With video games, you sometimes hear talk of the “replay factor.” How is the game the second time through? Or the third? How many times can you play a game before it gets old? Part of the beauty of a Storytelling game, of course, is that the replay factor is limited only by your time and your willingness to play the game in different ways. Which is to say, the replay factor of Vampire: The Requiem is practically infinite.
But it doesn’t always feel that way. The trick to tapping into the immortality of a Storytelling game is to try new things. Play out chronicles that are different from those you’ve already played. We’ll show you how.
The Requiem Chronicler’s Guide shows you how to create chronicles that are still distinctly Vampire, but in a new way. You’ll see how to make the subject of a chronicle vitally important to the gameplay, by altering the game mechanics to drive home the chronicle’s unique style and themes. You can even alter the core Vampire paradigm as you explore new chronicle styles. Justin Achilli, for example, examines Vampire without clans in one of the book’s articles.
While Storyteller tricks for narration, scene-setting, and so forth will certainly play a part here, this isn’t a touchy-feely book of fluff. This isn’t a self-help book, it’s a do-it-yourself guide. It isn’t psychology so much as carpentry. It’s not ink blots and pills as much as hammers and nails.