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Systems

Active Exploits Diceless RPG Special Edition (Softcover) Picture For Active Exploits Diceless RPG Special Edition (Softcover) from Precis Intermedia Gaming Price: £10.99
RRP: £11.99

This is a special edition of Active Exploits in 5.5x8.5 printed format.

Features:

  • Basic, Advanced, and Live Action (LARP) Rules
  • Custom rules and information for the Arcane (magic, the Shaded Veil, and creatures) and Martial Arts
  • A framework for converting characters from other systems and adapting other systems for diceless play.
  • Integration with Impresa Express, the basic version of our xd10-based modular system.
  • Integration with genreDiversion i, our 2d6-based rules-lite system.
  • Plus, director's notes, new material not found in the PDF version, and more.
  • Free Extras Download, including a variery of blank character and vehicle sheets.

  • Basic Roleplaying System Picture For Basic Roleplaying System from Chaosium Price: £17.99
    RRP: £21.99

    Chaosium's BASIC ROLEPLAYING is a core rulebook that gathers in one place the rules, modules, and options for one of the original and most influential role playing gaming systems in the world.

    BASIC ROLEPLAYING is designed to be intuitive and easy to play. While character attributes follow a 3D6 curve, most of the other BASIC ROLEPLAYING mechanics are even simpler. Virtually all rolls determining success or failure of a task are determined via the roll of percentile dice.

    The core virtues of the system are timeless. Primary characteristics of BASIC ROLEPLAYING that have emerged from decades of play, across many different varieties of the system.


    Details for Basic Roleplaying System from Chaosium
    GameChef 2006: First Course Picture For GameChef 2006: First Course from Technomancer Press Price: £6.99
    RRP: £7.99

    A handful of ingredients, one week, and the best indie game designers out there-- the Game Chef 2006 contest (nominated for a Diana Jones Award for Excellence in Gaming) creates the tastiest games, and we're publishing the winners! Vol I features:

  • Crime and Punishment, GC2006 Winner, by Moyra Turkington
  • Merryweather, GC2006 Third Place, by Kevin Allen
  • Decade, Finalist, by Jessica Hammer
  • The Opposite of People, Finalist, by Joe Murphy

    Not only do you get four complete RPGs in one book, but all profits will go to the "Child's Play" charity-- so enjoy some hot indie games and benefit the world, all in one go!



  • GameChef 2006: Second Helping Picture For GameChef 2006: Second Helping from Technomancer Press Price: £5.99
    RRP: £6.99

    Our second volume in the award-nominated "Game Chef" series, this gives you another four complete RPGs by the best designers today:

  • Liquid Crystal, by Ashok Desai, the 2nd place GC winner
  • Time Traitor, by Brian Hollenbeck
  • Three Dooms, by Michael Sands
  • The Glass Bead Game, by Daniel Ravipinto

    Four games, 1 book, get it for the holidays!

    And, as a special gesture, both Technomancer Press and the authors are donating all their profits for this book to the "Child's Play" charity! Buy a book and help a kid. It's a good life.

    About the GameChef series: the 2 volumes are a collection of eight games (4 games per book) that were the winners & runners-up of the Game Chef 2006 contest. All 8 are stand-alone. Some of them are role-playing games, a few games require cards that you Xerox from the book, and another game plays like a board game and requires tokens of some kind.



  • Ghoulash RPG: The Last Game on Earth Picture For Ghoulash RPG: The Last Game on Earth from Ghoulash Price: £3.99
    RRP: £4.99

    GHOULASH is a fast-paced action-adventure game for two players played entirely on paper! No dice, spinners or charts! All you need to play is this book of pre-printed scenario charts and a pen or pencil. Players move through specially designed grids, racing to the finish line, avoiding obstacles and battling the ever-present GHOULS. Scenario Pack 1 is the perfect way for new players to start their Ghoul Hunting careers: It features an introductory, warm-up adventure, plus two scenarios that add additional thrills and challenges. The book includes enough charts for four games of each scenario, on perforated pages for easy removal. Also included are the Basic Rules, detailed Briefings for each scenario and a four-page GHOULASH Adventures comic.



    HDL RPG: Basic Rules Picture For HDL RPG: Basic Rules from Tremorworks Price: £10.99
    RRP: £11.99

    Limitless Possibilities! Step into the universe of the HDL universal tactical role-playing game. This book offers a set of rules that are quick, realistic, and adaptable to an endless variety of worlds and settings. Point-based character creation ensures balance between characters, and the flexible Energy and Experience systems allow characters to be versatile and push their own limitations. The HDL system also includes tactical hex-map-based options and fully customizable characters, in a straightforward, easy-to-approach format. To make use of this book, each gaming group needs a set of HDL Cards.



