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Shadowrun

Shadowrun RPG: 4th Edition Picture For Shadowrun RPG: 4th Edition from Catalyst Game Labs Price: £17.99
RRP: £21.99

The year is 2070. The world is not only Awakened -- it's wired. Cyber and bioware implants make your meat body better-than-flesh, while the wireless Matrix enhances your perceptions with hyper-real senses. Deals are made in steel and lead more often than gold or nuyen; success and failure live only a razor's edge apart. Creatures of myth and legend walk the streets, while the arcane skills of spellslingers are in high demand. Above it all, monolithic megacorps bleed the world dry, sabotaging each other in covert cutthroat competition as they go to war over the bottom line

You're a shadowrunner, a street operative, scratching out a living on the mean sprawl streets. You may be human, elf, dwarf, ork or troll. From lethal street samurai to well-connected info brokers, spell-slinging mages or code-cracking hackers. No matter what, you're a professional --corporate pawn or "deniable asset," you get the job done.

Shadowrun, Fourth Edition offers a completely new rules system that is simple, integrated and accessible. The state-of-the-art has also been advanced, introducing a new level of augmented reality, new gear, new magical discoveries, and more.


Details for Shadowrun RPG: 4th Edition from Catalyst Game Labs

Currently Out of Stock
Shadowrun RPG: 4th Edition Gamemaster's Screen with Contacts and Adventures Book Picture For Shadowrun RPG: 4th Edition Gamemaster's Screen with Contacts and Adventures Book from Fanpro Price: £11.99
RRP: £13.99

This 4-panel GM Screen provides handy and useful charts for playing Shadowrun, Fourth Edition. Comes with a 32-page gamemaster aide for creating short scenarios, including a selection of ready-to-run plot hooks. The booklet also contains SR3 to SR4 conversion guidelines and two additional pages of charts that couldn't get squeezed onto the screen!



Shadowrun RPG: Arsenal Picture For Shadowrun RPG: Arsenal from Catalyst Game Labs Price: £15.99
RRP: £18.99

Gear Up!

When corpsec is raining lead down on your head, a wardrobe malfunction will get you dead. To survive against gangs, syndicates, and megacorps, shadowrunners need the best gear they can make, buy, or steal. Arsenal covers everything a runner team needs, from weapons and armor to advanced electronics and spy toys to the latest state-of-the-art drones. It also covers the intricacies of the black market and drug trade and provides advanced rules for combat and martial arts, mixing your own chemicals and explosives, and modifying your weapons and vehicles.



Shadowrun RPG: Augmentation Picture For Shadowrun RPG: Augmentation from Catalyst Game Labs Price: £15.99
RRP: £18.99

Second hardcover core rules expansion for the bestselling Shadowrun, Fourth Edition.

  • Contains new and revised pieces of: cyberware, bioware, nanotechnology, genetech, bio-drones, and more!
  • Includes rules for cybermancy and full-body cyborgs.
  • Streamlined rules system for implantation and surgery.
  • In-game technology and themes updated to better reflect modern technology and trends.

  • Shadowrun RPG: Corporate Enclaves Picture For Shadowrun RPG: Corporate Enclaves from Catalyst Game Labs Price: £10.99
    RRP: £12.99

    Are You Ready to Sell Your Soul?

    Corporate Enclaves shines the spotlight on two very different bastions of corporate power in the Sixth World: Los Angeles and Neo-Tokyo. Controlled and exploited by the iron hand of the megacorps, these sprawls are home to corporate powerhouses, their political minions, powerful crime factions, and plenty of intrigue and opportunities for enterprising and resourceful shadowrunners. The second in an ongoing series of themed setting books for Shadowrun, Fourth Edition, Corporate Enclaves also briefly visits the unique corporate dominions of Dubai, Europort, Manhattan, Nairobi, and Tenochtitlán, and provides guidelines for developing your own corp-controlled settings.



    Shadowrun RPG: Emergence Picture For Shadowrun RPG: Emergence from Catalyst Game Labs Price: £10.99
    RRP: £12.99

    An Evolutionary Upgrade

    The Crash of 2064 ruined the lives of millions. Some died in the Matrix or went insane, many lost everything they owned, and still others found their identities completely erased. But a small percentage were changed into something altogether different, with the strange and inexplicable ability to affect the new Matrix with their minds. Now, in 2070, the existence of these technomancers becomes front-page news, leading to widespread paranoia and withchunts. The Emergence campaign setting involves the runners in a series of pivotal events that may change the way they view the world and the Matrix—and each other.



