s children for an evil ritual, then an unknown force reanimated the defeated kobolds to attack the town. Now a horde of zombies approaches and a mysterious evil gathers power in the north, tainting wildlife and the buried dead, its presence hinting at ancient evils better left undisturbed.

    Hungry Are the Dead is a dungeon adventure for 6th-level characters, compatible with the 3.5 edition of the world’s most popular roleplaying game. Within its pages you’ll find an introduction to the town of Falcon’s Hollow, a detailed overview of an undead-filled tomb hidden under an abandoned monastery, and a new ghoul-like monster that crosses the line between man and beast.

    This adventure is set in a remote forest in the Pathfinder Chronicles campaign setting, but can easily be set in any game world. It can be used on its own or combined with other adventures in the D series to create an even greater campaign arc.



    Players: 4 - 6
    Level: 6

    GameMastery Module E1: Carnival of Tears Picture For GameMastery Module E1: Carnival of Tears from Paizo Publishing Price: £5.49
    RRP: £6.99

    Falcon's Hollow has long been watched by the vile fey of Darkmoon Vale. They've lingered in their wood, seething with anger at the townspeople for defiling their land. When the carnival arrives, the fey finally see their chance for vengeance.

    Carnival of Tears is a low-level, event-based adventure written by Nicolas Logue and Tim Hitchcock that pits the players against a band of wretched fey who have infiltrated a carnival in order to unleash their anger on Falcon's Hollow. When the heroes uncover the dark secrets within, will they act in time to prevent Falcon's Hollow from becoming the carnival's final patrons?



    Players: 4 - 6
    Level: 5

    GameMastery Module J1: Entombed With Pharaohs Picture For GameMastery Module J1: Entombed With Pharaohs from Paizo Publishing Price: £5.49
    RRP: £6.99

    Now that the ruined pyramid tombs of the ancient emperor-gods of Osirion are finally open to exploration, the race is on to plumb their depths and rescue their priceless treasures.

    Entombed with the Pharaohs is a desert adventure written by Michael Kortes that pits players against rival adventurers bent on getting to the treasure first as well as the vicious monsters and lethal traps set to stop them from their plunder. Ancient secrets and wealth beyond imagination await you in the pharaohs' tombs—will you be the first to find them?

    The adventure includes information on the city of Sothis and the ancient tomb that lies nearby, as well as details on rival adventurers bent on getting to the treasure first.



    Players: 4 - 6
    Level: 6

    GameMastery Module J2: Guardians of Dragonfall Picture For GameMastery Module J2: Guardians of Dragonfall from Paizo Publishing Price: £5.49
    RRP: £6.99

    Auranorex, the greatest gold dragon in the world, is dead and his kin are looking for answers. To uncover the mystery of his demise, the heroes must travel to the one place forbidden to all mortals: the dragon graveyard.

    Guardians of Dragonfall is a mid-level adventure written by Anson Caralya that has the players investigating the untimely death of a dragon. Violating the dragon graveyard is a death sentence and the heroes must risk their very life if they are to uncover the secret behind Auranorex’s fate.



    Players: 4 - 6
    Level: 11

    GameMastery Module J3: Crucible of Chaos Picture For GameMastery Module J3: Crucible of Chaos from Paizo Publishing Price: £5.49
    RRP: £6.99

    The Lost City has been found, hidden in a remote mountain valley. As adventurers rush to plunder its fabled treasures, a hungry terror prepares for their arrival. The dream of the Lost City is gone, warped by eldritch forces into a living nightmare that only the bravest can ever hope to escape.



    Players: 4 - 6
    Level: 8

    GameMastery Module LB1: Tower of The Last Baron Picture For GameMastery Module LB1: Tower of The Last Baron from Paizo Publishing Price: £5.49
    RRP: £6.99

    After years of neutrality, the honeyed tongues and diabolical gifts of devil-worshiping ambassadors from Cheliax have finally convinced Baron Vendikon of Andoran to pledge his allegiance to the enemy. Now, as the baron’s conflicted subjects hastily fortify his position and a reluctant Andoren general marches on the tiny town of Piren’s Bluff, a few brave souls must infiltrate the tyrant’s stronghold and put an end to his treason before one man’s arrogance costs hundreds of innocent lives.