    HDL RPG: Cards Picture For HDL RPG: Cards from Tremorworks Price: £3.49
    RRP: £3.49

    This set of 103 cards includes Game and Background cards for use with any HDL game. Background cards enhance the character creation process by adding quirks to new characters. Game cards assist both players and Narrators throughout a game, providing bonuses, hindering enemies, and helping the characters grow. Blank versions of both Background and Game cards are included, so players and Narrators may create their own. To take advantage of all the HDL system has to offer, each gaming group needs a set of these cards.



    Mythic Roleplaying Game Picture For Mythic Roleplaying Game from Word Mill Games Price: £9.99
    RRP: £11.99

    Most Role-Playing Games operate under the principle that there are players and there is a Game Master. The GM prepares all the details of an adventure, and then "runs" the players through that adventure. This usually requires a great deal of preparation on the part of the GM and the handling of many details.

    Mythic is different in that it requires no preparation from the GM. Mythic adventures are meant to be played off the cuff, with perhaps a few minutes of brainstorming to come up with the initial setup.

    Mythic can also be played entirely without a GM. The same mechanics in Mythic that allow a GM to run an adventure without preparation also allows a group of players to do without the GM.



    Omni System Rules Picture For Omni System Rules from Morrigan Press Price: £11.49
    RRP: £13.99

    The Omni System Core book contains all the basic rules and mechanics required to play. Designed to be a toolkit and framework for gamemasters who want the freedom and flexibility to play a game their way, the Omni System Core book shows players and gamemasters how to design a character and run a game. Included are rules for combat and skill use, dozens of Talents for you character, a dynamic and flexible magic and psionic system, sample equipment, weapons and armor and a chapter with tips and tricks for GMs. Gamers can use this book to build their own unique game worlds or expand even further with one of the genre or campaign world sourcebooks designed for use with the Omni System.



    Roleplaying with Kids Picture For Roleplaying with Kids from Technomancer Press Price: £5.99
    RRP: £6.99

    Ready to get another generation into gaming? This guide is aimed at parents, teachers, lapsed gamers, and anyone who deals with kids and wonders if "they're ready" to RPG. Of course they are!

    Here's the advice on how to best get new gamers into the hobby, and, as a bonus, includes the entire quickstart kid-friendly RPG "Shadows". A great product to give confidence to us adults and prove that, indeed, RPGing is a great entertainment medium for all ages!

    Just to be thorough, this book includes 2 short RPG systems well suited for kids and 1 full scenario. We have Zak Arnston's "Shadows" RPG, Sam Chupp's "Six Stones" LARP system, and a convention scenario by Sandy Antunes.



    The Critonomicon Picture For The Critonomicon from Technomancer Press Price: £6.99
    RRP: £7.99

    The Critonomicon: A Guide to Critical Hits, Fumbles, and Magical Mishaps

    This book contains over 60 tables tailored to every need: simple, quick crits and fumbles decided by the roll of a d6; more sophisticated tables requiring a d20 or multiple dice, and our grand charts which have hundreds of possibilities. There are charts that are weapon specific and others that are opponent specific (mounted opponents, winged opponents, etc.). One of the spell fumble tables is even specific to spell level and school of magic!



    The Manual of Mysteries Picture For The Manual of Mysteries from Technomancer Press Price: £6.99
    RRP: £7.99

    Tired of the same old obstacles? Give your players something new to overcome. The Manual of Mysteries provides players a wide variety of challenges. Have them work out the answer to an ancient riddle, or crack an arcane code. Flavor your adventure with a murder mystery, or give them a door that takes a quick-witted player to open. This book teaches game masters all they need to know to keep players honing their wits as well as their swords.



    The Play's The Thing Picture For The Play's The Thing from Technomancer Press Price: £5.99
    RRP: £6.99

    Ready to move beyond just 'win or lose'? This collection of essays by RPGnet columnist David Goodner provides tips on creating and playing memorable roleplaying games. Players can add that extra 'oomph' that makes GMs sit up and take notice, GMs can add realism to their NPCs, and everyone can enjoy a good read. The Play's the Thing is our first RPGnet collaboration, publishing the best of the web as print collections. Play better characters and have more fun!



    Ubiquity Dice Set Picture For Ubiquity Dice Set from Exile Game Studio Price: £3.99
    RRP: £4.49

    Specially designed for use with the Ubiquity Roleplaying System, Ubiquity dice dramatically improve your gaming experience.

    Easier to use: Simply roll the appropriate number of Ubiquity dice and add up the total. No more rolling handfuls of dice and picking through them to count your successes. All the work has been done for you!

    Roll fewer dice: Each Ubiquity die has a different value and is color-coded for easy identification. Instead of rolling six regular dice, you could roll two d3s, three d2s, or six d1s. You can mix and match Ubiquity dice any way you want as long as the total value remains the same!

    Ubiquity dice are sold in tubes of nine dice. You get three d1s, d2s, and d3s in every tube.



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