    Shadowrun RPG: On The Run Picture For Shadowrun RPG: On The Run from Fanpro Price: £6.99
    RRP: £7.99

    On The Run

    Will Your First Run Be Your Last?

    This introductory adventure for Shadowrun, Fourth Edition sends the players in pursuit of an archaic media chip with priceless contents, mixing them up with a media legend’s ancient history. This adventure is seeded with helpful advice to immediately acquaint new gamemasters with running Shadowrun and also includes a number of tips that veteran gamemasters will find useful. It is also intentionally designed to familiarize gamemasters and players with various key aspects of the Shadowrun universe. On the Run is perfect as a stand-alone adventure, but it is also the first in a continuing series of adventures.

    At a low cost, this adventure is a perfect companion to the SR4 Gamemaster Screen, creating a package that will make any new gamemaster ready for action!




    Currently Out of Stock
    Shadowrun RPG: Runner Havens Picture For Shadowrun RPG: Runner Havens from Fanpro Price: £12.99
    RRP: £14.99

    Across the Globe, Biz is Biz

    This first core setting book introduces the players to two of the world’s premier shadowrunner sprawls: Seattle and Hong Kong. Each city is described in detail for a shadowrunner’s point-of-view, covering key topics such as the balance of power, corporate and underworld affairs, places to see, strange magics, and key features of interest. A wealth of plot hooks are also included. Four other runner-favored cities—Cape Town, Caracas, Hamburg, and Istanbul—are also covered in lesser detail, and gamemaster advice is provided for transforming any specific urban locale into a shadow hotspot.




    Currently Out of Stock
    Shadowrun RPG: Street Magic Picture For Shadowrun RPG: Street Magic from Fanpro Price: £16.99
    RRP: £20.99

    Street Magic is the advanced magic rulebook for Shadowrun, Fourth Edition. It provides background details on everything known to magic in the year 2070, from the nature of mana and astral space to and its effects on society and the Awakened. It also covers a few things that aren't known—or at least understood—such as the metaplanes and hostile spirits.

    It also contains advanced rules for magic traditions and groups, initiation and metamagic, enchanting, and new spells and adept powers.

    Street Magic contains everything the players and gamemasters need for magic in Shadowrun.



    Shadowrun RPG: Unwired Picture For Shadowrun RPG: Unwired from Catalyst Game Labs Price: £15.99
    RRP: £18.99

    HACK THE PLANET!

    Unwired is the advanced Matrix rulebook for Shadowrun, Fourth Edition. For everyday users, it explains how the Matrix works in easy-to-understand terms, and provides new software, qualities, and gear. For hackers and technomancers, it introduces new hacking tricks, malware, echoes, and sprites. It also covers system security and new Matrix phenomenon, from AIs to the resonance realms. Unwired contains everything players and gamemasters need for exploring the Matrix in Shadowrun.



    Shadowrun: Companion Picture For Shadowrun: Companion from Fanpro Price: £13.99
    RRP: £16.99

    This expansion builds on and clarifies rules for gamemasters and players, providing a variety of fresh possibilities for making the Shadowrun universe come alive. Fluctuating magic levels, the technology curve and new optional rules, including guidelines from playing everything from DocWagon EMTs to corporate spies, offer unprecedented opportunities to flesh out the Awakened world of Shadowrun and create more exciting adventures.

    This is an updated reprint for use with Shadowrun Third Edition. Because some of the material from the original Companion was incorporated into Shadowrun, Third Edition, this version contains nearly one-third new information, including new Edges and Flaws and rules for using ghouls as non-player characters.



    Shadowrun: Loose Alliances Picture For Shadowrun: Loose Alliances from Fanpro Price: £11.99
    RRP: £16.99

    Corps don't give a drek about the runners they hire. That's why they call us expendable assets. And forget working for the Mob or the Yakuza -- once you're in, you're part of their family for the rest of your life. Lucky for us, there are swarms of other factions looking to claim their piece of sprawl -- and who are willing to bypass the law to do it. Policlubs, magic groups, religious factions, black marketeers -- and those are just the ones on my block. Hooking up with an organization has its advantages -- resources, steady employment, backup -- but pick the wrong group to run with and you'll regret it when they kick you to the curb. So what's it going to be chummer? You can't roll solo forever."