    Tower of the Last Baron is compatible with the world’s most popular roleplaying game. Within you’ll find information on the lively and strategically important town of Piren’s Bluff, Baron Vendikon’s keep, and the strange beasts and loyal minions that aid the turncoat noble, as well as notes governing the town’s many spies and dissidents.



    Players: 4 - 6
    Level: 5

    GameMastery Module LB2: Treasure of Chimera Cove Picture For GameMastery Module LB2: Treasure of Chimera Cove from Paizo Publishing Price: £6.49
    RRP: £7.99

    A Last Baron wilderness adventure for 7th-level characters.

    An ancient map points to a legendary treasure hidden in the mythical Chimera Cove, a long-forgotten pirate port. A host of deadly traps and lingering guardians awaits the plunderers, but an even greater evil has its sight set upon powerful relic. The path to riches is fraught with peril, but the reward far outweighs the risk.



    Players: 4 - 6
    Level: 7

    GameMastery Module TC1: Into The Haunted Forest Picture For GameMastery Module TC1: Into The Haunted Forest from Paizo Publishing Price: £2.99
    RRP: £2.99

    A barroom brawl at a country inn causes the destruction of a priceless relic and the heroes are responsible. Now they must chase down a host of ancient artifacts, lost in a haunted wood, to repay their debt. While the heroes search for the items to clear their name, another group of scoundrels plots their downfall from the depths of the mysterious forest. Only one group will emerge victorious.

    GameMastery Module TC1: Into the Haunted Forest is also included in the GameMastery Treasure Chest.



    Players: 4 - 6
    Level: 1

    GameMastery Module U1: Gallery of Evil Picture For GameMastery Module U1: Gallery of Evil from Paizo Publishing Price: £5.49
    RRP: £6.99

    Never before has the great city of Absalom seen an artist rise in fame so quickly, but when his patrons turn up torn to pieces, more than a few begin to wonder if his renditions are a bit too lifelike.

    Gallery of Evil is an urban adventure written by Stephen S. Greer that pits players against a mad artist and his vile works. When the mad painter’s visions come to life, the heroes find themselves entering his crazed landscapes to find a way to stop them from tearing the city apart.

    The adventure includes information on the artist and his vile works, as well as details about the city of Absalom and a map of one of its districts.



    Players: 4 - 6
    Level: 8

    GameMastery Module U2: Hangman's Noose Picture For GameMastery Module U2: Hangman's Noose from Paizo Publishing Price: £5.49
    RRP: £6.99

    A spiteful ghost haunts an abandoned courthouse in the metropolis of Absalom, and on the ten-year anniversary of a grave injustice it seeks its revenge. The heroes must unravel the mystery of the ghost’s demise before they too are given a guilty verdict and sent to the gallows.



    Players: 4 - 6
    Level: 1

    GameMastery Module W1: Conquest of Bloodsworn Vale Picture For GameMastery Module W1: Conquest of Bloodsworn Vale from Paizo Publishing Price: £5.49
    RRP: £6.99

    An adventure for 6th-level characters.

    Fallow and abandoned for years, Bloodsworn Vale has long been a dangerous wood separating two kingdoms. A recent call-to-arms asks adventurers from around the world to establish a trade route through this dark and forboding forest.

    Conquest of Bloodsworn Vale is a wilderness adventure written by Jason Bulmahn that pits players against the evil fey tribes of the Vale. Only the valiant and clever can defeat the fey—but will you be clever enough to destroy their master?



    Players: 4 - 6
    Level: 6

    GameMastery Module W2: River Into Darkness Picture For GameMastery Module W2: River Into Darkness from Paizo Publishing Price: £5.49
    RRP: £6.99

    A wilderness adventure for 4th-level characters.

    A vast merchant consortium has a simple job for you—one that pays extremely well. All it asks is that you stand guard over one of its outposts for a few weeks until reinforcements arrive. The problem, of course, is that the outpost is in the middle of a vast and dangerous jungle and the natives seem intent upon putting an arrow in you at every turn. If the journey there doesn’t kill you, though, you might just learn what is worth risking your lives over.

