Cults Across America - a satiric game based on the Call of Cthulhu role playing game. The objective of the game
is to beat up to 5 players to achieve the victory conditions, those being when a faction achieves Hands Across America
and controls the US President, or when enough victory points have been accumulated.
The first thing to say is that there are actually 3 different ways to play this game. Firstly there is the standard
game, this typically takes 2 - 3 hours to play and can easily be enjoyed with a few beers. The second, the strategic game
removes some of the Victory Cards from the deck and is limited to a number of turns based on the number of players. The
final version is called The Bloodbath scenario, designed for victory to be gained by being the last man standing.
Setting Up
Setting up the game is the first decision point, which of the Personalities do you want to try to control, how are you
going to take control of an area to ensure that you can proliferate freely, outside of others influence. Each player puts
his cultists, two at a time out onto the board and then places a High Priest and Sacred Relic. Control of the Personalities
is then decided, the minders being the faction with the largest number of cultists and High Priests in the city.
Game Play
The game takes part in 4 key phases, Initiative, Action, Proliferation and Bookkeeping.
In the Initiative phase the sequence of play for the next turn is determined by rolling dice and the counters are passed
to each of the players.
The Action phase consists of 2 segments, movement and combat. In the movement phase you are able to move your cells, any
High Priests, Personalities and other counters to an adjacent city, or you can roll a dice and try to move one of your
pieces to the Dreamlands. In the combat segment the active player chooses where they are going to fight, enemy factions
are then fought one at a time with all players having the chance to take part. Strength of each party in the combat is then
determined and dice rolled to determine the result.
Proliferation has several parts, firstly each person gets $10K and receives a card, though they can buy more for $5K each.
Each player can also upgrade a Cultist Cell to a High Priest, this costs $20K. New cultists are placed on the board, 1 in
each city with a resident High Priest, 1 new cultist for every 4 cities that player controls and up to 3 more for $10K each.
Players are then able to purchase equipment, varying in cost and effeciveness, from Sticks and Stones all the way up to a
Cosmic Ray Gun or a Nuclear Reactor.
The Bookkeeping phase settles the outcome of the plague, it can spread to adjacent cities, cause casualties amongst the
cultists in the infected city or fizzle out. The phase also has a check for cult infestation and pays dividends for
nuclear reactors.
The Hooks
There are many aspects of this game which can cause players to love it or hate it.
Firstly the personalities; The Miskatonic University Marching Band - improving combat rolls of all friendly counters
in the same city, The Pope - who negates basic weaponry in the city and reduces the cost of new Cultist Cells,
The Ambassador from Uruguay who instantly eliminates any other personality who shares the same space, The Director of The
CDC who has the ability to start the Plague or help in the construction of a Plague Bomb, The President of the United
States who can call out the National Guard when involved in combat. All of these personalities can be killed, however, the
President can reappear in one of 6 cities after death, following an election during the Bookkeeping phase.
The Plague; Can be initiated either through one of the Cards or by The Director of The CDC. What is there to know about
plague ? The most important is that it spreads and it kills. During the bookkeeping phase it spreads to an adjacent city
on a roll of 1 or 2, each city is checked. Then each counter is checked and is killed on a roll of 1 or 2. The plague
fizzles in a city that has no Cultist Cells, High Priests or Personalities or if a 1 or a 2 is rolled on a dice.
Your Tactics
What will be your tactics when you play this game !
Will you play quietly in your own area, keeping clear of the troubles involving other players gradually accumulating
victory points ?
Will you enmesh yourself in the fight to spread across the coast, trying to stop your opponents from beating you to the
finish line ?
Will you be the player who controls and spreads the plague, sacrificing your own pieces to cause discomfort to other
players ? Especially effective if you can get some assistance from a player who may not be doing so well.
Conclusion
I love this game, it satisfies a chaotic need and my tactic is to use the plague to spread terror, to force the other
players to retreat from areas whilst I try to survive the plague. It features a smattering of Cthulhu monsters such as
Nyarlathotep, Hastur, Cthulhu itself or Hunting Horrors, Dimensional Shamblers and Gugs, these can be summoned by the
cards, assisting in combat against other factions. You may find the Necronomicon making an appearance, with it you are able
to summon a Creature each turn if it is under the control of your High Priest.