    Loose Alliances is a sourcebook for organizations and third party groups that operate by their own set of rules in the Shadowrun world. From political factions and religious groups to relic hunters and Tamanous organleggers, it provides a wealth of information on the more obscure parties in the shadows and the benefits and drawbacks that comes with them.



    Shadowrun: Mr. Johnson's Little Black Book Picture For Shadowrun: Mr. Johnson's Little Black Book from Fanpro Price: £15.49
    RRP: £16.99

    “Call me Mr. Johnson. I’m like a fixer for the corps. I know everybody who’s anybody from suit-and-tie boardroom predators to the lowliest street-level scavengers. I know the best sprawl sites for scoring new talent, exchanging goods without interruption or hiding out from the assassins on your tail. I like to ensure that the people I hire can execute a well-planned black ops job and keep their faces from being splashed all over the screamsheets. My files on you say that you’re right for what I have in mind. Interested?”

    Mr. Johnson’s Little Black Book provides dozens of locations and contacts for both Shadowrun gamemasters and players. For the gamemaster, it includes a wealth of simple adventure ideas and street encounters that can be randomly chosen and run. It also features detailed advice on setting up and handling shadowruns, negotiating with shadowrunners and optional rules for low and high-level campaigns, reputation, prejudice and more. For use with Shadowrun, Third Edition.



    Shadowrun: Shadows of Asia Picture For Shadowrun: Shadows of Asia from Fanpro Price: £17.99
    RRP: £19.99

    Tradition vs. Progress

    "Asia. The East. A land of contrasts, from glittering megacorp skyscrapers to humble sacred temples. Japan, Malaysia and Hong Kong set the world's accelerated pace of progress, but next door in Indochina and Indonesia it's still last century. It's a mystery to most, but if you know your drek, youll find it's a land of opportunity. Anything you want is here. Cred. Gear. Flesh. Hell, I even heard of a guy finding Enlightement. Theres always a price, of course, whether it's selling your soul to the corps of your sister to the slave trade."

    Shadows of Asia provides information on each country in Asia, from the internal strife of the Middle East to the enlightened new Japan, from the struggle for power in Russia to the war-torn jungles of Indochina. The important underworld figures, corps, crime outfits and political leaders for each nation are described, along with maps and details on the unique outlook of Asian magical traditions. For use with the Shadowrun roleplaying game.



    Shadowrun: State of the Art: 2063 (Reprint) Picture For Shadowrun: State of the Art: 2063 (Reprint) from Fanpro Price: £15.49
    RRP: £16.99

    In this day and age, things change so fast that the centrifugal force of progress will shear your head right off. Shadowrunners like us need to keep up with the latest developments. When you run a B&E, you need to know what nasty new security feature might try to cut you in two as much as you need to know which nova new magic formula is worth snatching. It's the state of the art, chummer-it'll make you cred or get you dead."

    State of the Art: 2063 covers groundbreaking developments in the year 2063. It details the current state of genetics technology and corporate security, and describes advances in metamagic and mercenary operations. It also provides briefs on the latest trends in mainstream culture, sports and entertainment, with an eye towards shadowrunning opportunities. These sections include a selection of new gear, vehicles, techniques and rules for both players and gamemasters. For use with Shadowrun, Third Edition.



    Shadowrun: System Failure Picture For Shadowrun: System Failure from Fanpro Price: £15.49
    RRP: £16.99

    The year is 2064, and all is not well. A struggling megacorp makes a drastic decision to stave off impending doom. A psychopathic artifical intelligence thought to be dead rises again, attempting to take over the entire Matrix. And behind the scenes, apocalyptic terrorists prepare to strike at key points around the world, completing their first steps towards a vision of Armageddon. Across the globe, shadowrunners find themselves caught up in these events—how will their actions impact the Sixth World?

    System Failure details the events leading up to and following these dramatic, world-shaking events. In addition to in-depth treatments of the three main plotlines and adventure frameworks for involving the runners in each, it also details numerous aftershocks and spin-off events, with scenario suggestions for how runners can play a role in the years to come. For use with Shadowrun.

    System Failure is set in 2064, and exposes the events that lead to the technology changes that paved the way for Shadowrun, Fourth Edition.



    Products : RPG : Shadowrun



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