    This adventure includes all in information you need to send your heroes on a fantastic journey through the heart of the deep and mysterious jungle, including encounters with terrible monsters and hostile natives.

    This adventure is set in the Mwangi Expanse, the largest jungle in the Pathfinder Chronicles Campaign Setting, but it can be easily adapted for use in any setting. For more information on this environ, check out the Pathfinder Chronicles Gazetteer.



    Players: 4 - 6
    Level: 4

    GameMastery Module W3: Flight of the Red Raven Picture For GameMastery Module W3: Flight of the Red Raven from Paizo Publishing Price: £5.49
    RRP: £6.99

    A wilderness adventure for 4th-level characters.

    The Vernal Key has been stolen from the town of Azurestone and the notorious Red Raven is the culprit. With a terrible winter setting in, the small community faces a gruesome fate without its protection. To recover the Key, the heroes must face off against brazen outlaws, freezing weather, and dangerous predators, but the trail leads to even greater peril. For the Red Raven's path heads straight into the Jarl's Prison, a maze of ice and snow from which there is no escape!



    Players: 4 - 6
    Level: 4

    Carnival of Swords Picture For Carnival of Swords from Paradigm Concepts Price: £6.99
    RRP: £10.99

    In the center of the civilized Empire, a pagan menace stirs beneath the worn cobbles of Old Coryan. Every seven years, the people celebrate a strange holiday called the Carnival of Swords, enacting an atavistic rite to crown one among them as the Horned King. But now the monarch lies dead, slain by an unseen hand, causing the ancient spirit known only as the God of the Hills to run rampant through the streets unchecked. The only chance to stay this being and the warring factions of Old Coryan lies in the hands of a small band of adventurers drawn into the heart of the conflict. Carnival of Swords is a 64-page Sourcebook and Adventure detailing Old Coryan as a setting that provides endless nights of adventuring. The Adventure has the added benefit that it can be played with Living Arcanis characters at home! In addition to an intricate and suspenseful adventure, GMs will enjoy added material on crime guilds, prominent figures, exotic locales, new magic, and much more!



    Tests of Skill Price: £7.99
    RRP: £13.99

    Tests of Skill is a D20 series sourcemodule consisting of four geographically-linked scenarios whose outcomes rely on the use of brains and expertise rather than on brute force and weaponry. Adventures in this module are designed for character levels 3-7. To complete them¸ the adventurers must survey new frontierlands¸ excavate hidden quarries¸ retrieve lost tomes¸ and survive the fury of the elements. These adventures are easily adaptable to most fantasy settings and¸ because they rely on thinking rather than fighting¸ to most levels. Other features include new skills¸ feats¸ and equipment¸ as well as a comprehensive list of hooks for skill-oriented adventures....



    Players: 4 - 6
    Levels: 3 - 7

    Dragonlance: Age of Mortals Campaign Vol 3: Price of Courage Picture For Dragonlance: Age of Mortals Campaign Vol 3: Price of Courage from Sovereign Press Price: £17.49
    RRP: £19.99

    Gellidus, known to some as "Frost," is the last remaining dragon overlord upon the face of Krynn. This terrifying foe plans to achieve ultimate power through the dark magic of his dead cousins. Only the bravery and sacrifice of heroes will be able to stop the monstrous wyrm. Price of Courage embraces the tradition of Dragonlance adventures by concluding the three-part story arc that began with Key of Destiny and continued in Spectre of Sorrows.

    The adventure will feature a cover painting by Jeff Easley and continue the adventure begun in the previous installments or can be a launch point for new adventures with high-level characters. It requires the d20 System core rulebooks and the Dragonlance Campaign Setting from Wizards of the Coast, though play is enhanced by using the Age of Mortals sourcebook and Bestiary of Krynn from Sovereign Press. The story features familiar places and characters in the world of Krynn, and brings the Age of Mortals adventure trilogy to an epic conclusion.



    Players: 4 - 6


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